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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Delterius Prestigious Gentleman Arcane

    Delterius
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    Why?
     
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  2. I would say that this entire Finding good item in a pile of trash idea is not nice. Simply because it smacks of a mini game and a bad minigame at that. Removing such things completely is in line with reducing annoyance.
     
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  3. Jaesun Fabulous Moderator

    Jaesun
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    :avatard:
     
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  4. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    What if they called the stash a bag of holding [ETA: just saw Kirtai beat me to this and did it better. curses.].

    Or they said you have a permanent, if small, one-way stash portal powered by souls or whatever.

    Here's how you deal with the OCD looter problem; every piece of equipment held by enemies is dropped for looting, down to their underwear, but there's a very high chance its so busted up you have to repair it to sell it and it will cost as much to repair as you would get selling it fully repaired. Worth keeping if its useful, but not as a profit source.

    After all, if you've just stabbed a dude to death, his armor is probably shit (if it wasn't shit already).
     
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  5. How about this:

    Make it a dialogue/interaction option:

    There is a pileand on encountering it, a dialogue tells you what you see and if you have the right spell/ability ready you make the right choice or else pick up the trash.
     
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  6. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    So, lads, if we really want to take on the Red Dragon, we should maybe take our fire resistant gear out of storage. So let's just stop for a few minutes and get it from the bags... guys? Guys?
    *five minutes later*
    THE FIRE IT BUUUURNS!

    Oh shush, you!
     
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  7. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    BG1 couldn't be paused while looking at the inventory. I think all other IE games you could.
     
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  8. Delterius Prestigious Gentleman Arcane

    Delterius
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    I'm not actually just trying to annoy you, I'm going somewhere with this.
    Agreed, but I think something of his point still stands. When a bandit dies and you can actually interact with all of his equipment, it adds to the atmosphere of the game. Makes it less artificial. And the devs could do something with it, even though his example wasn't the best.

    Removing less useful loot doesn't seem like a interesting solution to it and I still find it silly that anyone ever tried to loot everything in the IE games. Most of it was junk in the form of noob weapons. Essentially, this is a non issue.
     
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  9. Hormalakh Magister

    Hormalakh
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    Or have merchants not buy your trash like Arcanum did. Or maybe they run out of money. Like Arcanum did.

    evdk "Dude we knew we were going to be in Dragon's cavern. We all already equipped our fire armor. Why are you so fucking slow?" ANY SORT of reason could work. If you need several armors lay them out in your top of stash. Otherwise everything else is going into the unholy cesspool and abyss of STASH.

    Delterius I know you're trying to make a point. the guys at codex are pretty smart. they already got your point.
     
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  10. Delterius Prestigious Gentleman Arcane

    Delterius
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    Sounds like the codexian solution to CRPG Romance, starve 'em to death. Sounds interesting.
     
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  11. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    This debate is a prime example of why fixing shit that ain't broken is a terrible idea.
     
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  12. Delterius Prestigious Gentleman Arcane

    Delterius
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    Well, you do go through all their gear every time you loot their pocket for arrows, gold coins or possible jewelry. And I just think that people kinda expect that from the IE successor.




    Are you sure? Its the internet, people only get your point when they agree with you. So you scream it in different ways until your superior intellect and taste is finally revealed.
     
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  13. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    You have not mentioned one that would not be dumb yet.
    There is only one solution left now:
    hitman letter.jpg
     
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  14. Hormalakh Magister

    Hormalakh
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    It's not "fixing." It's implementing game ideas.Strategy and tactics. C&C. Shit we want.

    I really think that camping will be very different than in other IE games. I think he's going for a darklands approach. Camping will be a big deal with people having to stand watch, and people resting, and people memorizing spells, and going through your stash. There'll be a picture of a campsite in the background and you'll get a list of options of things to do.

    [​IMG]

    Like I said, I don't think the actual reason is important. Shrek doesn't care about realism. evdk does. Who the fuck should Sawyer listen to?

    The way I see it, it gives a good "perk" option for players later in the game. Something like "be able to open stash outside of camp."
     
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  15. Are you not changing the argument? First you argued that this is required for immersion. When pointed out that this does not hold, you put up an argument that it is justified from IE games. I think it was wrong in IE games too but much less wrong because of the dearth of magical items.
     
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  16. Hormalakh Magister

    Hormalakh
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    Nope, he's said stuff to this effect already. Roguey can you help me out here? I need sources. I know you got them. he's talked about goign this approach, hasn't he?

    Edit: I sent him a question on Formspring. He probably won't answer, but it's worth a shot.
     
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  17. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    That would work too. The key point is the hight chance of the equipment turning into trash via breaking in the fight, which I don't think I've seen used to discourage OCD looting (I was inspired by my recent IW2 game, where there's a quest involving returning some bracers to a goblin. If you kill the goblin afterwards the bracers end up broken. [actually they break as soon as you return them, as I learned through pickpocketing])

    Merchants running out of money works too, which leads to the cash/barter combination which I think was referred to earlier in the threat. Nethack and Fallout jump out as games that used this pretty well too.
     
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  18. Delterius Prestigious Gentleman Arcane

    Delterius
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    Not really, I'm still arguing that it adds to the game's atmosphere, but there are far too many ways for the developer to detail the gameworld. Meaning that not one of these ways should be held as special or necessary, especially something as small as this (which is where I agree with you, immersion arguments rarely hold water). However, I wonder if its not a basic funcionality that people expect from a IE successor.
    As far as I know, he wants to improve the resting mechanics. But nothing so detailed.
     
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  19. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    *refreshes forum every two hours*

    *2-3 more pages of arguing about inventory with each refresh*

    [​IMG]
     
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  20. Jaesun Fabulous Moderator

    Jaesun
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    Inventory is VERY FUCKING SERIOUS BUSINESS! ;)
     
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  21. Jaesun Fabulous Moderator

    Jaesun
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    Hey it's our resident retard! Give him a big hand everyone.
     
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  22. Temaperacl Augur

    Temaperacl
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    You disagree with the "we don't wan't to put a big blinking 'Important!' light over things" concept or if you prefer a rephrasing, you believe that we should not have to worry about incomplete information [Or is it just the scale of the incomplete information that you don't like - certainly, it isn't an all or nothing choice]? Is that only in regards to inventory, or does it apply to the other aspects of the game as well?

    Fundamentally, the problem of sifting the good from the bad is a representation of the problem of incomplete information. My specific example was merely a sample of a system I enjoyed (I liked that aspect of the Gold Box games.), and certainly may not be perfect, but the basic behaviour of figuring out what is important remains unless you get rid of the incomplete information problem - essentially, an inventory parallel of the "this is the important path(s)" solution to the incomplete knowledge about locations problem.
     
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  23. Kz3r0 Arcane

    Kz3r0
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    [​IMG]
     
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  24. Roguey Arcane Sawyerite

    Roguey
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    http://forums.somethingawful.com/showthread.php?goto=post&postid=407551559


    Incidentally, the idea for this new system may have come from one of Sawyer's YCS chucklefuck friends. They're unanimously praising it over at their SA off-site forum and sneering at all the 'nards who are crying over their verisimilitude/immersion. :smug:

    I feel like rubbing more salt in this wound so have some random quotes:
    http://forums.somethingawful.com/showthread.php?goto=post&postid=407549939
    http://forums.somethingawful.com/showthread.php?goto=post&postid=407880942
    http://forums.somethingawful.com/showthread.php?goto=post&postid=409114825
    And this was quoted earlier in the thread but I must emphasize certain aspects since it looks like some here overlooked them
    http://forums.somethingawful.com/showthread.php?goto=post&postid=410740776
    Your beloved poof and Chris Avellone have forsaken you. :smug:
     
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