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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. bminorkey Liturgist

    bminorkey
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    My earlier complaints aside, that screenshot looks great. Not just in terms of...looking great, the style is also unique and promising, not the GRIMDARK CATER 2 COD PLAYERS I was fearing, which possibly reflects on the rest of the game as well. I'm more enthusiastic now.
     
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  2. villain of the story Arcane

    villain of the story
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    Looks like shit. Just a still life. And the angle of tilt is all wrong. It's way too level. Should have been from higher up.

    It's a decent concept art but once 3D models populate the screen, it will look like utter crap.
     
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  3. Digital Monocle Augur

    Digital Monocle
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    :lol: Troll's gotta troll.. It could look bad it could not, we won't know until the next screen.
     
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  4. RedScum Arbiter Patron

    RedScum
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    Location:
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    Divinity: Original Sin Project: Eternity
    Crap. Now i really want the boxed version.
     
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  5. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    :bravo:

    Points for maximum consistency.
     
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  6. SwiftCrack Arcane

    SwiftCrack
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    [​IMG]

    [​IMG]
     
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  7. Murk Arcane

    Murk
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    It looks like how Kult looked, but more detailed.

    I'm fucking sold on its visuals unless this is the one-in-a-thousand shots that look that good and the rest looks like shit.

    Based on the size of the boats and tents my guess is that particular area is actually something like 4-6 screens' worth of space and that you will have to pan around to see it all (or have a ridiculous resolution) which alleviates some of my fears of scale.
     
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  8. villain of the story Arcane

    villain of the story
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    Troll? For fuck's sake. Look at IE games:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Notice how you view the scene from a high level, giving you a nice and easily digestable view of the environment. And even then, stuff was occasionally obstructed behind other stuff which was quite annoying. Now look at this piece of shit:

    [​IMG]

    I admit, it's beautiful to look at but that's no background to play a game on. Especially in environments with buildings and other stuff around, it will be fucking nightmare from this angle. Worse with combat itself. Enjoy your popamole pixel hunt.

    Use your brain when you are done drooling over a piece of concept art passing as a screenshot.
     
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  9. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    Retard of the Story never disappoints. :salute:
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Real-CRAP with Pause & Camera TILT-downs!

    R00fles!
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    If the theories about VotS are true, then he's actually the number one donor for this game.

     
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  12. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    It's tough playing Cassandra, isn't it? WHY DON'T THEY BELIEVE?!?
     
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  13. asper Arcane

    asper
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    Project: Eternity
    It is true the perspective is a little bit off in that picture, I actually had a hard time at first "parsing" it - the broken bridge seems to tilt upward, while the foreground, and especially the entrance to the cave, is almost seen from the side.

    BUT THAT DOESNT MATTER:
    - This is NOT a screenshot but a background concept art! It's not an ingame image! It's an indication of where the game is going.
    - It has the Baldur's Gate vibe, and it feels good!
    - It looks wonderful in all its 2D glory.

    I think they chose a lower viewpoint to be able to show more things, and less terrain, in order to create a more impressive picture. It's a great concept piece.

    I would have never thought to see such a thing in 2012 from a mainstream developer! Excellent work, great update.
     
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  14. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Upgraded to $50 tier + $20 for expansion.
     
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  15. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Eh. Honestly, I don't know.
     
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  16. toro Arcane

    toro
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    Other than looking at them, what are you usually doing with images?
     
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  17. FeelTheRads Arcane Patron

    FeelTheRads
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    In games you usually play on them.
    Myeah, anyway, I'm almost tempted to fall for the graphic whore inside of me and pledge. Unfortunately I've spent too much on medical bills these past days so I guess I can keep my dignity. :smug:
     
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  18. asper Arcane

    asper
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    Project: Eternity
    Well, they may serve as game backgrounds, as is the intention of this game. I think they overdid a little by calling this a "screenshot", they should have said it's a background concept artwork. I also have a hard time imagining isometric sprites walking around there, I have Escher-Prosperian geometrical visions. Just look how the upper bridge is almost isometric, and the entrance to the cave could have been in a side-scrolling game.

    But it's good shit, they are doing marketing, but deserve every pledge they get.
     
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  19. bminorkey Liturgist

    bminorkey
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    I'm probably gonna pledge 25$ or so if they keep in this direction.

    Also, Project Eternity: a contemporary perspective on differential geometry in games general.
     
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  20. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Just upped my pledge to 40$ durras for the expansion... pasta and ketchup for the rest of the month it is.
     
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  21. Lord Andre Arcane

    Lord Andre
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    :bounce::incline::bounce:
     
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  22. IronicNeurotic Arbiter

    IronicNeurotic
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    It's not really *concept art*. Sawyer mentions in the video that it's a pre-rendered background. So, it will most likely actually look like this ingame (Ofc, probably other perspective)
     
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  23. ~RAGING BONER~ Learned

    ~RAGING BONER~
    Joined:
    May 1, 2009
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    420
    massive incline of my erection...

    all this concept art tells us is the direction they want to take with the visuals in this game, and frankly, I'm super 'cited.
     
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  24. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    [​IMG]


    Dat Screenshot...
     
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