Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Frozen Synapse is phase based, not RTwP.

    And SWAT4 is an FPS, isn't it?
     
    • Brofist Brofist x 1
    ^ Top  
  2. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,397
    I hope today's update is full of exciting controversial stuff because skimming today's pages of fanwank has been so dull. I want to see attributes in particular, his ideas on those are inevitably going to cause a lot of rage based on his non-realism-attempting, streamlined approach.
     
    ^ Top  
  3. Rake Arcane

    Rake
    Joined:
    Oct 11, 2012
    Messages:
    2,969
    I never said i hate TB. I like it, and yes it is tactically superior to RTwP. But that doesn't mean that RTwP can't be fun. For me BG2 and IWD 1+2 had good combat. Less tactical than TOEE for examble? Yes.That doesn't make it bad,or boring.
    I haven't played JA2 so thanks for the recommendation.
     
    ^ Top  
  4. Hormalakh Magister

    Hormalakh
    Joined:
    Nov 27, 2012
    Messages:
    1,503
    :lol: Is the Codex where you come for your soaps? Better start heating that popcorn. Showtimes about to begin.
     
    ^ Top  
  5. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    • Brofist Brofist x 1
    ^ Top  
  6. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,652
    :bounce:

    PS.

    [​IMG] this is just wrong. Change it back!
     
    ^ Top  
  7. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    eh I was a tad VERY drunk last night and changed this. Maybe later.
     
    ^ Top  
  8. Hormalakh Magister

    Hormalakh
    Joined:
    Nov 27, 2012
    Messages:
    1,503
    Always thought this picture was hilarious. Jaesun, I agree with VD: your old avatar was better.[​IMG]
     
    ^ Top  
  9. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    42,795
    Torment didn't have bad combat per-se, just boring to abysmal encounters that made fighting redundant and inane. Also at least one third of the game was obviously left unfinished (trololo Obsidian will Obsidian). But frankly, that's what happens when you try to make a good game but don't have the resources to pull it off completely. But i'm sure we'd all rather play a flawed masterpiece then a perfectly crafted piece of shit. Well, most of us at any rate.

    My only reservation about Obsidian is that they are a bit too zealous in following a specific design goal once they set certain bounds for a specific game. NWN2 is a good example. The main campaign was obviously designed to be one large tutorial for the tool assets of the game as well as the setting, sort of what the main campaign from the original NWN was also meant to be. This is why everything just feels so boring and cliched. We know they could have done much better, but decided not to because they are just trying to be "professional", or whatever, so they artificially forced themselves to remain within the limits set for the project without any personal or creative attachment. This charade obviously stems from their disastrous experience at BIS, except its not that they are "selling out" per se, they are actually trying to convince themselves that they need to do the "responsible" and "adult" thing and treat their projects as impersonally as they can, just as one would with any other profession. I think a lot of the misgivings people are getting about PE is that they seem to be bringing that attitude along even now that they actually have carte blanche to do whatever the fuck they want to do, which would be a shame if true.
     
    ^ Top  
  10. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,843
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    You bring up some good points, but most of the "misgivings" people are having about PE are related to game mechanics, not story or setting.
     
    ^ Top  
  11. Hormalakh Magister

    Hormalakh
    Joined:
    Nov 27, 2012
    Messages:
    1,503
    Sawyer on professionalism. http://www.formspring.me/JESawyer/q/415343842913447126
     
    ^ Top  
  12. Rostere Arcane Patron

    Rostere
    Joined:
    Jul 11, 2012
    Messages:
    1,835
    Location:
    Stockholm
    PC RPG Website of the Year, 2015 Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    One of my own favourite RTwP games, Hearts of Iron 2, requires a lot of micromanagement as a large nation on the harder difficulties. That is also the part of the charm of the game. In terms of keeping watch over what's happening in the game, going to NWN 2 from there is like going back to kindergarten from university. If you think it's annoying to pause every time you want to give an orderin NWN 2, is it because your keyboard hand gets exhausted? I have a hard time seeing exactly why.

    If you have problems with the AI, turn it off. It's often the most sensible thing to do anyway unless you're on autopilot.
     
    • Brofist Brofist x 1
    ^ Top  
  13. Kirtai Augur

    Kirtai
    Joined:
    Sep 8, 2012
    Messages:
    1,124
    I feel it's better to have controversy and rage than to have everyone go "meh, boring".

    It's more entertaining to watch anyway.
     
    ^ Top  
  14. 80Maxwell08 Arcane

    80Maxwell08
    Joined:
    Nov 14, 2012
    Messages:
    1,120
    • Brofist Brofist x 2
    ^ Top  
  15. Hormalakh Magister

    Hormalakh
    Joined:
    Nov 27, 2012
    Messages:
    1,503
  16. Arkeus Arcane

    Arkeus
    Joined:
    Oct 9, 2012
    Messages:
    1,395
     
    • Brofist Brofist x 5
    ^ Top  
  17. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Cool update. Still sounds pretty good.
     
    ^ Top  
  18. Arkeus Arcane

    Arkeus
    Joined:
    Oct 9, 2012
    Messages:
    1,395
    I am guessing that Chanters learn how to imbue longer and longer songs as they level up,earn new more powerful words, or learn how to enhance the words at the price of having shorter songs.
     
    ^ Top  
  19. Hormalakh Magister

    Hormalakh
    Joined:
    Nov 27, 2012
    Messages:
    1,503
    You know what I realized? Tim and Josh are the best possible team of designers you could have. Tim is a master of fun game mechanics but is pretty horrible at balance (see Arcanum, Fallout). Josh is a balance taskmaster. It's like yin and yang.

    Chanters sound like those fridge-magnet-poem-words that you mess around with to come up with poetic phrases. Can't wait to come up with some sexual innuendo chanter phrases XD
     
    • Brofist Brofist x 2
    ^ Top  
  20. Harold Arcane

    Harold
    Joined:
    May 10, 2007
    Messages:
    785
    Location:
    a shack in the hub
    NO MORE COOLDOWNS!!!!!!! :bounce::dance: :bounce::dance:

    :kfc::martini::drink:

    All is forgiven, Josh. :love::excellent:

    Show Spoiler

    And it only took him three months to throw them out.
    I wonder how long before he realises Aumaua is an incredibly retarded name for a race.:troll:


    Also, inb4 limited rest mechanics update:obviously:
     
    ^ Top  
  21. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,731
    Codex USB, 2014
    I'm sitting here trying to discern what the hell is happening on his screen. Fucking douchebags why don't they just record some clean WIP footage.
     
    ^ Top  
  22. almondblight Arcane

    almondblight
    Joined:
    Aug 10, 2004
    Messages:
    2,331
    Eh, I thought cooldowns worked fine in Dungeon of Dredmor.
     
    ^ Top  
  23. Kirtai Augur

    Kirtai
    Joined:
    Sep 8, 2012
    Messages:
    1,124
    Why do that when they can tease us with blurry shots and provoke a lot more ranting and raving discussion?
     
    ^ Top  
  24. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I like this interview. I was wondering how they could make ciphers different from wizards and still be interesting, and I like what they came up with.

    I am so bi-polar about this game, must be why devs don't like to tell us things before they're ready.
     
    • Brofist Brofist x 1
    ^ Top  
  25. suejak Arbiter Patron Village Idiot

    suejak
    Joined:
    Aug 16, 2012
    Messages:
    1,394
    I don't know what people object to about cooldowns, but this sounds both cooldown-like and interesting.
     
    ^ Top