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Interview NWN2 interview at ActionTrip

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Jan 25, 2006.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Neverwinter Nights 2; Obsidian Entertainment

    It's <a href=http://www.actiontrip.com>ActionTrip</a>'s turn to ask <a href=http://www.obsidianent.com/>Obsidian</a>'s Ferret Baudoin and his trusty sidekick Tony Evans <a href=http://www.actiontrip.com/previews/neverwinternights2_i2.phtml>some thoughtful NWN2 questions</a> like "How long has your team been working on Neverwinter Nights 2" and "Approximately how many spells are you guys working on?". Oh, well...
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    <blockquote><b>The original NWN game was pretty complex - there were four huge chapters to go through. How many can we expect in NWN2?</b>
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    Tony: The Neverwinter Nights 2 campaign is divided into three large Acts. The Acts are huge, comprised of several modules each (with the player's stronghold almost a game within itself, separate from the Acts). Also, because there are many different ways to play the game, many players will want to start Neverwinter Nights 2 anew. And even players who manage to play the campaign enough times to suck all the marrow from it will be able to continue their adventures in Neverwinter Nights 2 by creating their own modules, or by downloading modules crafted by other fans.</blockquote>I'm really glad they asked that question
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    Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
     
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