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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    I don't know about romance but love has always been a very strong driving force in all the works by Avellone (Gann, Kreia, Ravel, TNO) and by Ziets in MotB. Sometimes this may be romantic love or even a "romance" if you want to call it that but it's really more about the idea of love: the love to one's country, the love to an idea, the love of a parent, the love between friends, the love to one's duty or freedom, and so on.

    Not sure why I'm throwing this out there. I do think these games are better for it rather than worse. This has nothing in common with what Bioware does.
     
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  2. Lyric Suite Converting to Islam

    Lyric Suite
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    That's because your definition of political incorrectess is based on a librul strawman.
     
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  3. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Actually he didn't say that. A mature game without issues such as these is lacking, however... because if there are not difficult questions to explore in the game, then what's matue about it?
     
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  4. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    Sheek: Yes, I concur. I am not saying he's amazing as far as literature goes, because that's just not true, but as far as video games go he really can show us that the medium still has a long way to go and he's going in the right direction.

    Shame few others are.
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    What, you think I'm talking about the sex cards? Not at all. It's politically incorrect even without those.
     
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  6. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    I never claimed that TW2 was realistic. It was you stating that. Realism is not necessarily important in, especially in the work of fantasy (realism is taken care of by "suspension of disbelief" and "conworld consistency" factors). Validity of themes, however, is.
     
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  7. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    Project: Eternity Torment: Tides of Numenera
    Very true. I think you can also distinguish between the realism of the setting itself and the plausibility of the way the inhabitants react to the setting. So a world in which magic exists is unrealistic, but if the inhabitants of that world act in a way which makes sense given the existence of magic it feels realistic. If they don't act in a way that makes sense, it seems silly (such as in almost every videogame romance ever).

    If the human inhabitants of the world were never gay, that would actually be extremely implausible, unless you made the non-existence of homosexuality an explicit condition of the world. In other words, unless you create a lore based reason for why there are no gay people, the absence of gay people does not make sense.

    The argument that this is a medieval setting is an unconvincing argument for this reason; you are not making it a perfect representation of European history (elves, magic, at least a few relatively modern notions of right and wrong will likely be included), so on the question of how societies treated homosexuality in the past, you are making explicit choices about which medieval mores to include.

    So viewing the inclusion of a common aspect of human behavior, such as homosexuality, as some kind of "unnecessary" meddling is kind of silly, as you are meddling the moment you begin to create a fantasy setting.
     
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  8. raw Arcane Patron

    raw
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    PC RPG Website of the Year, 2015
    updated my lyric_suite.txt
     
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  9. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    What the fuck happened? I'm a way from this thread a couple of pages and it turns into GD?

    :decline:
     
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  10. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Lyric Suite, please go back into your cage. thank you.
     
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  11. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Yep, there's no necessity, but there is also nothing definite that should prevent them from doing so if it reinforces the message. And as I said, if Obsidian is shooting for "mature RPG" - as they promised in their initial video - they will need some mature themes for thinking adults - not necessarily the most sensitive ones, but at least something. Without them the game's going to be a juvenile romp.
     
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  12. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Not only for that but also to provoke serious questions and make player look at certain values from a different perspective - there doesn't have to gameplay mechanic around it if they are subtle enough, though for the major themes there should be (e.g. C&C).

    We are not on the same page it seems. The problem with Bioware is not necessarily that they include all their crap - it's that it doesn't serve anything else but pointless pandering to sexual deviants and mawkish love stories. There's no *theme*. And even if it were it has to be realised well - which never happens in Bioware games due to bad writing.

    I agree, though Alpha Protocol could do better if it included less silly stuff that undermined it all the way.
     
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  13. Lyric Suite Converting to Islam

    Lyric Suite
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    This "ideal" of romance is based on a "transcendent" model which resides in a divine archetype which is where the whole idea comes from in the first place. It is because Avellone points towards that archetype that his "romances" are not as offensive as the more mundane standards used by Hollywood and modern media in general, including Biofag and their irk.

    Like i said many times, good story telling hinges entirely on the efficacy in which a writer is able to adhere to the eternal principles which govern the "higher" nature of man. Thus, heroic literature can be considered great only to the degree in which the author is able to convey something of the sense of the heroic without any interference or distortion from a lesser, human perspective.

    It is because of this that homosexuality has no place in great romantic literature, because, being a distortion of the divine archetype in question a priori, it cannot be elevated to such a transcendent degree in the first place. From a purely human point of view, there's very little difference between homosexuality and heterosexuality, but at that point what does it matter? I sure as hell am not bothering with art just to experience the mundane. That goes even for video games.
     
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  14. CrustyBot Arcane Patron

    CrustyBot
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    Codex 2012
    Fixed. :M
     
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  15. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    Get the GD shit fuck out of this topic.
    :neveraskedforthis:
     
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  16. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    I just think that something should be going on in the background - the world should be giving impression that it lives its own life beside PC and that certain things do happen in it without your input. It's not an appeal for realism but an appeal for context.
     
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  17. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    http://www.overclockers.com/kicksta...ent-highlighting-games-coming-to-linux-part-1

    New article here:

    Steve: Can you talk a little about the reputation system which you are developing? How will you handle cause and effect in the wider world of Project Eternity?​
    Feargus: Our reputation system will be similar to what players may have seen in Fallout: New Vegas. As you interact with people in the world, you start to generate a variety of reputations, positive and negative, with the world’s factions and communities. The system tracks both good and bad impressions, so if you save a basket of kittens from a burning house and later punch an old lady in the face, your reputation in that community is not “neutral”, it’s “mixed”.​
    People from those communities will react to you based on your reputation, but it isn’t always a case of “positive rep” = “good times”. Sometimes being disliked by one group may actually cause another group to approach you favourably. And being liked by a group may result in their enemies coming after you — even if you’ve never done anything to harm them directly.​
    Steve: How will non-combat skills be earned? Will skill progress be similar to Skyrim, or closer to Icewind Dale II where you get so many points based on intelligence or other various attributes?

    Feargus: Skill progress will be closer to Icewind Dale II where you get a number of points per level to spend on skills. We don’t have “skill” and “non-skill” classes, so with each character it’s more about deciding where to spend points rather than having one super-skilled character and five drooling buffoons dragging their swords behind them.
    Steve: Can you describe the crafting system? Is it going to be similar in terms of mechanics, to other games we may be familiar with?​
    Feargus: It may be loosely similar to crafting in Fallout: New Vegas. You will find ingredients in the world (environment, containers, combat loot) and can then use recipes to craft items at certain locations. The main differences will likely be that our recipes will have slightly fewer ingredients (excepting extremely rare items) and the ingredients will be segregated from other items in your inventory.​
     
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  18. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    See? So as long as they remain thematically consistent "ghay is ok". :codexisfor:
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    This person doesn't want there to be unlockable conversation options in nested dialogues: http://forums.obsidian.net/topic/61355-companion-dialogue-one-thing-that-needs-to-be-sorted/

    What do you think, Codex? Decline?
     
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  20. fizzelopeguss Arcane

    fizzelopeguss
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    [​IMG]


    Their artists have redeemed themselves for now, go back to the drawing board with the character concepts though.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The idea is to have the new dialogue options appear on the "root" of the directory tree, rather than having to dig for them. Not to eliminate them entirely.
     
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  22. Wise Emperor Cipher

    Wise Emperor
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    Hey, Morte read again what I have tattooed on my back.
    (...)
    Read everything.
     
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  23. But the entire idea of replayability in this scenario (beyond having actual trees of story options) is that you should NOT know what options are available apriori or at least NOT BE ABLE TO HAVE ALL VISIBLE with the same build. Differing builds should get a chance to create their own story by having access to different dialogue options only their CHOSEN (since everyone can choose all the skill apparently) skills.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Hmm...sure, but what if you tried and failed your skill check once already, but have since upgraded your skill? The game could give you a shortcut on the root of the dialogue tree to try again.

    I guess it depends on the nature of the skill check. I agree that it might not make sense for some things to have a shortcut like that.
     
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  25. And that is the same thing? How?
     
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