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Interview Obsidian chats with Clan DLAN

Discussion in 'RPG Codex News & Content Comments' started by Diogo Ribeiro, Dec 3, 2006.

  1. Diogo Ribeiro Erudite

    Diogo Ribeiro
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    Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment

    Spanish CRPG hub <a href=Spanish CRPG hub <a href=http://www.clandlan.net/index.php>Clan DLAN</a> has scored an <a href=http://entrevistas.clandlan.net/index.php?page=entrevistas/Obsidian-10-11-06_en>interview </a>with Feargus Urquhart and Ryan Rucinski from <a href=http://www.obsidianent.com>Obsidian Entertainment</a>. They talk about the company's origins, games and future plans while trying to make sense of that spanish gibberish.
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    There's a Spanish version of the interview available as well for those who speak enchilada.
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    <br>
    <blockquote>
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    <b>P and I - The big dilemma of roleplaying games is that when you make it for pc AND console you lose the "roleplaying" capability. We are witnessing a lot of games where you have to use combat in most of the plot. What is the style in Neverwinter Nights 2? Is it going to be based in your combat ability or are you planning to expand the diplomatic alternatives?</b>
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    <br>
    RR - There are a lot of different ways to handle issues in NWN2. At times you can use your skills to modify an existing situation other than the standard way of going through the game. For example, if you have some skills in persuasion you will get an additional conversation options that can greatly change the outcome of a dialogue. Then there is the alignment thing - Some people use diplomacy, some use their might. Don't get me wrong though, this game is not a conversation simulator; some matters can only be dealt with via combat. It should be mentioned that you get faction/influence for any deeds you have done in the game. If you burned down a building for one faction the victims aren't going to welcome you with open arms but the guys you did it for will likely offer up more options for you to 'help' them.
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    </blockquote>
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    <br>
    I find it funny how Feargus tries to reassure the average gamers that it's not all dialogue and that there's plenty of opportunity to flex those left-clicking skills.
    <br>
     
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  2. Diogo Ribeiro Erudite

    Diogo Ribeiro
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    In related news notorious baby snatcher Vince D. Weller was not available to comment on the unexpected support of American capitalist pigs by Clan DLAN after his commie manifesto was hosted by them. Heads will roll!
     
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  3. aweigh Arcane

    aweigh
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    Is DLAN composed of filthy spaniards or good latinos?
     
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  4. TheGreatGodPan Arbiter

    TheGreatGodPan
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    It's good to know that there are still people out there who recognize the truth of the black legend.
     
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  5. Texas Red Whiner

    Texas Red
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    "Well it was one of the reasons that I left Interplay/Black Isle at the time. Interplay was moving away from PC RPGs and I wanted to continue to make them."

    "Obsidian has several projects in development. Only one has been announced with Sega for next-gen consoles."

    what
     
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  6. aweigh Arcane

    aweigh
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    I loathe the spaniards for different reasons. Although yes, they are all assholes in a general and historical sense.
     
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  7. Fodel Novice

    Fodel
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    Clan DLAN is very good making translations (PST, Bloodlines...), would be great a spanish translation of AoD. :D

    PD Spanish web. :roll:
     
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  8. denizsi Arcane

    denizsi
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    He talks about the stronghold management; upgrading defenses, guards etc. and then he says:

    I assume, a 'bit' more difficult to defend but impossible to have your stronghold invaded or destroyed.
     
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  9. Baphomet Scholar

    Baphomet
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    This notion that you can't have a real RPG experience on the console is asinine. What's the core of an RPG? Decision making? Who says you need a mouse and keyboard for that?
     
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  10. denizsi Arcane

    denizsi
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    The notion isn't exactly that you can't have proper RPGs on consoles. The magic (or unholy) word is multiplatform.
     
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  11. serch Magister Patron

    serch
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 Pathfinder: Kingmaker

    You should go back to panda school. This time forget european versions of history and go with something useful instead.
     
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  12. FrancoTAU Liturgist

    FrancoTAU
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    It's not that the technology doesn't allow it. Rather, the console demographic seems to dictate simpler games. Multiplatform is even worse since they're rarely optimized and have a terrible Interface for the PC.

    In other news, Civilization is going next gen console/multi-platform baby!
    http://www.gamespot.com/news/6162633.html
     
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  13. TheGreatGodPan Arbiter

    TheGreatGodPan
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    What's a good one that wasn't a port?
     
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  14. denizsi Arcane

    denizsi
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    No, you have been smoking a pot.
     
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  15. TheGreatGodPan Arbiter

    TheGreatGodPan
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    Usually "pot" is referred to as a substance, so there is neither "a pot" or "pots" but "some pot", like water. The word you might have been looking for is "joint" or "doobie" or possibly "reefer".
     
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  16. Texas Red Whiner

    Texas Red
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    Thank you. You have been very helpful. Although should it be "been" or some other time form? Perhaps "you were"?
     
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  17. The Idiot Novice

    The Idiot
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    You see consequences of him smoking pot, so dibs on "have been".
     
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  18. denizsi Arcane

    denizsi
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    Or just "smoking pot". I noticed the mistake after I posted the message but didn't feel like correcting it.
     
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  19. Immortality Novice

    Immortality
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    Ehm... answering to several things in here... :)

    We, at Clan DLAN are chaotic evil (I am actually, half "filthy spaniard and good latino") translators with a lot of time on our hands to translate complete games that "American capitalist pigs" don't want to translate because they won't earn as much, so the rest of the people that only speak "enchilada" can play in their own language as well.

    However, we still enjoy gaming. We have great respect to all developers, being from big or small companies. They all make a great work.

    Now, I assume Vince won't have anything to envy from the rest of the big companies, at least from our part. ;) So stay tuned spanish speaking people who want to play AoD and understand it. :)

    Also, for all of you commies out there who are crying over all this selling out, rest easily, the next interview (scheduled for tonight) will be to another independent studio. There, you can be happy now. :)



    ...and now seriously, I enjoyed making all this interviews a lot. All of the developers and company people I've contacted are great, full of ideas and very friendly.
     
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