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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    hey guyz








    update tomorrow?
    :avatard:
     
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  2. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Talk is cheap.

    Beyond that, Cain was just an example. I specifically recall Josh mentioning RPGs under one roof as object for his criticism about how designers fail to focus on gameplay.
     
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  3. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    According to Josh, most RPG developers don't even *talk* about making games fun.

    I do wish to back off slightly. I think Cain does focus on making his games fun, but it's a different approach from Sawyer.
    Cain's idea of fun: the player always has multiple real choices for how to handle the current situation
    Sawyer's idea of fun: the choices presented to the player are actually fun to do
     
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  4. Excidium P. banal

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    uninteresting combat mechanics and/or content
     
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  5. DraQ Prestigious Gentleman Arcane

    DraQ
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    OTOH when designers *do* focus on the gameplay, they do it completely ass-backwards, by trying to tailor it to completely arbitrary, abstract systems concocted with utter disregard for what they are meant to represent.

    Case in point - Derpus Ex: IW and grorious universal ammo.
     
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  6. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    yeah, deus ex is a class a example of developers focused on gameplay

    motherfucker every decision made in that game was about introducing deus ex to a console environment

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! NOT ABSTRACT SYSTEMS, PLEAAAAAAAAASE
     
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  7. AN4RCHID Arcane

    AN4RCHID
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    Relevant stuff at 3:12



    :balance:
     
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  8. cherry blossom Arcane

    cherry blossom
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    I don't remember such an honest and precise autocritique from any other developer. Refreshing.
     
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  9. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    You should be more sensitive, abstraction killed Draq's dad.
     
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  10. Roguey Arcane Sawyerite

    Roguey
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    He's clearly not talking to anyone from Bethesda.
     
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  11. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Codex 2012
    Traitor.
     
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  12. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    :roll:
     
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  13. Roguey Arcane Sawyerite

    Roguey
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    http://forums.obsidian.net/topic/64...onger-well-i-sure-hope-so/page-6#entry1407354
    Josh continues to be the best ever. If he wasn't around, I probably would have given up on RPGs as a genre already. Unfortunately for you guise.
     
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  14. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
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    :what:

    Edit: What the fuck? I SAW THAT.
     
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  15. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    http://forums.obsidian.net/topic/64...onger-well-i-sure-hope-so/page-6#entry1407354
    Is he serious?! :retarded: In what ways were any of the IE games' challenge "oppressive or frustrating" ...unless he's talking about pathfinding. :troll:
     
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  16. Monad Learned

    Monad
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    I dunno, ask him what things he's talking about specifically?
     
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  17. Arkeus Arcane

    Arkeus
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    Sometimes i wonder if you aren't actively trying to make us hate him. You won't succeed!
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    He's probably talking about the ability to construct broken/useless character builds. In this answer to a Spring.me question, he said what he was changing from the IE games:

     
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  19. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Someone go masquerade as a retard who thinks they won't enjoy the game on the Eternity forums and get some of the mechanics changed :smug:
     
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  20. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Dude. It's been established multiple times that Josh agrees with retards that buying equipment is teh hard. He's an idiot when it comes to that aspect. The fact that he's developing a hardcore mode with, according to him, more satisfying difficulty than the IE-games, is enough for me.

    Nah, bro. Don't you remember the sixteen times we debated his quotes about Icewind Dale being too difficult to newer players (i.e. "we have to buy equipment at Pomab because some guy told us the roads would be dangerous?") and "RPG players suck, IE-games were insanely difficult for them" (yes, my 12-year-old, non-English speaking self truly must have been a master of gaming)?

    Sawyer is full of sympathy for those who found the IE-games tricky, sadly. However, I'm not too worried about that, since he has made more than enough comforting statements on the nature of the harder difficulty levels.
     
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  21. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    That and hard counters you can only learn by save-reload and then memorize the right spells.
     
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  22. AMG Arbiter

    AMG
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    The only game with this kind of encouters is BG2, not IE games as a whole. Also after a while you just run around with few breaches and rays of reversal or whatever memorized and problem is solved. Also useless character builds argument doesn't even apply to BG since even if your guy is complete dogshit, the 5 other guys can carry him no problem. People who have trouble with IE games on default difficulty are retards and appealing to them will lead to nothing good.
     
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  23. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    BG1/2 is what most people think of when they think of combat in IE. Everyone hates combat in PS:T and about 1/10 of the people who bought BG2 bought an IWD game.
     
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  24. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    "Hate" is a strong word. There's a fine line of difference between something not being good and hating it.
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Well one thing I really hate is arguing semantics on the internet about throwaway lines.
     
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