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Game News NWN2 Expansion 'Storm of Zehir' in Development

Discussion in 'RPG Codex News & Content Comments' started by El Dee, Jun 9, 2008.

  1. El Dee Scholar

    El Dee
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    Tags: Neverwinter Nights 2; Obsidian Entertainment

    Obsidian Developers Anthony Davis and Nathaniel Chapman confirm and field some questions about the upcoming Storm of Zehir expansion for NWN2 <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=24582&postdays=0&postorder=asc&start=0"> here at the Codex</a>.
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    Thanks, Starwars!
     
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  2. Volourn Pretty Princess Pretty Princess

    Volourn
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    The Greatest RPG Series Ever Created Continues!!!
     
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  3. Brother None inXile Entertainment Developer

    Brother None
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    "The Greatest RPG Series Ever Created Continues!!!"

    Stop lying, troll.
     
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  4. MetalCraze Arcane

    MetalCraze
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  5. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
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    That was either a critical failure at "sarcasm detection" or a critical success at "counter sarcasm".

    With the RPG Codex though, it could be both at the same time.
     
    • Brofist Brofist x 1
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  6. Kingston Arcane

    Kingston
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    I lack the wit to put something hilarious here
    OMG RELEASE DATE PLZZ GIEV ME ?!!!
     
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  7. Admiral Rimjob POOBUM Arcane

    Admiral Rimjob POOBUM
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    You have clearly yet to experience Volourn. Leave before you do
     
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  8. Volourn Pretty Princess Pretty Princess

    Volourn
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    HAHA, BN! Like that. :lol:

    P.S. I am DEADLY serious!
     
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  9. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Yes!
     
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  10. Kingston Arcane

    Kingston
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    I lack the wit to put something hilarious here
    He is. He really is. But I thought Volourn always said NWN wasn't even Bio's best game? Was NWN2 better than NWN1? I know you liked MotB.

    Could you elaborate on why you think NWN is the best RPG series, and I don't mean that in a condescending sense, I'm truly curious.

    NWN isn't a bad RPG series, but the main games themselves weren't that great, while the expansions were a lot better.
     
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  11. Amasius Augur

    Amasius
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    Volourn couldn't even spell sarcasm.
     
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  12. Volourn Pretty Princess Pretty Princess

    Volourn
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    "But I thought Volourn always said NWN wasn't even Bio's best game?"

    You thought wrong. NWN OC isn't their best. NWN is. I know the use of subtlety isn't up the Codex's alley but *shrug*.
     
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  13. Lurkar Scholar

    Lurkar
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    Stepping away from the Volourn nonesense, the new expansion looks like seriously great stuff.
     
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  14. Jaime Lannister Arbiter

    Jaime Lannister
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  15. Shannow Waster of Time

    Shannow
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    BN used Volly's style to express his own opinion. Quite nicely, imho.
     
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  16. elander_ Arbiter

    elander_
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    "Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map"

    "In addition to trading and economic manipulation, the Neverwinter Nights 2: Storm of Zehir Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a non-linear manner never before seen in any of the Neverwinter Nights games. Exploration will take players from well-known locations, like Neverwinter and Crossroad Keep, to more exotic areas, such as the xenophobic jungle nation of Samarach. Groups of highwaymen and monsters populate the Overland Map and the farther from civilization the player roams, the more difficult the encounters become. The 15-hour campaign in Neverwinter Nights 2: Storm of Zehir is also packed with new classes, spells, creatures, and playable races. "

    I like this. Every rpg should have an explorable world map with random encounters. Of course that Fallout had this already, but this is a step in the right direction.

    It would be great if they realized that team TB combat as in ToEE is the only useful combat system for DnD rpgs. Just add this as an alternative combat system (alternative to that RTwP mess) and then read players feedback.
     
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  17. AlanC9 Liturgist

    AlanC9
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    You mean, just design a completely different movement, combat, and AI system, and put it in the box for the same price. I'm sure that one will be easy to justify to the bean counters.

    And if you think TB would be popular, you're deluded. Better, maybe. But the NWN audience likes RTwP.

    Volourn's just plain right about the series. I've had more hours of high-quality gameplay out of the NWN series than out of any other series. Most of that gameplay hasn't come from Bio or Obsidian designers, of course -- though a good deal of it has.
     
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  18. Texas Red Whiner

    Texas Red
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    You mean the system which began the gaming on the PC? On which the majority(according to the statistics) players grew up on? How DARE they put in the TB system, an actual representation of D&D, for a game based on D&D! D&D players don't want to play D&D on their computers!

    You're the one deluded on publisher talk. Do you really think that NWN 2, with its horribly looking combat, sold better just because its RT? Get real.
     
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  19. elander_ Arbiter

    elander_
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    Of course not. The difference between TB and RTwP is how combat is sequenced. Everything else would remain the same. I think it would be very easy in fact to just add an option to switch combat systems like in Fallout Tactics.

    They could also use a few tricks from playable books. When you have teams of numerous small or weak creatures like goblins or rats leaded by a boss they function as a single creature and attack all at the same time.

    TB would not be popular today, of course, but that would not be a problem since it would be optional.

    And they could still play it the way they like since it would be optional. We can't say they would not find an alternative TB useful if one was provided and use it. Many of them complain about the lack of control and the lack of options provided by the actual system. This was one of the biggest complains on NWN2 combat system on their forums. With the two systems they would switch to TB mode in those situations where it's hard to use RTwP.

    It's fucking hysterical if publishers believe that by adding an option to pause the game and sequence fights players will instantly run away from it in fear it will become a commercial failure.
     
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  20. Volourn Pretty Princess Pretty Princess

    Volourn
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    "talk. Do you really think that NWN 2, with its horribly looking combat, sold better just because its RT? Get real."

    Youa r ean idoot. You assume everyone thinks the way you do, and that they had the same reaction to NWN series' combat. People like NWN series for many reasons - the combat system being one of them.

    Just deal with the fact that your lame opinion is a shitty and minor opinion. This means it mean squat.
     
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  21. elander_ Arbiter

    elander_
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    Even for RTwP games the neverwinter night series has been a huge disappointment and dumbing down.

    NWN2 < NWN1 < BG and Icewind Dale series. Period.
     
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  22. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I am most confused and amused by this statement unless we're talking about combat.
     
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  23. Volourn Pretty Princess Pretty Princess

    Volourn
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    NWN series > BG series when it comes to combat. EASY!
     
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  24. Kraszu Prophet

    Kraszu
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    What is the difference between NWN and NWN2 combat? (I had not played NWN2)
     
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  25. elander_ Arbiter

    elander_
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    I'm talking about combat for the Icewind Dale series and everything else for the BG series.
     
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