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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    Muskets are steampunk now? Nice to learn that my great grandfather was a hardcore steampunk.
     
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  2. Xor Prestigious Gentleman Arcane

    Xor
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Muskets would be relatively hi-tech compared to the firearms in this game.
     
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  4. Brzęczyszczykiewicz Arcane

    Brzęczyszczykiewicz
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    Project: Eternity
     
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  5. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
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    RUINED! RUUUUUUUUUUUUINED I TELL YOU! :M
     
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Hey Anthony Davis, what's with all the activity all of a sudden? Vacation time?
     
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  7. Roguey Arcane Sawyerite

    Roguey
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    Brennecke's gaining development weight, damn shame.
     
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  8. Hormalakh Magister

    Hormalakh
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    I love Adam. He's such a total goofball. He's like "WHADDAP PLAYA PLAYAS!!!" And then he realized like 2 seconds in that that's not who he really is and that he's more the quiet type of guy and his whole demeanor changes.

    Also his hat reminds me of this guy:
    [​IMG]
     
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  9. sea inXile Entertainment Developer

    sea
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    This game is goddamn beautiful.
     
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  10. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
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    I'm actually working pretty hard and family has been keeping me SUPER busy. I just have had some time TODAY to pop on between compiles and merge resolutions.
     
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  11. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    lol the characters are white balls what kind of cheap shit did I back
     
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  12. imweasel Guest

    imweasel
    What is up with the pixels on the window panes? Pixels are missing where there should be pixels and vice versa. Did you cut out the window panes for the dynamic lighting with the magic wand tool in photoshop? :lol: Other than that, everything looks great. Welll deserved brofists to the PoE tech guys. :salute:



    Now show us some good gameplay, you assholes. That E3 demo better be good.

    :rpgcodex:

    Show Spoiler
    :D
     
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  13. Cyberarmy Love fool Patron

    Cyberarmy
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    Thats a bit racist...
     
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  14. Roguey Arcane Sawyerite

    Roguey
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    https://twitter.com/jesawyer/status/471719748179615744
    Yesssssssssssssss.
     
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  15. Yuri Gagarin Self-Ejected

    Self-Ejected
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  16. Copper Savant

    Copper
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    Well, animancy does seem pretty 'steampunk' if you're willing to stretch the definition to include anachronistic but 'mundane' technology doing fantastical things.
     
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  17. eremita Savant

    eremita
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  18. Johannes Arcane

    Johannes
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    Hmm, not sure I like this faux-realistic approach. In IE games you chose weapons based on their cool magical special abilities, likewise for armor, for the most part. Trying to add to that too much mundane modifiers into it just muddles that up in a likely not very interesting, RPS way, and those rules have quite little to do with real combat either.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    "Faux-realistic"? Blasphemy. :balance:

    He's trying to make it so it's not always LONGSWORDS ARE THE BEST, even at the early, low level, non-magic-up-the-ass stages of the game. Don't see anything wrong with that.
     
    Last edited: May 29, 2014
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  20. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    It seems like each character will be carrying 2-4 weapons that they will switch between during battles as you pick one that works best for the current encounter.

    Seems like a nice upgrade on IE where you found your super weapon and just used it exclusively.
     
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  21. Dorateen Arcane

    Dorateen
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    I did switch to fire-damage weapons when fighting trolls, or a weapon with disruption properties for fighting undead. So IE did allow for contextual swapping of weapons to some degree.
     
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  22. Merlkir Arcane Developer

    Merlkir
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    True dat. I've always wanted to use maces and polearms, but if it wasn't for classes that specialized in them, very few games made them viable.
     
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  23. Johannes Arcane

    Johannes
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    If you're just switching the weapon for best damage, but doing the same routine regardless of your weapon, it's pointless. Just busywork of calculating the best DPS for a situation and switching to that.

    The problem with 2ed D&D was that the proficiencies forced you to exclusively use a single type of weapon per character, so you couldn't do much switching unless you happened to have several good weapons of the same type, which did happen but not quite enough. But the different magic weapons, at least in BG2, were very varied and interesting. Whether a weapon granted you defensive bonuses, superb damage, spellcasting bonus, stunning attacks, etc., was definitely more interesting than "good vs X type of armor". It is after all a game predominantly about magic so why not focus on that.

    Now, I don't have a problem with having different mundane weapons be different... But they should vary by something else than dps vs. different targets, cause that doesn't affect your fighting style, but just the length of a fight.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    That busywork is what we call "tactics". And it's not just about damage, but also speed and range.

    But yeah, I realize now that one of the reasons many people on the Codex can't grok Pillars of Eternity's design is that they are much, much more nostalgic for BG2 than they are for the other IE games.

    For a number of reasons, I'm actually most nostalgic for BG1, which might be why I'm a lot more sympathetic to Josh's decisions. I don't remember the "Infinity Engine experience" as a BG2-like cornucopia of wild magical items and game-breaking abilities where the core mechanics receded into the background and didn't really matter. I remember it as something a lot more gritty and down to earth.
     
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