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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Esquilax Arcane

    Esquilax
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    The sneak attack mechanic outlined here reminds me of Dragon Age, sure, but what about the other stuff? I don't see a lot of stuff like Taunts that were used a lot in DA: O. For the record, I'm not trying to say that having some similarities to DA:O combat is a bad thing, I thought that the combat itself was some of the best RTwP I've seen in a game (which, to be honest, isn't really high praise), the real problem was the encounter design, but of course that's a different issue altogether.
     
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  2. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Which part? The passive defense mode rendering your party a static tank? The accuracy bonus? Or the fact that he can regen some stamina?

    Sounds like DA to me, though the difference is in the Eye of the Beholder. Dragon Age was, in some ways, a simplified version of 4th with one or two MMO mechanics thrown in.

    The comparison Shrek makes between 4th and an MMO is completely faulty, of course, 4th plays nothing like an MMO (guess Shrek hasn't actually played 4th?).

    Anyway, if he succeeds with the bridge between 4th and 3.5, this could be good, but he misses the point completely with his "3.5 overly complex too many options" schtick. IWD II having too many options... I mean fuck. That gives me the creeps.

    What he talks about, the level-up choices (the feat options which his brain can't handle apparantly) is true for both.
     
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  3. Not supporting anybody, but 3 & 3.5 are cosmetic differences. I don't care what halflings can hold unless it interferes with powergaming (it did).
     
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  4. o_O

    What are you on about?

    I never made any comparisons of 4E to MMO. I said the mechanics feels like MMO.
     
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  5. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    @Shrek: You said 4E MMO. I assumed you meant there was a connection. I apologize.

    The sneak attack mechanic, the defensive mode, the way they're making positioning important in a RtWP-game, the rogue's ability to "lose threat." I like Dragon Age, but I was hoping for something better from PE. Something more Infinity Engine, that shedded the tacky MMO-stuff and hardline division between classes that put them in one role which couldn't be that well customized. This looks a lot similar.
     
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  6. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Drastically shortened buff duration is not a cosmetic change.

    Sorry, but the way you have edited my post to make your point could be read as comparing 4E to a MMO. I certainly understood it that way too.
     
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  7. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Grunker
    Dragon Age used MMO-style aggro mechanics to do that kind of stuff. This is a lot more direct.

    It's actually sort of twitchy. More Dark Souls than Dragon Age?
     
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  8. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    And functionally nearly identical.
     
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  9. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I disagree. If you lower aggro it stays low. Here, you know they will be attacking you again in 3 seconds. There's no retarded "aggro management" metagame.

    Ultimately, though, we won't know how cheesy it is until the game is released.
     
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  10. Jarpie Arcane Patron

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    Codex 2012 MCA
    Defender mode sounds quite a bit like Expertise/Imp. Expertise in 3E which gave either +4 or +8 AC and -4 or -8 AB penalty.
     
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  11. In a way. But not really:

    The Attack Roll is not modified. The Attack speed ( :lol: ) is.

    DPS.
     
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  12. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I guess the D&D Haste spell is "DPS" too. :roll:

    Don't be a dumbass, Shrek. There are things to criticize in this update without resorting to cheap buzzwords. "DPS! Dragon Age! Decline!"
     
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  13. I wonder who is being a dumbass.

    There are clear problems here that you are refusing to see, because hey favorite dev!! I am just being objective about it. Attack speed in IE games means Jack Shit since it was round based. If PE is Round based too (they are advertising it as RTwP) then attack speed is imply a misnomer. SInce in IE games you were LIMITED to number of attacks by AB.

    See?

    This is the difference between being dumbass and being informed and experienced with computer games. You are the one being a dumbass with blind acceptance.
     
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  14. CappenVarra phase-based phantasmist Patron

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    Fee-fi-fo-fum, I smell a healing surge. Hmph.
     
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  15. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Uh, in case you haven't noticed, I just said that the Rogue abilities were twitchy, like an action-RPG.

    It seems people would rather get off comparing the game to Dragon Age than notice that it might actually be even less of an RPG than Dragon Age in some ways.
     
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  16. Well then no point calling me a dumbass is there?
     
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  17. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Saying that "attack speed == DPS == DECLINE!!!" is retarded.
     
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  18. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    No.

    I have sent a question to Josh on his Formspring expressing my concern over the seemingly twitchy, action-RPG nature of the Rogue abilities. Let's see if he responds.
     
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  19. Moving target. But that I accept is just my opinion. (NOT you, him).
     
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  20. Kirtai Augur

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    Indeed, this has been getting on my nerves recently.
     
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  21. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The aspect ratio doesn't matter. The sheer magnitude of the resolutions is what matters, and those are large enough.
     
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  22. SwiftCrack Arcane

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    16:10 is for console plebs anyway :smug:
     
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  23. Shadenuat Arcane

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    Stuff seems quite basic. Every one of us could scrap "slashing/piercing/crushing, healing surge and riposte" in 20 minutes. Most important is how these abilities will be used, and what AI and pathfinding would have to do with them. Hope Escape would't be tied to spacebar or something, you know.
     
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  24. Roguey Arcane Sawyerite

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    Since there's a combat speed slider and you can pause any time, I don't see anything twitchy about this.

    It's also like all you guys have forgotten that armor will also determine your attack speed.

    Funny, I don't remember fighters being able to block a route of attack in Dragon Age.
    No, this is inventory improvement. I'm playing a game, not an inventory management simulator.
     
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  25. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Calling Baldur's Gate an "inventory management simulator" is hyperbole to an extreme degree. And it perfectly illustrates the problem. Exaggerate the problem, use it as a defense for streamlining, end up with a crappy/simplistic inventory.
     
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