http://www.pcgamesn.com/nosgoth-hands-death-better-above
Humans and vampires, classic enemies. Nosgoth sees both races duking it out in ruined, burning arenas filled with crumbling homes and twisting, turning alleys. The humans are ranged warriors with tricks up their sleeves. The Hunter has a rapid firing crossbow and can launch special ammo that explodes or ties vampires up, the Scout is an archer who can pepper the battlefield with enough arrows to blot out the moon and the alchemist fires alchemical grenades out of a big gun and sets fire to everything. They can sprint away from foes, dodge out of the way of attacks and have all manner of tools to get out of tricky situations.
The vampires, on the other hand, are closers. Melee combatants that excel in getting up close to an enemy and slicing them to pieces. The Reaver can launch himself at foes from a great distance, ripping them to shred when he pounces on them, the Tyrant is a behemoth who can make his flesh burn and use his great strength to create shockwaves and the Sentinel is a horrifying, deformed creature who strikes from the skies.
Each team gets a shot at playing both factions in every battle, which I confess I wasn’t a fan of at the start. The vampires are more immediately compelling, and I felt like I was being forced to play a faction I wasn’t interested in during every fight when I switched over to the humans. But I’ve come around. Both sides are very different, and not just because of their diverse abilities.
Vampires are predators. They can climb up the sides of buildings, leap across gaps and - in the case of the Sentinel - float across the battlefield. They stalk their prey and attempt to close gaps fast before escaping into the darkness. These monstrous beasts feel powerful, but can still be easily dispatched by humans working together.
Even though they aren’t, humans feel more vulnerable. They don’t have preternatural powers and are at their best when taking enemies out from a distance. As unlikely as it sounds, the human experience is not all that far removed from survival horror. Hunted by terrifying monsters, they have to stick together, constantly keeping an eye out for an inhuman shape lurking in the shadows or hovering above them.
The abilities of both factions can be swapped out for new, thematically appropriate powers bought in the shop - either outright, for a ton of gold, or rented for seven days - and though they are initially flashy things that are just fun to mess around with, they eventually tie into clever tactics.
It all started to make sense for me during one battle where, playing as vampires, my team was getting decimated. We weren’t sticking together, leaping on the humans as one, and when I flew over a burning courtyard and saw all four humans, I was all alone.