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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. uaciaut Savant

    uaciaut
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    Except the part where what he's said ON PROJECT ETERNITY in his updates is hardly (if at all) brought up and people just bash him because shit like "he said on his twitter he likes some parts of Skyrim's feauters" or "he said BG 2 sucks" when in reality he said he didn't like BG2 for some specific parts like HAVING to go after Imoen to progress anything in the story or being bombarded with quests since the very start (i agree with the former, disagree with the latter fwiw). Bashing constantly or riding on one bandwagon or another because you think X or Y of the guy is dumb as fuck. Again especially since you're not touching almost anything the guy has fucking said he was doing on the fucking project.


    Curious how his mechanical changes to ad&d will work and feel as well, for the most part i think what he's touched upon in his updates (at least so far) makes sense so it's probably mostly up to implementing it in the right way and making sure the math backs up the mechanic. We'll see i guess.
     
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  2. Gozma Prestigious Gentleman Arcane

    Gozma
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    What word you want me to use fucker... it's not a story because no one is telling it, it's just the shit people are talking about... fuck you
    fuck
    narrative
    fjucl

    Good lore and conversations and quest design are great but they're just kinda standard Obsidian shit at this point, and that's what the other designers are doing. This is a Baldur's Gate style squad tactics game, the rules and core squad tactics stuff are gonna be the make or break stuff.

    I guess I personally don't give a shit about lore outside of the actual experience of playing the game so lore talk doesn't interest me, but that might be the other thing to talk about.
     
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  3. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Agreed I guess, doesn't matter how good the storyline or lore is, if the combat sucks then replayability is pretty much ruined for me.
     
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  4. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I wonder if ethnicity will affect how people treat you.
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I agree with you, but in a game like this, that experience is tightly bound with the actual content of the game. The enemies you fight, the items you find. Can Obsidian's level designers into good and imaginative encounter design and effective loot distribution? It doesn't matter how good the systems are if you're using them to slog through uninteresting, unbalanced or buggy content.
     
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  6. imweasel Guest

    imweasel
    Oh, the combat will be good.

    I'm sure that Obsidian will get some true bros on the job to fix the shit that Sawyer has produced before the game is released.
     
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  7. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    We haven't heard too much about Chris Avellone's input on the project so far, it seems kind of minimal atm?
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    He and George Ziets are the main narrative designers. You haven't heard their input because it would be spoilers.
     
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  9. imweasel Guest

    imweasel
    He is putting a lot of work into PE. Mostly writing I guess, maybe some level design too.
     
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  10. Zeriel Arcane

    Zeriel
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    :lol:
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    That's not "some guy", it's villain of the story
     
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  12. imweasel Guest

    imweasel
    That's his way of saying "that makes no fucking sense". :D
     
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  13. Lord Andre Arcane

    Lord Andre
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    My problem with Sawyer is not that he criticizes things. Is that he criticizes things I like:

    - BG2 as a whole.
    - Mage duels in BG2.
    - RNG playing a role in combat outcome.
    - Linear warriors, quadratic wizards.
    - Small inventory.
    - Vancian spell system.

    Than he praises, or endorses by considering, things I hate:

    - Cooldowns.
    - Hand waving mechanics with no in-game explanation.
    - D&D 4 (GOD I HATE D&D 4) mechanics.
    - Final Fantasy type warriors that unleash energy waves from their swords.
    - Aggro mechanics.
    - All classes can be played actively - see awesome button.
    - Health regeneration. (Fuck you ! It's stamina. Fuck you harder ! It's still health.)
    - Normal mode is actually retard friendly mode.
    - Hardcore mode is actually normal mode. The increase in difficulty comes from artificially adding more mobs to an encounter.

    Now, if someone from Bioware was responsible for the above, his name would be cursed for years on the codex. Sawyer does it, and for some reason I should cut him some slack ? Why ? Cause' he's a nice guy? He ain't. Cause' he's a bro? He ain't. Cause of he's past work? Not impressed.
    The burden of proof does not lie with me. It lies with him. If he makes great gameplay, I'll admit I was wrong. Until then I will judge him by his current actions as enumerated above.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The thing is, nobody actually cares that much about mechanics. Content is king. All of this whining is a huge waste of time.

    PE could actually have shitty mechanics and people on the Codex would still love it if it has an imaginative, intriguing and well-written plot, and awesome reactivity and C&C. That is the Codexian way.

    But I think the mechanics will be okay.

    wat

    No. Each difficulty level will have its own encounter design and the hardcore mode just puts them all together. It doesn't "add more".
     
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  15. Lord Andre Arcane

    Lord Andre
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    However, I want to be fair, and in fairness I will enumerate the incline (IMO) that he wants to add to the game:

    - Tactical positioning of characters.
    - Magical healing is scarce or non-existent.
    - Matrix slow motion instead of pausing.
    - Dividing combat skills and non-combat skills in terms of leveling them up. (Yes, this one is controversial but I like it. And the fact that not every class gets every skill should prevent Superman characters.)
     
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  16. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    It's not instead of, it's your choice what you want.

    Also there's no cool downs in this game.
     
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  17. Lord Andre Arcane

    Lord Andre
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    If a particular encounter is made up of different sets of mobs depending on chosen difficulty and hardcore mode just adds all those sets together...

    Tuluse: I know it's my choice, I was saying that adding the choice is incline. I know cooldowns are not in, but at one point he was considering it. I specifically used the word considering in my post. I didn't just find out about this game, I've been following it from the beginning.
     
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  18. Kosmonaut Lost in Space

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    Speak for yourself, motherfucker.
     
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  19. Arkeus Arcane

    Arkeus
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    PAth of the damned is pretty much "you get ALL the enemies". That's a special mode that is as far from 'normal' as possible, and if Sawyer doesn't mess up it's a mode that should be impossible to manage on a first playthrough.
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker

    Yeah, but even just considering them puts Sawyer in Lord Andre's shitlist. Which is fine, but the thing is, do any of us have any idea how many stupid things our favorite designers considered using in their games and then decided not to? If Sawyer had kept his mouth shut the same way inXile does, we wouldn't even have known that cooldowns were ever considered.

    Game design is an iterative process. Designers consider many ideas, they test them out. They keep the best ones and discard the ones that ended up not working as well. You judge a designer's worth by the quality of his final product, not by what he's "considered".
     
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  21. FeelTheRads Arcane Patron

    FeelTheRads
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    Don't forget mini-games.
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    OK, I'll talk to you in 2014 when a bunch of us here are cussing out Obsidian for the obviously buggy, unfinished quality of the game's final areas and NOT for their choice of inventory and resting mechanics.
     
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  23. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    The thing is, only RPG fans care about the mechanics. Which explains a lot about the people who don't, actually :)
     
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  24. Lord Andre Arcane

    Lord Andre
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    If he says something good then he will get praise but if he says something bad he gets critique. That's fair. Or are we using Bioware's special concept of feedback.
    If he says nothing, he gets nothing. No praise and no critique. It's his choice really.

    Edit: What about how we criticize Arcanum's combat ? Think that something similar might happen ?
     
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  25. LeStryfe79 Fake Newsman Patron

    LeStryfe79
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    Lord Andre

    I'd like to agree except:

    - BG2 is high level popamole.
    - Mage Duels has more in common with Final Fantasy than either D&D or energy blasts from swords.
    - RNG promotes Save scumming over strategy.
    - Linear warrior and quadratic mages are supported but not enforced in Project Eternity.
    - Bags of holding says hello.
    - Vancian magic is far more gamist and abstract than many of the popular Final Fantasy systems you apparently detest, and only serve a purpose when supported through the lore of the setting.

    - Vancian Magic is cooldowns.
    - Josh has explained himself for more competently than you at this point.
    - 4th sucks as a PnP game but is probably better suited to CRPGs than AD&D was. Thanks for jumping on a bandwagon that rode off years ago. I can't tell you how many troll posts I got shut down 5 yeasrs ago on enworld when this subject was still relevant. Bravo buddy!
    - Aggro mechanics can make sense when done correctly, and this doesn't make the game by default a WoW clone.
    - If you thought playing a warrior oldschool meant autoattack, then YOU are an awesome button.
    - Saying health and stamina are the same are like saying level drain and Thac0 are the same. Yes, you could argue your point, but it's hyperbolic bullshit and close minded.
    - You haven't played normal yet, and your arguments have turned to tantrums at this point.
    - Show me some of the bad ass hardcore soloing you've done over the years.

    Nobody is saying Josh is a savior(except Roguey) but you comparisons to Bioware are unfounded, since he's never created anything close to the travesties that company has in recent years.
    This is an excellent place to vent and troll, but you need to do a better job in the future.

    :1/5:

    Good luck!
     
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