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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Hormalakh Magister

    Hormalakh
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    http://forums.obsidian.net/topic/63117-update-37-happy-2013/
    Not sure if jab at Black Isle :lol:
     
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  2. suejak Arbiter Patron Village Idiot

    suejak
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    In every party-based combat MMO that I'm aware of since Everquest, monsters have a hidden "aggro" rating toward each player, which determines who they focus their attacks on. The goal of meaty "tanks" (usually warriors) is to "draw aggro" so the monsters attack them (and not the less-meaty casters, rogues, clerics, etc). This means taunt abilities and things like that, designed to generate aggro.
     
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  3. Hormalakh Magister

    Hormalakh
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    I wanted to thank oldmanpaco for his comment. I am currently reading the 307th page of this lame thread. That is all. Carry on.
     
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  4. Hormalakh Magister

    Hormalakh
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    Another Formspring answer. Looks like constant :incline: today...

     
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  5. PlanHex Arcane Patron

    PlanHex
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    We already knew that, though.
     
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  6. suejak Arbiter Patron Village Idiot

    suejak
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    What is "top of pack"? This is all sounding weirdly realistic.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    http://www.kickstarter.com/projects/obsidian/project-eternity/posts/371907

    Do keep up.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hormalakh About dodging chance being affect by heaviness of armor

    He doesn't seem to be interested in addressing my idea about dodging.
     
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  9. Kem0sabe Arcane

    Kem0sabe
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    Never understood why people feel that complex inventory management is a staple of RPG´s. If your character can carry 20 swords in his/her backpack, how is that more realistic than carrying 40 swords... why have a limit on what you can carry?

    I understand that having to go to town to sell your stuff is a motivation to travel back and forth between adventuring and civilization, which allows some more design options, but i would prefer to have unlimited space.

    Just a thought.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Preferences are like opinions. Everybody's got one. :M
     
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  11. Lancehead Liturgist

    Lancehead
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    The equipment+pack+stash should keep all types of preferences reasonably happy, I think. If people can get past the stash magically following the party around only to take items in and not let out.
     
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  12. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
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    Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
    There's been an update, largely devoid of any content. Except that we now have a more precise update schedule I guess (Tuesday evenings PST).
     
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  13. Spectacle Arcane Patron

    Spectacle
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    I would like to use this thread to say that I am fucking tired of RPGs (and games in general) where your primary source of money is by finding and selling equipment. Finding treasure would be much more satisfying. Chests of gold guarded by bandidts. Fist sized gems stolen from the eyes of a demonic statue. Golden regalia from the tomb of the sorcerer-king. Way cooler treasure than the +3 sword you sell because you already have a +4.

    It would be even cooler if you have to actively search out treasure rather than primarily coming across it while completing other quests.
     
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  14. Kem0sabe Arcane

    Kem0sabe
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    I agree. Also think that enemies should drop only the equipment they are actually using, and some of that equipment (or all of it) should have a chance to drop in an unusable/broken state due to the ass kicking you gave the previous owner.

    Animals and other assorted non humanoid shit should not drop armors you can use.
     
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  15. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Josh has already confirmed that enemies will drop the equipment they were using.
     
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  16. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
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    Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
    Indeed.
    [​IMG]
     
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  17. Kem0sabe Arcane

    Kem0sabe
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    Nice to know.

    Can´t wait to see this thing in motion, any word on an ETA for a gameplay video?
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    No, it's too early.
     
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  19. Surf Solar cannot into womynz

    Surf Solar
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    Atleast some new eye-candy screenshot like the first one would be nice.
     
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  20. fizzelopeguss Arcane

    fizzelopeguss
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    They can, most IE games' 3d renders are laughably primitive by todays standards if you look at them from a pure technology stance. Todays GPU's could do all that shit in realtime, and with deferred renderers, ambient occlusion and global illumination tech that would make the 1990's game artist shit his pants with envy.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Fixed?
     
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  22. Hormalakh Magister

    Hormalakh
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    No. It's not fixed. I don't believe Tuluse was talking about using old 3d tech to prerender. He's saying that using rendering technology (new or old) and pre-rendering graphics will always give you better visual quality and he's right.

    It's a matter of rendering time and calculations that the computer has to do to display the image. As your image quality increases (usually this can be approximated using polygon count, but other effects can obviously increase the rendering time) you need more time to render the image to a high visual quality. If you use real-time rendering , as most 3d games currently do, your GPU is calculating the math to display the image in real-time. A pre-render has already done the image calculations ahead of time and has already given you the output as a 2d image.

    Put another way: the quality of their images is so high (high polygons, and other image rendering technologies) that it takes several hours for each image to render completely. Add to that fact, that they go back and "fix" the images and you start to realize why a real-time 3d would not work for the environment. For the game to play where the environment is 3d that is dynamic (not a 2d image), you would need to render the same amount of polys (and other whizbangs) at a infinitesimally small amount of time. This is not possible. As your rendering technology increases on GPUs you can increase your poly counts for pre-renders and your poly counts for real-time. But you can never have the same quality for a real-time that you would have for a pre-render.

    Does this make sense?

    E: They are obviously not going to be using old rendering technology to render their images. They are using the newest technology that they can, and this will give them even faster renders. Josh has already said as much. Something along the lines of how rendering images takes them a lunch hour instead of 3 days.

    E2: The other thing is that those old renders just took longer to do whereas now they take less time. But the old images didn't sacrifice polys because they had "unlimited time" to render. You have to sacrifice one of the two: polys or time. Those old renders took 3 or 4 days per image. If you've ever worked in the graphics industry, you'd know about the old saying among graphics artists whenever they were being called-out for not doing any work at the office. They'd always say "Oh, my images are rendering." It was such a huge computer processor hog that artists had basically nothing else to do until their images rendered out completely. So they could mess around while their computers did the work.
     
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  23. suejak Arbiter Patron Village Idiot

    suejak
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    He was obviously saying that the old IE prerenders look better than anything modern GPUs can produce in real-time.
     
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  24. Hormalakh Magister

    Hormalakh
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    It'll be a long time until modern GPUs can produce such great images in real-time. A long long time... We'd probably need a revolutionary new method of rendering.
     
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  25. Turisas Arch Devil Patron

    Turisas
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    Yeah, like PC being the lead platform.
     
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