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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I agree in that I can't see where stamina regenerating in combat is positive in and of itself. I don't, however, see it as a gamebreaker unless it was ridiculously high; in that case it would make most other aspects of the system trivial. My current guess is that stamina regenerates and is relatively easy to heal in the current iteration because (1) stamina gets taken down very fast - e.g. taking down 100 stamina is much, much easier than knocking off 100 HP in an IE game; (2) the 100 stamina you just lost might be relatively easy to recover, but the 50? 30? 20? whatever health you lost at the same time, you are going to have to carry for the rest of the dungeon, and it is significant.

    In other words, a dogmatic "stamina regenerates? FUCKKKKK" makes no sense, we have to see how the components work together. Is stamina regeneration something that trivialises other mechanisms (e.g. so that even KOs rarely happen, or stamina healing is way too easy)? Is stamina regeneration a supporting mechanism in order to ensure that stamina is very easily depleted, and to more clearly differentiate between pretty much expendable stamina damage and serious business health damage? And, of course, could the latter positive aspects be implemented without having to resort to stamina regeneration, or would it, for example, be too brutal otherwise?

    Without knowing more, what I think I'd like is for each class's basic stamina healing ability to be augmented, if necessary, for balance, rather than have stamina regeneration in battle. Or at least, defer the latter ability into learned passives / actives. Having it as a given doesn't seem necessary.
     
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  2. Shadenuat Arcane

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    Sawyer stated he wanted to do something with kiting, although I don't see kiting as evil; it is as viable tactic as any other. Ancient mongols say hello.

    It would probably be that way outside of combat as an implementation of "5 minutes rest", while in combat abilities with cooldowns and daily abilities will handle spikes in it's regeneration.
     
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  3. Lord Andre Arcane

    Lord Andre
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    It's an opinion based on an educated guess you fucking twat. The whole point of the thread is SPECULATING about Obsidian's upcoming game. SPECULATING, you dumb bitch, not fapping blindly about it.
     
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  4. undecaf Arcane Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2
    Do we know how fast the regen is or what controls it (and the total amount of stamina)?

    Surely, they'd not make it something that goes constantly visibly up and down like a yo-yo during combat.

    Who knows, though.
     
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  5. Brotherman Bill Arcane

    Brotherman Bill
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    You weren't speculating you fucking tard, you are very obnoxiously and retardedly stating tonnes of unsupported statements without ever adding a qualifier such as "may" or "most likely" or even reasons why you think this. That's not educated guessing, nor speculating, that's just blind raging, which is a common thing to do for newfags that wants to fit in.
     
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  6. Shadenuat Arcane

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    "Fucktard" is't much better, but you seem to find it a worthy one. And it was't about people riding horses, but the fact that holding enemy somehow, retreating, regrouping, catching breath and fighting again is not unnatural for combat. The fact of kiting happens because of enemy AI and pathfinding, game mechanics is just something which can add to "degeneracy".
     
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  7. Lord Andre Arcane

    Lord Andre
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    Look you stupid broad, if that's what you think, it's your fucking opinion, but it's fucking annoying when you try to silence others for speaking their piece. Now fuck off back to the kitchen.
     
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  8. Shadenuat Arcane

    Shadenuat
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    I admit that there exist natural, strategic kiting and exploitable, degenerative kiting. Regenerating stamina does't mean first would instantly turn into the second, unless every monster in game will have less speed than CHARNAME with bow and boots of speed with some sort of infinite root spell.
    Baldur's Gate did not have regenerating stamina, but one could solo it with a sling/bow or whatever.
     
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  9. Brotherman Bill Arcane

    Brotherman Bill
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    Silencing retards is fucking essential for a good forum. Of course I will tell an idiot that his opinion is stupid, that's what this site is founded upon. Also you need to update your herostratus.txt
     
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  10. That is because of another issue I have. Which is real time games. These games make time a resource. The more time you can spend WITHOUT getting hurt the more time you can cause damage.

    TB games don't/can't allow this. In IE games because of the area design you have an opportunity to run away from combat most of the time to actually pull off Kiting without regen. In regen games this might (And does) become worse since now you don't need to exist areas or use 'squad tactics (two guys kiting)' to accomplish the same.
     
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  11. Lord Andre Arcane

    Lord Andre
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    Shut up. Your opinion is stupid. Done and done.
     
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  12. Shadenuat Arcane

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    Debatable. Some do, particularly ones where you have control over growth of the amount of actions character could take. You can easely kite in Fallout, for example. Arcanum added stamina to that (a regenerating one!), which actually made more sense cause now you could not run and gun forever and every shot from you, and in you, drained stamina (let's leave the fact that everything was shit because 742 stamina potions).

    Why? Because "regenerating shield"? Potions do the same. And do we even know if stamina in PE will regenerate _on the move_? Maybe regen will just stop when you run, like in Diablo 2.
     
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  13. Tigranes Prestigious Gentleman Arcane

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    Heh. Sure.
     
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  14. I admit that Kiting was possible in Fallout and that was BAD. I can't buy the potions argument because that is sheer poor design to allow it to be used so. There are a lot of ways of stopping that. Like in Witcher where the game simply did NOT allow you to drink potions mid combat. Please understand that I am NOT defending any of the older games against PE.

    Well that is certainly NOT the direction I would like to see PE go anyway. Although i would prefer NO regen at all and the simple solution of better encounter design.
     
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  15. Rostere Arcane Patron

    Rostere
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    PC RPG Website of the Year, 2015 Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Yes, I was just going to post about how I thought the Stamina system in Arcanum made a lot of sense. Now balancing it, on the other hand...
     
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  16. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    As for potions, what the fuck is wrong with BG's approach? Healings potions are sub-par and cost a round to use. Emergencies only.

    oh right no rounds gg
     
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  17. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    You don't need rounds to emulate this. Just making drinking a potion take enough time.
     
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  18. Shadenuat Arcane

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    but COOLdowns :M
     
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  19. Shadenuat Arcane

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    The fact that you're one leg into plane of insanity to name one

    On a more a serious note - what applause? People flock around Sawyer picking on his body at every hint of change from IE roots.
    Who really pledged to Obsidian expecting a great combat mechanics?
    And why stamina instantly turns RTwP into dirty rogue for you?
    :codexisfor:
     
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  20. *sigh* Stamina does not.

    It is regen stamina + cooldowns + DPS + DAO/MMO like mechanics from the last description we got. I thought that was already enough. I have NO doubt that this will be a good game. I just want it to be a great game.
     
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  21. Shadenuat Arcane

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    Even if it will turn out something akin to DA:O mechanically, it will be a DA:O with characters from MCA, without boring 3D brownish landscapes and with high variety of monsters. Seems like a start for a great game.
     
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  22. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    My thoughts exactly :bro:
     
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  23. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    I find that originality and a sense of mystery are instrumental in elevating a cRPG to true greatness. I realize PS:T catches some flak around the Codex because it's an oft-referred-to darling of the unwashed masses, but even so, few would question its originality and sense of mystery—in terms of TNO's true nature, the relationships with his various companions and acquaintances (and enemies), and the interesting way in which the already fairly exotic Planescape multiverse is utilized. The first-time player had no idea what to expect from any location or character, even if they happened to be familiar with the Planescape campaign setting prior to 1999. Of course, it's vital that the mysteries are enjoyable to uncover, which is where good writing and characterization come in.

    Direct sequels are hard-put to achieve the same sense of originality and mystery as their predecessors. So are games utilizing generic fantasy tropes, standard fantasy races, main character(s) without unique background stories, and so on. Project Eternity fails somewhat in the "setting originality" department, appearing (to me) to be rather generic with a few twists and dabs of paint to pretend that it's not, but hopefully that won't hold it back too much.

    Give me originality, mystery, good writing and characterization, choice and consequences, and satisfying/meaty/challenging combat/ancillary game mechanics, and I'll open my wallet. Unless the game's not story-based at all, which is fine, but if it isn't it's probably something other than a cRPG.
     
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  24. almondblight Arcane

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    Regeneration doesn't bother me. ADOM had it and was still difficult. Starfarer has it, and even has something similar to health/stamina with it's hard/soft flux (which is fun to juggle), or flux/hull damage. Dropping your shields to vent your hard flux only to have an enemies ship's weapons come back online is a great moment. People need to stop confusing bad implementation with bad mechanics.
     
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  25. suejak Arbiter Patron Village Idiot

    suejak
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    Wow, what are the other conspiracy theory-themed crpgs?? I loved that setting, and the only similar setting I've ever played in is Floor 13...
     
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