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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I'm pretty sure there will be a significant contingent of "haters" on the Codex for every single Kickstarter pet project that comes out. Wasteland 2 also.

    The flamewars will be glorious. Hopefully we'll have time to actually play the games.

    These weird design decisions are probably things that RPG designers have wanted to do for a long time, but couldn't change due to the conservative approach imposed by working for an AAA publisher.

    Because as dumbed down as they seem, they're also new, and new, unfamiliar systems confuse players.
     
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  2. evdk comrade troglodyte :M Patron

    evdk
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    Playing the games is for plebs without any taste and just would get in the way of the flamewars anyway.
     
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  3. Yeah. It makes no sense to join places like RPG codex anyway, right?
     
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  4. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Your definition of shitposting is becoming "people that don't agree with me." Don't be that guy. And don't presume I act differently than I normally would because I'm staff.

    Oh fuck off. Go read my old posts. I was immensely supportive of this project. I reacted negatively on game design updates and the content within them while you turn the blind eye. Now you just box every critical voice in a common sphere of "haters"? Me and evdk are not Skyway man, and you're a fool for suggesting it. We're simply voicing concerns. Your reaction to just say "no way, that can't be" is telling. At least Roguey makes a case for her apologetic defense.
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Some stuff I've been talking about, relevant here

    18:27 - Infinitron: I'm not entirely convinced that streamlined means dumbed down. at least, not in the same sense as people are thinking
    18:27 - Infinitron: when AAA publisher says streamline, they mean REMOVAL of choices, not clarification of choices
    18:27 - Infinitron: now
    18:27 - Infinitron: arguably, clarification of choices is ALSO a decline
    18:27 - Infinitron: because clarifying them yourself is part of the challenge
    18:27 - Infinitron: but it's a different sort of decline
     
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  6. evdk comrade troglodyte :M Patron

    evdk
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    Captain Shrek
    You join the Codex for /gd/.

    Infinitron
    "different kind of decline"? What the fuck, man? Are you trolling?
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Grunker
    I'm not an apologist and I wasn't referring to you or anybody else ITT in that post about Wasteland 2. Dude, just leave me alone if you can't into reading comprehension.

    evdk
    No. Do you realize that different things can be bad in different ways to different people? That some bad things are not as bad as other bad things?

    Yes, these things can be complex.
     
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  8. evdk comrade troglodyte :M Patron

    evdk
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    Infinitron
    You yourself admit it's a decline. What kind of decline it is does not really enter into it. Why should I care that there are people who enjoy the changes? There alway such people and they are idiots akin to those that celebrated Oblivon's dumbing down streamlining.
    I am personally waiting for some more indepth magic info to decide whether the project has gone downhill for real or not, but none of the newly released news went beyond "well, duh!" reaction from me so far.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Well, you could be one of them. :M

    In the end of the day, we're talking about a game that will have all the traditional races and classes, lots of text, lots of C&C, a party size of six, skills, perks, feats, stats, spell preparation, attacks of opportunity, sneak attacks, flank attacks and the list goes on.

    When people hear the word "streamline" on this forum, they immediately think the worst. I see myself a a "realist" rather than an apologist because I do recognize that concessions are being made - but fuck, people are missing the forest for the trees here.
     
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  10. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    No we're not. We're scaling back our expectations. By being critical. There is a major difference. You perceive us as Skyways, Cassidys and Blacks who are all or nothing.
     
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  11. Broseph Fabulous Hoosier Patron

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    This is a spiritual successor to the IE games, not fucking Oblivion. :roll:

    Likewise, if one wants to emulate old school RPGs effectively, you must also stand back and look at the flaws those games possessed and find a way to address them. Games like Arcanum are considered classics IN SPITE of their numerous flaws. I think Sawyer did a good job with this on NV. Of course, FO3 was such a piece of shit that it wouldn't be particularly difficult to improve on its mechanics, but still.
     
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  12. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    CODEX DRAMA DEVELOPING
     
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  13. Gord Arcane

    Gord
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    I'm with Infinitron on this one. Way too much premature bitching in these kind of threads.
    Just like with sports like soccer, football, baseball etc. where everyone knows better than the (professional) trainers, everyone here is a genius game designer. M:
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I don't have time for drama, Steam Winter Sale in 40 minutes.
     
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  15. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    TRAIN TICKETS BITCH
     
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  16. Brotherman Bill Arcane

    Brotherman Bill
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    So I still haven't seen any good explanation why this new inventory is so bad, except for the same old codex buzzwords. You guys realize that if the entire "top of the pack" thing is implemented, it adds more of a strategic layer to the inventory than there ever was in IE? As mentioned (and never contested) inventory management in IE was busywork at best, and contained no strategic thought. As the top of the pack thing adds a nonzero amount of strategy, it is you guys who are being consoletards for whining about increased strategic debth.


    Typical declinefags.
     
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  17. Broseph Fabulous Hoosier Patron

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    :brodex:
     
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  18. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I'd fist you but DU hates us plebs.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I can understand why people think the traditional inventory is best.

    Basically, what Sawyer is doing is making a clear separation between a "tactical inventory" and a "strategic inventory". He's doing this for lots of systems, as you've probably noticed.

    But sometimes, the most tense moments in gameplay come when your tactical and strategic interests mix with each other and conflict with one another. There's a legitimate fear here that the complex interplay between the tactical and the strategic realms is being lost.
     
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  20. evdk comrade troglodyte :M Patron

    evdk
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    herostratus
    "Top of the pack" is Grunker's beef, my main source of ire is the stash.
     
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  21. :roll:

    Arguing about inventory.
     
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  22. evdk comrade troglodyte :M Patron

    evdk
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    This is the Codex, of course we are arguing about the inventory.
     
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  23. Broseph Fabulous Hoosier Patron

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    This is the Codex. Everyone argues about everything. :rpgcodex:
     
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  24. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    You're more observant than to use such a blatant strawman. Find each and every post about inventory from me and show where I complain about the inventory in the manner you suggest. I complain that the inventory might use a list-function or system, which is much more messy than the IE-inventory.

    Besides, this is a complete diversion from the fact that we were arguing on the basis of a bunch of things, and you pick out inventory as though it was our most glorious and prime example of TEH DECLINE.

    So basically yeah, typical declinefags.
     
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  25. Lyric Suite Converting to Islam

    Lyric Suite
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    Pretty much. Bioware changed inventory system purely to make it work on a gamepad, so there was at least a rationale of sort, even if one associated with the decline.
     
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