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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Zeriel Arcane

    Zeriel
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    XCOM just needed a better story, guys.
     
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  2. Delterius Prestigious Gentleman Arcane

    Delterius
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    You can have all the reactivity in the world and the best content ever, but it must be presented well.

    They are both limiting systems, they are not the same. Unless you are playing Neverwinter Nights.
     
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  3. J_C One Bit Studio Patron Developer

    J_C
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    Lord Andre is retarded. News at 11.
     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I didn't say nobody cares about mechanics - I said nobody cares about them that much. That is, they're not what makes or breaks a game in these parts.

    When this game comes out in 2014, people aren't going to be screaming at their monitors because of the way the game handles resting or inventory. I mean, seriously, think about it! It's funny just to imagine that.
     
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  5. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Project: Eternity
    Matt Barton is an obsidian fanboy, news at twelve.
     
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  6. Lord Andre Arcane

    Lord Andre
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    LeStryfe79

    So you have a different opinion on a subject that can't be measured objectively. Good for you. And before you call me a troll perhaps you might try to understand what a forum is and is not. e.g. If there were no diverging opinions then there wouldn't actually be a discussion.

    Oh yeah...before I forget :0/5: Now where is Jaesun with that join date ?

    Edit: Jaesun please retardo J_C's inflammatory one liner, as it's derailing this thread. This isn't GD, is it ?
     
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  7. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Alpha Protocol was broken by terrible mechanics.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Alpha Protocol had lots of problems, but the main one IMO was that the levels just weren't very interesting.

    In any case, a mission-based third person shooter is a different beast.
     
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  9. Kosmonaut Lost in Space

    Self-Ejected
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    Again, speak for yourself. I'm pretty sure there will be some people bothered about both things, and more.
    Just as funny about people bitching about the similarity of PE classes with D&D classes, amirite?
     
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  10. Brayko Self-Ejected

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    The only thing good about Alpha protocol was the amusing characters and decent gunplay. Avoid stealth characters like the plague, and don't pay attention to the awful story.
     
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  11. imweasel Guest

    imweasel
    Excellent post!
    :bro:
     
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  12. Lancehead Liturgist

    Lancehead
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    Maybe I had different expectations, but unbalanced mechanics were really not the problem as much the lack of technical polish of controls, stealth, and shooting.
     
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  13. Brayko Self-Ejected

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    That's a very "Lordly" response from "Lord Andre" :lol:
     
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  14. FeelTheRads Arcane Patron

    FeelTheRads
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    :lol:

    K, man, Vancian Magic is cooldowns, but the way health and stamina are supposed to work in PE is totally not the same. It's not like they practically serve the same purpose, which is to give health-regen. BUT IT'S NOT CALLED HEALTH!!1
     
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  15. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I was including those things in mechanics.
     
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  16. Arkeus Arcane

    Arkeus
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    Their purpose is to have a game where healing spells or potion do not exist as such, as well as to introduce both tactical and strategic choices when it come to life.
     
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  17. Brayko Self-Ejected

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    Yeah you're not gonna have much fun with the combat without a gamepad *cough* ShitBox game. They had to eat somehow though so I'll let them slide with a few broken console titles with a few charming redeems. :)
     
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  18. Lancehead Liturgist

    Lancehead
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    No they don't serve the same purpose.

    Stamina regenerates outside of combat. Health doesn't, and can only be replenished by resting in pre-designated areas.
    Losing stamina knocks the character out. Losing health kills the character.
    Losing health also inflicts wounds that apply penalties.
    You lose both health and stamina at the same time at different rates.

    Those facts separate how health and stamina operate functionally. Arguing they're the same is like claiming blunt and slash weapons are the same.
     
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  19. Brayko Self-Ejected

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    If you mean by 90's standards than you may have an argument, otherwise :lol:
     
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  20. FeelTheRads Arcane Patron

    FeelTheRads
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    No, instead there will be stamina spells (potions too?). The difference! It's mindblowing!
     
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  21. LeStryfe79 Fake Newsman Patron

    LeStryfe79
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    Shit. I've run out of random things to say! @$#@%&$@#!
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    In terms of combat, I will consider this game a success if its battles are

    1) tactically diverse - not just three mobs here, three mobs there
    2) punishing, if you don't use your brain to assess the tactical situation, use the appropriate abilities and leverage your party's strengths and weaknesses

    What you don't want is for combat to degenerate into slogs where one always uses the same tactics and abilities without much thought.

    Beyond that, the exact details of the mechanics...just aren't really very important. Per-encounter or per-rest? Stamina or health? Meh. It's how it all comes together that matters.
     
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  23. Brayko Self-Ejected

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    :notsureifserious:
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    But there is a difference. You still lose health whenever you're hit. That health doesn't come back.

    In fact, if a fight lasts very long because you kept on "healing" your stamina with abilities, then you will have lost a ton of health in that fight, and you're now fucked if you're not near a rest area.

    Remember, stamina is not a shield for health like in Betrayal at Krondor. You lose both simultaneously.
     
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  25. Lord Andre Arcane

    Lord Andre
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    My take on the whole stamina-health issue. I have no problem with the system itself and I am aware that they are tied to diverging mechanics and not just damage soak. But, BUT I have a problem with regeneration. If none of them regenerated then I would list it as incline.

    I am also aware that regeneration is meant to counterbalance the "no magic healing" aspect. IMO it balances it so well that it actually makes the game easier than before. At least in the past, healing spells competed for spell slots with buffs and summons and save-or-dies. Regeneration competes with nothing because it's free by default.
     
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