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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Alright, fess up, which one of you fuckers spawned this alt?
     
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  2. Nigro Educated

    Nigro
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    Hey bro, no need to offend me, I'm just curious as to what one of the lead developers of Project Eternity sexual orientation is, I'm not trying to offend anyone here..
     
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  3. octavius Prestigious Gentleman Arcane

    octavius
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    Am I the only one who has got tired of Project Eternity?
     
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  4. Whisky The Solution

    Whisky
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Well, I've lowered my rather large pledge to something more reasonable, given the cooldown reveal. I've played and enjoyed games with cooldown systems, but it was not what I was expecting from this project. If they clarify it and explain it in a way that isn't idiotic, perhaps I'll raise the pledge. Cooldowns could work, as long as they're not ridiculously short. If they work over a long-term period of time, I could see it used effectively to eliminate Rest-spamming while at the same time keeping combat meaningful and tactical. It would eliminate dungeon-wide management of spells which would be a negative, but it would still keep individual battles meaningful. It wouldn't be perfect.

    Still, I wonder why they don't want to use a form of Vancian magic? I mean, it's not entirely true that it's not used at all nowadays. Hell, Dark Souls, a sequel to an MP based game, actually used something similar to a Vancian system (Each spell gets limited uses. You cannot recover them without resting at a check-point, which also respawns all monsters) and it sold rather well. They can make it work in a modern system. They can make it work even if it's not exactly like the Vancian systems of old.
     
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  5. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    No.
     
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  6. FeelTheRads Arcane Patron

    FeelTheRads
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    :0/5: Trying too hard, etc.
     
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  7. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    So we know the exact specifics of this cooldown system in PE?
     
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  8. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    No, nothing, zip, nada, ei vittu mitään.
     
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  9. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Over-reacting? On MY Codex?

    :rpgcodex:
     
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  10. Volrath Arcane Patron

    Volrath
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    Yes.

    We're going by on one miserable little quote by Feargus and Sawyer's (admittedly retarded) reasonings on SA.

    Edit: to be fair, that's probably the thing that pisses me off in a bad way, Sawyer catering to those dumbfucks at something awful.
     
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  11. almondblight Arcane

    almondblight
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    I wouldn't be surprised if that was mostly due to the lack of a $15 dollar tier. The lowest tier right now is $25, so you can pretty much expect less pledges but more money per pledge.
     
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  12. Nigro Educated

    Nigro
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    No, you are the one trying to hard, all I did was ask a question and I was expecting an answer, you are trying to portray me as a troll, just because you are obviously mad about something
     
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  13. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    You are suggestion functionally the same thing as level scaling. The point is that it makes leveling pointless and exploration trivial (encounters will be your level, not walkover or impossible).

    BG2 was OK because it concerned very few encounters.

    What you're suggesting is almost as bad as normal level-scaling.
     
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  14. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    He is not gay.
     
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  15. Nigro Educated

    Nigro
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    Thanks man, that's all I wanted to know.
     
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  16. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    What difference would've it made?
     
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  17. FeelTheRads Arcane Patron

    FeelTheRads
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    Talking to yourself?

    Yes, I think your avatar is offensive.
     
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  18. Nigro Educated

    Nigro
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    Maybe nothing, I dunno, I'm just curious, we will see it when the game gets released I guess..
     
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  19. wormix Scholar

    wormix
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    I just had a vision of people in the Obsidian office giggling like schoolgirls at the codex's reaction.
    Any chance that slipping "cooldowns" and "level-scaling" was to troll?
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    That depends on the granularity of the scaling. Since there's only a limited set of monsters in the game, the difficulty of the encounter will rarely scale exactly to the party's level. It will usually be somewhat harder or somewhat easier.
     
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  21. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    It's still a mechanic that mostly limits player freedom does little else.

    Again; this was never a problem before. Level-scaling fixes a problem that doesn't exist. Why? Tell me the fuck why?
     
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  22. Hobo Elf Arcane

    Hobo Elf
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    Level scaling and cool downs in PE now? Funding withdrawn. I'm not paying Obsidian to remake Dragon Age. Fuck those losers.
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Well, it's pretty obvious that there's a contigent within Obsidian who basically want the company to be "Bioware for smart people". Not without justification - there are a lot of people out there who are fans of Obsidian for precisely that reason. "Wow, this is like Bioware, but for adults!"

    Actually, most of their fans probably feel this way.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    It's not true that it does little else. Done properly, it can add more challenging encounters to the game in place of curb-stomps. We've had a thread about this before.
     
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  25. wormix Scholar

    wormix
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    So that if you visit a dungeon or area tuned for a certain level when you're a higher level, you don't steamroll the place. Obviously there needs to be some kind of believable range but this is the idea.

    If anything it's meant to give you more freedom, so that you can visit areas in a less strict order in order to retain challenge. At least this is the way I see it.

    The "tuned for a certain level" is what a lot of games lose when they go full retard.
     
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