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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Lockkaliber Magister Patron

    Lockkaliber
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    Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Full party creation is one of the best features a rpg can have. Often, creating the party is more fun than the actual game.
     
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  2. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Very true.
     
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  3. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    First time I played BG 1 as a kid that's how I played.
    2 Mages, 1 Paladin, 1 Rogue, 1 Cleric and 1 Fighter I believe.
     
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  4. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    No, that's the first duel against 3 guys. I was talking about the second one.
     
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  5. Black Arcane

    Black
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    I thought you were in Russia believed in this whole "women should know their places"?
    http://www.youtube.com/watch?v=LS37SNYjg8w
     
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  6. suejak Arbiter Patron Village Idiot

    suejak
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    I don't agree with that at all.

    All of my favourite RPGs are single-PC. From Fallout to PS:T.

    I actually quickly tire of full-party-creation RPGs, especially making the party. I used a premade party in IWD because I found the process so tedious.

    I do love making a single character, though.
     
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  7. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    At least we know that they are listening to the feedback. I don't expect their ideas to be flawless right from the get go, the important part is learning from the mistakes and correcting it.
     
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  8. DraQ Prestigious Gentleman Arcane

    DraQ
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    I think it depends on RPG.

    On one hand you have Fallout, TES and PS:T.
    PS:T in particular just wouldn't work with player-built party.

    OTOH you have games like Wizardry.
     
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  9. Grimlorn Arcane

    Grimlorn
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    Could be nice, but I almost think it should be implemented in a later patch or DLC. Because it sounds like they want you to play the game solo, recruiting different party members that they write specifically for to make important to the story. Or perhaps only unlock it after beating the game once. That could work.
     
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  10. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    In reading between the lines, and other various bits I'm thinking the game as originally intended is the player meeting specific NPC's who can be in the party, that will become more of the story as it unfolds. Similar to say PST. Which is fine.

    I don't think the concept of this game was with the type of IWD approach. As much as I DO like creating all of my own party members, I'm fine if that isn't a part of this game. I'm hoping it is successful and then they could do a similar IWD create your own party spin-off.
     
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  11. DraQ Prestigious Gentleman Arcane

    DraQ
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    Ah, ok.
     
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  12. CappenVarra phase-based phantasmist Patron

    CappenVarra
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  13. octavius Prestigious Gentleman Arcane

    octavius
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    There's room for both.
    Full party creation is "cheaper", though, since the devs don't have to make up personalities, background stories, personal quests and the all important romances for all the characters-
     
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  14. suejak Arbiter Patron Village Idiot

    suejak
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    Hmm, maybe.

    Yeah, I kinda really like fully-fleshed-out joinable NPCs. My favourites have been in games like Fallout 2, PS:T, and Arcanum.
     
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  15. Regvard Arcane

    Regvard
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    Or you could select at party creation the "personality package" for your henchman like you choose their portraits. With all different dialog/immershun files and stuff.

    For example when you make a human wizard ----> you get to choose between evil cocky wizard with x background that joined you for y reason or good nudist wizard etc.

    Kinda like picking npcs at the beginning but you get to do their stats/spells etc.



    I still prefer a fully automaton party that communicates among themselves via punchcards though.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    UPDATE - another Tim video + Reddit Q&A: http://www.kickstarter.com/projects/obsidian/project-eternity/posts/318515

    Update #12 - Reddit Q&A with Tim Cain

    Update #12 · Sep. 29, 2012



    This update is going to be a little different. Instead of doing an update on a topic that we chose, we asked readers on reddit to submit questions and vote them up or down, and on Friday we took the five highest scoring questions to answer here.

    You can visit the Project Eternity reddit group here:
    http://www.reddit.com/r/projecteternity/

    and the Q&A subgroup is here:
    http://www.reddit.com/r/projecteternity/comments/10j4eu/heres_a_chance_to_have_your_questions_answered_by/

    Let us know if you like these Q&A updates, and we can look into doing more of them.

    Tim.

    AtheistBots asks...
    Class vs. Classless systems You're most famous for classless systems involved in Fallout and Arcanum. It sounds as if Obsidian will be using a class based system. What do you see as being the advantages of a class based system that you're hoping to leverage in Project Eternity?

    Answer: We are designing a class-based system because we want the different characters in your party to fill different roles, and classes are the best way to achieve this goal. In a skill-based game, it's harder to tell if a companion gives you the skills you are looking for, especially before you recruit them. In a class-based game, you know what each class can do, so you can decide that you want a particular class even before a potential companion offers to join you. And when you have a lot of companions and can choose which ones you want to take on a particular adventure, classes make it easier to form the group and be assured that you have your skillsets covered.

    Bonus question: Are you considering multiclassing?
    Answer: Bonus questions are cheating…but yes, we are considering adding multi-classing to the game. A better way to put this answer is that we are not ruling them out at this time. If they work well with our final system, we will offer them.

    Kaaaboom asks…
    I was a bit discouraged when I heard that the combat was going to be RTwP (real time with pause), myself being a big fan of TB (turn based) and the possibility of tactical combat that it lends to a game. My question is then: how are you going to make the combat in P:E tactically interesting despite it being RTwP?

    Answer: Hmm, this is a bit of a loaded question, as it implies that real-time games aren't tactically interesting while all turn-based games are. Believe me, I have played plenty of dull turn-based games with very few options on what to do on each turn, and there are lots of real-time games that are incredibly tactically rich. Look at all of the real-time strategy games out there!

    So to answer your question, we are going to make sure that the distinct abilities that our classes will have will each provide different roles to those characters in combat, and that you will always have choices to make in combat about how to best position yourself and use your attacks. In addition, we are going to design the enemy encounters to be ever-increasing challenges, so that one way of fighting won't carry you through every encounter. You will be forced to mix it up a bit, tactically speaking, and use all of your combat skills to make it through to the end of the game.

    Let me add that as an Infinity Engine inspired game, our pillars of design include isometric exploration of a fantasy world, a reactive storyline with interesting and believable characters, and real-time with pause combat. Those elements are expected in our game, and we feel strongly about providing them.

    Elthosian asks…
    How much reactivity can we expect from the world based in our character's race and sub-race?

    Answer: We will provide a lot of reactivity in our game to your choice of race. We are planning on giving each race a set of traits that the player can pick from, and those traits affect everything from dialogs choices to skill bonuses to what kind of options you will have to finish some quests. There probably won't be quests that are just for one race, but one thing we are not going to do for certain is make race-restricted items. While many items have a cultural connection to some races, they will still be useable by members of other races. It might be unusual to see humans in elven chain, but they can wear it.

    NeuroArcanist asks…
    What aspect of cRPGs missing from modern games do you most want to recapture with Project Eternity?

    Answer: I can answer that in one word: parties. I like playing cRPG's that allow the player to control big parties of characters, and by control, I mean you can pick the actions of each party member if you want. We will have lots of pause conditions in our combat, and if you want to have the game pause whenever a party member can perform a new action, you can do that. Most modern games only let you control one character, or if they give you a party, you only control one member of that group. In this game, I want to control all of them.

    Zinicel asks…
    Will there be modding capabilities for this game? I know it's a tall order for this style of game, but I've wanted a definitive answer to this question. Knowing Unity, I know it's somewhat unlikely to offer this. But it'd still be nice to know for sure.

    Answer: That is a very good question, but unfortunately, I don't have an answer for you. We are still looking at Unity and how it bundles up content in the shipped game, and we will have to see how much of that we can make available to the player. I can say that we want you to be able to mod the game, and if it's possible, we will allow you to do it. It's not our primary focus, which is to give you an amazing single player experience with our game, but we know a lot of people will want to tinker with the game and make their own content, so we will let you know how this objective is faring when we are further along in development.

    FORUMS: Join the discussion for Update #12!
     
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  17. Black Arcane

    Black
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    That shirt.
    :what:
     
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  18. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I actually prefer going around and recruiting my party, and I like it when I can't get a full party until some time into the game. The way Fallout 2 did it is almost perfect for me.
     
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  19. suejak Arbiter Patron Village Idiot

    suejak
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    Love his comments about TB v RTwP combat. People are such obnoxious nerds on this topic.
     
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  20. octavius Prestigious Gentleman Arcane

    octavius
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    Tim's gonna fight for our right to party! :brodex:
     
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  21. Black Arcane

    Black
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    Sill goy, you have to read between verses.
    If you re-arrange the letters, he says: I can answer that in one word: pirates.
     
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  22. Duckard Augur

    Duckard
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    I like the Wizardry 8 eccentric personality that narrates the game in third person. Still, it's not the same as having an NPC companion with a detailed story to learn about.

    That being said, I love character creation and prefer party creation being an option. Hell, I sometimes roll up parties in IWD2 or Wizardry 8 and then just stop playing the game.
     
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  23. Murk Arcane

    Murk
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    I don't understand why this is a concern. They are clearly making a BG/PS:T style game where you make one char and recruit the rest, but they can very easily implement a work around similar to BG so that you can create your own full party.
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
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    Wouldn't really work in PS:T, would it?
     
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  25. Shadenuat Arcane

    Shadenuat
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    The answer to TB vs RTwP does't make any sense.
     
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