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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    oh shit

    Lyric Suite agrees with me. I contend I may be wrong indeed :troll:
     
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  2. Oesophagus Arcane

    Oesophagus
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    grid inventory or gtfo
     
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  3. Lancehead Liturgist

    Lancehead
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    There is this response from Sawyer on weight allowances from a while back:

    http://www.formspring.me/JESawyer/q/352126040920847365

    It seems quite clear that with Eternity's inventory system he's most concerned with making it a good strategic exercise, and he might be seeing micromanagement as something that gets in the way, so he's removing any and all hassle with it.
     
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  4. All it means is that he does not get how irrelevant these things were in those games.
     
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  5. Lyric Suite Converting to Islam

    Lyric Suite
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    Heh, i liked this part:

    Sniping enemies pointless? In my Deus Ex? Shit game appears to be shit then.

    But i digress. To be frank, i'm not exactly sure how this new system is supposed to work, just a lot of talk about why the old system was bad even though it wasn't. All this talk about the strategic value of inventory where all it comes down to is whether we can satisfy our kleptomaniac urges or not.
     
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  6. Lancehead Liturgist

    Lancehead
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    That was because how generous they were with the allowances. New Vegas especially.
     
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  7. Oesophagus Arcane

    Oesophagus
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    Fallout 2 added car trunk
    problem solved

    edit:


    Sawyer must've been playing it wrong then. I used nothing but
     
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  8. I wonder who designed that game.
     
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  9. Gondolin Arcane

    Gondolin
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    Inventory is very important for removal purposes.
     
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  10. marooned Liturgist

    marooned
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    With the inventory system I have the feeling they're trying to fix something ain't broken. Inventory management in the IE games was just fine. A few UI improvements and options and it's perfect. What the hell is the "top of the back" and stash? Why the need? I don't get it.

    Not having the full inventory available in combat sounds good but the thing with the stash I think I don't fully understand. He means that, for example, when you loot a chest and put a sword you found there in you "stash", you then can't retrieve that sword until you go to your house or whatever?
     
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  11. Lancehead Liturgist

    Lancehead
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    That's the strategic decision he wants to include there, whether to put the sword in the stash or in the pack.
     
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  12. Delterius Prestigious Gentleman Arcane

    Delterius
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    Pretty much, what Sawyer is doing is supporting the hoarding of selleable loot. So when some uneventful iron dagger appears in the chest, you'll be able to take it to the market without making space in your pack.

    I think this is one question people are missing. How the economy of the game would be designed around being able to sell everything that isn't bolted down.

    Though one advantage, intentional or not, is that there will be actual strategic inventory management. This depends, however, on how many items they'll let us carry.

    As for IE inventory management, I'd be more than fine if there was some window where you could AoE loot and access everyone's pack at the same time. Also un-pausing the combat when that window is up.
    I don't think so. What you describe is boring looting that means only to acquire gold.
    A actual consideration would be choosing which useful/magical items, such as potions and scrolls, you'd like to be easily accessed in combat.
     
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  13. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I don't think you can put stuff in the stash unless you're in town either.
     
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  14. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    You cannot get stuff from stash unless you're in town, huge difference.
     
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  15. Lancehead Liturgist

    Lancehead
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    Of course, there's nothing to decide if it's a regular old short sword; it's going in the stash. I'm just putting forth the idea behind it.

    I'm pretty sure you can.
     
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  16. Hormalakh Magister

    Hormalakh
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    you can access the stash at HOME, CAMP, MERCHANT, TOWN.

    I made a thread and I wanted y'alls feedback. Instead of bitching, I tried to think of a solution. God knows that Sawyer probably won't even read it, but here goes anyway.

    http://forums.obsidian.net/topic/63032-beasts-of-burden-and-stash-inventory/

    Btw some updates on the P:E forums.

     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Lancehead is correct.
     
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  18. Kirtai Augur

    Kirtai
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    Sounds more like he's saying that carrying big, clumsy, situational weapons should be something to think carefully about rather than just stuffing them all in your hip pocket just in case you need them. It's not like sniper rifles or rocket launchers are meant for short range fighting after all.

    I do have to wonder why more games don't give you penalties to things like mobility while carting around four foot+ long rifles though :P
     
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  19. Delterius Prestigious Gentleman Arcane

    Delterius
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    Problem is that Sawyer said specifically that he doesn't want people going back and forth between town and dungeon just to sell things, the purpose of the stash isn't to support those few moments when you loot something actually interesting (which doesn't actually imply a lot of looting, much less the need of a stash), rather so you can amass those few hundreds of worthless iron daggers and sell them at the merchant for minimum profit.

    What strategic consideration from inventory doesn't come from looting, its not a afterthought, and what tactical considerations we'll have from looting doesn't actually need a stash.
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Looting in RPGs is basically an OCD behavior, no question about it. But people engage in it, and I can see why a game designer would want to make it less painful for them. So they can at least get it over with and focus on the good stuff.
     
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  21. Lancehead Liturgist

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    Wouldn't that introduce a sort of item scaling?
     
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  22. Delterius Prestigious Gentleman Arcane

    Delterius
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    If that's about me, I'm mostly talking about looking at future encounters and arranging 'quickslots' (as in the IE games, or here with what you can actually carry) accordingly. On the short term, looting can add new components to that, but you hardly need a lot of space for what few actually important items you'll find in the middle of a dungeon.



    Look at it this way.

    If people started warping back and forth in Diablo 3 because they actually want to loot every little useless thing and sell it, the developers could certainly add a stash to the game. But something else they could do is actually improve Diablo 3's looting.
     
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  23. Hormalakh Magister

    Hormalakh
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    I don't understand why everyone's hating on Sawyer. Finally got an answer to a question that's been bothering me for a long time...

    As for @Shrek, he's talked about this before.

    http://forums.somethingawful.com/sh...=3506352&userid=17931&perpage=40&pagenumber=7
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Fuck Adraeus. I WANT every bandit to drop the stuff he's wearing. I specifically told Josh I wanted the game to work that way. I'm glad he listened to me. :smug:

    How would you improve it? Bandits drop their armor and sword that they were using. Players want to sell them.
     
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  25. Very good.

    The easiest thing to not unfix since its not broken. Don't give too many magical weapons like in NWN2. Problem solved.
     
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