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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Excommunicator Arcane

    Excommunicator
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    You misunderstand. The game has not yet been made and the mistakes aren't set in stone. I was giving a recipe for success, not a prediction for what he will do. He seems to be in a bit of a panic but he's in charge of it so he can still save his project and make it work if he makes the right decisions. He seems like a reasonable person
     
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  2. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
    The reason why I was suspicious about Obsidian wanting to have PE on consoles is the green the eyes they seem to have with this project.

    No kick it forward, DRM, Steam exclusive etc...

    It feels like they're hiding something, this doesn't feel... right.
     
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  3. Volourn Pretty Princess Pretty Princess

    Volourn
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    DWARVES ARE FUKKIN' CONFIRMED! YESSSSSSSSSSSSSSSSSSSS!!!!!!!!
     
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  4. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Congrats Volo!
     
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  5. Kz3r0 Arcane

    Kz3r0
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    I think that the real reason is that Steam is seen as a convenient digital platform instead of DRM by many, essentially Steam is the DRM that can be used while pretending that no DRM is used.
     
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  6. oldmanpaco Master of Siestas

    oldmanpaco
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    Also steam has a much larger user base. Getting the maximum exposure is probably a good thing for a project like this.

    Anyway I drank the Steam kool-aid about a year ago so whatever.
     
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  7. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
    They can't release a DRM free version on multiple download sites?
     
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  8. oldmanpaco Master of Siestas

    oldmanpaco
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    My point was that steam probably has what, 10 times the user base of all the other sites combined?
     
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  9. suejak Arbiter Patron Village Idiot

    suejak
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    Thankfully, not all of RPG Codex is part of the high-blood-pressure lunatic contingent. Just some.

    I'm not even aware of people demanding romances en masse, bombarding JE's social media and making nasty threats.

    Anyway, I was here before you and I'll be here after you're gone. Go back to writing your angry scrawls at the best RPG developer in North America.
     
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  10. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
    Bethesda?
     
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  11. Grimlorn Arcane

    Grimlorn
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    Really you can't have a reasonable conversation with those people. Just passive aggressively berate and chastise them so they won't post again, without being so insulting you get banned.
     
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  12. made Arcane

    made
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  13. Stinger Arcane

    Stinger
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    If it's 3D models on a 2D background does it really matter what engine they use?
     
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  14. made Arcane

    made
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    If all an RPG engine does is animate models on a background then I guess not.

    I just think it's ironic that now they finally have their own supposedly robust and flexible engine that can be tailored to suit their specific needs, but can't use it to make games unless with heavy financial backing from a publisher.
     
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  15. J_C One Bit Studio Patron Developer

    J_C
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    Well that's a bummer. I hope the game will look good nonetheless.
     
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  16. asper Arcane

    asper
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    Project: Eternity
    Quite disappointed Tolkien races are in. This would have been a great opportunity to finally try something new.
     
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  17. Cynic Cipher

    Cynic
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  18. Volourn Pretty Princess Pretty Princess

    Volourn
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    Tolkien didn't create dwarves and elves. Stop with your fukkin' bullshit.
     
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  19. Commander Xbox Learned

    Commander Xbox
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    so are they going for a diablo 3 kind of 3d style or some old school sprite shit?
     
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  20. Darklife Cipher Patron

    Darklife
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    Project: Eternity Torment: Tides of Numenera
    Oh God, why must people use Unity for anything. Will they buy all of the assets from that horrid little shop of their's too?
     
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  21. Clockwork Knight Arcane

    Clockwork Knight
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    http://forums.somethingawful.com/sh...erid=0&perpage=40&pagenumber=74#post407656911

    :killit:
     
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  22. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    You can't seriously make a connection about Steam exclusivity and consoles. The whole game is set up as a PC game, no way it would work on consoles. As for no kick it forward, does that thing even used anymore? I know it was a big stuff when Wasteland2 started, but it seems to me that not many use it right now. Just checked it, there are only 22 projects that use kick it forward right now. And there are hundreds of projects total.
     
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  23. asper Arcane

    asper
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    Project: Eternity
    As far as I know, Tolkien adapted fairytales and made them into the archetypes that are used in fantasy until today. Correct me.

    Apparently 2d backgrounds, 3d sprites. People are mentioning this, but I actually have a hard time finding a statement from Obsidian about this.
     
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  24. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
    That reminds me of the Bethesda forums before FNV was released. Thread after thread of "Which real world gun would you like to see?" or "I hope this game is as great FO3". We tried to talk sense into them, but they shouted us down. By the time New Vegas was released, we were already limp and beaten.

    After the release though, it was glorious! Tards were stressing beyond belief at the shit we were putting on them. They couldn't quantify at all why they hated New Vegas, and they were forced to admit to themselves that they liked lulzy and childish shit, and New Vegas didn't give it to them. They couldn't defend FO3 when they compared it to New Vegas, and you could sense the stress pouring out of them when we teased them.

    I thought it might be the last victory we'd have over the tards, and I made the most of it.
     
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  25. Clockwork Knight Arcane

    Clockwork Knight
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    You really need those staples, most people like familiarity and wouldn't touch a game filled with weird stuff (Where's my dwarven barbarian? Where's my elven mage? Where's my majestic paladin? You call this fantasy? 1/10). At least it isn't only dwarves'n'elves.
     
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