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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Hormalakh Magister

    Hormalakh
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    I think that as long as the stash isn't infinite, that this isn't a problem. When you leave a map area, the items disappear.

    If the stash is infinite, then it becomes that much harder to limit degenerate gameplay. Absolutely EVERYTHING will be picked up, stones, brooms, shovels, etc etc. You sell what you can't and you never drop what you can't. That probably isn't good for savegames having every single item in-game localized to your stash. I could be wrong about the techincal aspects.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    This isn't going to be an Elder Scrolls-type game. You won't be able to pick up literally everything.

    At least, you couldn't do that in the IE games.
     
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  3. Hormalakh Magister

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    Can't you read? He specifically asked about "not letting everythign be lootable" and Josh responded to that. Wasn't that your concern? I didn't say "realism" ANYWHERE. You are making assumptions left and right when Josh has already answered someone that has the same "concerns" as you.

    Really, I think you don't even understand how it's going to work and are just up-in-arms over nothing. You don't like change. Deal with it.
     
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  4. Hormalakh Magister

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    Right but don't you think having 200 leather armors and 200 short swords in your stash strictly for getting cash is a little overkill? That would happen in BG. There would be so many enemies that you couldn't possibly pick everything up. Having the stash being large isn't a problem. Make it large. But make it limited.
     
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  5. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Ah, I see what you mean. Yes, I did leave rusty short swords lying in dungeons in BG.

    That said, I don't think I would have earned a lot of money by selling them even if I had taken them.

    This whole thing is kind of silly, but I don't see anything wrong with throwing a bone to the players with OCD. Ask Sawyer to limit the stash for Hardcore Mode.
     
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  6. Hormalakh Magister

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    No skin off my nose. Hardcore is what I'll be playing anyway.
     
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  7. Delterius Prestigious Gentleman Arcane

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    Improvement was specific for Diablo 3, in here I simply don't see any need for the stash. I'm highly skeptical that anyone would walk back and forth from town to sell regular equipment that's often not even worth double digits in gold.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Some people go really crazy about these things. Deus Ex: Human Revolution had stores where you could sell guns, but they only let you hold one of each type of gun at a time, to prevent people from abusing the economy and earning too much money.

    It didn't work. People would take guns to the stores one by one and sell them. Smart people, even.
     
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  9. Delterius Prestigious Gentleman Arcane

    Delterius
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    I think one key difference here is that you can actually get money like that. Common loot in the IE games wasn't worth it, even in the early game of BG1.
     
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  10. Hormalakh Magister

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    So then explain to me what EXACTLY you have an issue with? You don't like stash because it's a single button that puts everything into your inventory? You don't like it because you can't access the shit at every point when you're going to sell that stuff anyway? You don't like it because you want to be able to pick up each item one by one by clicking and dragging it over into your inventory? You want to "manage your inventory space?"

    What exactly about any of that was "fun?" I thought you hated "MMO grindfest." What difference does it make if you're clicking the mouse button to drag shit over into your inventory or if you're bopping a mole on the head? They're both skinner boxes.
     
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  11. Hormalakh Magister

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    So your main problem is 2 and 3. 1 is a non-issue because nobody is saying "stash" is realistic. Really. NOBODY.

    2) So now that combat doesn't give experience per kill, you also want to get rid of loot as a reason for killing too? Why would I even kill anyone in this game then? If I can't mug a few people, what's the point? "Junk loot" can be sold for money. There's an actual reason for it. Armor that gets dropped can be used as weapons. Or do you want the computer to sit and calculate whether the loot dropped would be worth more or less than the weapons/armor currently equipped? Or should the non-magical long swords/armors only be dropped in the beginning of the game when they're useful? Or should enemies not drop weapons/armor at all and only drop gold for you?

    3) I hear "I HATE CHANGE." You're not giving a good reason why this change is particularly bad. I have heard multiple reasons why this change is good. One example is when I think about all the times I was carrying around huge amounts of ammo/potions/10-20 different kinds of weapons that I wasn't sure I'd use or not/armors that had specific uses (fire protection, etc).

    Try again.
     
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  12. Dorateen Arcane

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    Doesn't the Player have the choice to pick up or not pick up trash drops? Why is any attempt being made to facilitate, or streamline, a decision that rests with the player. Developers should stop sticking their collective noses in how people play their games.
     
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  13. Excidium P. banal

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    That's not about realism.
     
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  14. Excidium P. banal

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    The lore that is completely fantastical to begin with?
     
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  15. Broseph Fabulous Hoosier Patron

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    Dorateen Yeah, and Sawyer isn't doing that. The whole stash idea was made to cater to loot hoarders. Some people seem to be butthurt about loot whores loot whoring though.
     
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  16. Realism is defined WITHIN the narrative ? o_O
     
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  17. Excidium P. banal

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    Why the fuck are you still talking about realism?
     
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  18. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    That does not answer the question.
     
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  19. Excidium P. banal

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    The point is people want a system that makes sense, one that isn't just a random fart of game design but is supported by some strand of logic within the game's fiction.
     
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  20. And they are concerned about the inventory?????

    When there are more important problems????
     
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  21. Excidium P. banal

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    Perhaps they already went over those problems in the last 400 or so pages, and inventory is one of the points raised by the last update?

    It's like complaining that people were arguing over the Wasteland 2 screenshot in the news thread about the Wasteland 2 screenshot...
     
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  22. Dorateen Arcane

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    That was the streamlining part I was talking about. Why is he catering to loot hoarders in the first place? Now I've been known to carry around a spare weapon or two, but don't consider our party a pack of hoarders. Then again, what business is it of the developer. I didn't ask for some rapid transport system to stash away hard-earned treasure in town while in the middle of a dungeon.

    It's really a case of excessive nanny-state hand-holding.
     
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  23. Broseph Fabulous Hoosier Patron

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    I agree with you, but I think Sawyer's whole mantra is that he wants to cater to every type of player, within reason. You could call that decline, but as long as all the options are there for hardcore players I don't see why it's such a big deal.
     
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  24. Broseph Fabulous Hoosier Patron

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    Furthermore, if the game's economy is balanced I don't see why we need to worry about OCD players selling off every iron dagger they find.
     
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  25. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Balanced game economy, coming the thursday after working AI is first introduced to the mass market.
     
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