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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. LeStryfe79 Fake Newsman Patron

    LeStryfe79
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    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong

    That's cool man. I was just fuckin with ya.

    :troll:
     
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  2. imweasel Guest

    imweasel
    Yes. And the fucking stamina heals rapidly outside of combat, just like in Dragon Age 2. Bullshit.
     
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  3. Lord Andre Arcane

    Lord Andre
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    You have a point there, that's the only thing that makes it at least acceptable. But...

    In before healing surges !!!:troll:
     
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  4. Volrath Arcane Patron

    Volrath
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    So we're back to the stamina = health argument again? It only took 100 pages :lol:
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Very good. This is a valid criticism.

    Personally I don't think it's a huge issue, though. You pretty much always stocked some healing spells with you in these games, and if you ran out, you just rested and rememorized them.
     
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  6. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    Man, I wish somebody told me that 2 years ago. Now I've spent all that time on the wrong forum :(
     
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  7. Gozma Prestigious Gentleman Arcane

    Gozma
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    I care about all that other stuff but we have no way to talk about it. If they put up a map and it's like a twisty corridor with a fight node every 20 yards a la NWN2 you can happily anticipate that I will shit on it without referencing mechanics.
     
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  8. Lord Andre Arcane

    Lord Andre
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    Current critique aside, at the end of the day I'm expecting Sawyer to pull some really good shit out of his ass but not before he's done trolling.
     
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  9. Volrath Arcane Patron

    Volrath
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    Why wouldn't stamina regenerate outside of combat? What's the big fucking deal?
     
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  10. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    It's wrongheaded when "fixing mistakes" is the central theme of most of your design decisions, yes—especially when said mistakes are being nitpicked from incredibly successful games. "Fixing" an actual failure or a defective product is one thing, but even the best games ever made have had their weaknesses. P:E will also have its share of weaknesses.

    In other words, ought to focus more on what he will be doing, not on what he won't be doing because it wasn't his favorite aspect of Game X. And some of those "mistakes" arguably aren't even mistakes, but rather design decisions that he doesn't agree with.

    I don't believe that either, and am on record saying so.

    If that's what you need to believe to support your opinion, be my guest. You'll note that I personally have never "gone after" Sawyer for criticizing any game, only for his overall approach to making design decisions. I've seen games developed before with the "let's fix all those mistakes of our predecessors" approach, and every single one has been shit. I don't think P:E will be shit, but I don't like the "fix all the mistakes" approach to computer game development.
     
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  11. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I can't wait until we get back to inventory mechanics :bounce:
     
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  12. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I don't know if you consider this the same thing, but I think the entire pitch for PE was "let's make an IE game, but better!"

    It's just when talking about mechanics it's boring to say what they plan on doing the same, so they have to focus on the differences which leads to this "Josh thinks BG2 sucked" perspective.
     
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  13. Arkeus Arcane

    Arkeus
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    Spells that regenerate Stamina still compete with buffs and summons. They are ressources you use during a fight and not after, and as such if you want to use buff/summons then you can't use them.
     
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  14. Brayko Self-Ejected

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    How about RTwP? I haven't really heard much opinion on that other than "I fucking hate it".
     
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  15. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    If it was, I must have missed it. I'll frankly be blown away if this new crop of Black Isle-alikes are as good as, let alone better than, their predecessors.

    Call it a deeply ingrained expectation that's been trained into me by the decline. For more than a decade, games got shittier with each passing year. If suddenly we receive 90s-style cRPGs that are even better than back in the day, well, I won't care that I was wrong for being skeptical, because I'll be too happy.
     
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  16. uaciaut Savant

    uaciaut
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    Do you want him to hold your hand while he tenderly looks into your eyes and says he likes everything you like? Seriously though, "he has different opinions than mine" is about as bad as you can get with an argument. Sure, you can be concerned that things you liked about old d&d game will not be implemented into a game that was promised to follow the legacy of said games but as long as the guy said that he won't be using any ad&d system the point is moot.

    Basically i care what he thinks about ad&d 4 as much as i care what he thinks about unicorns or world peace; what i DOi care about is what system he can come up with for P:E. And so far from what he said that you actually touched upon:

    1. Stamina system makes sense and can work if implemented correctly - see Wizardry 8 which (imho) did it right and made for a pretty interesting tactical decisions. And having non-mage classes actually have a resource of their own is actually i'm fully behind. And no, stamina is not health.
    2. Cooldowns can or can't work depending on how the system is made up as a whole. The point is (again imo) resource management within a fight and outside of it, having to rest to get your cd's abilities back can be as trivial and unmeaningful if poorly implemented as having cd's in the first place. Again you have the freedom to hate/fear everything that seems to be outside the realm of your favourite game and seems to fall in line more with most mediocre/shitty games of today, at the end of the day mechanics are as good as they're implemented and i'd trust a good designer to look at the big picture more than have their vision clouded by preconceptions (thank god you're not a designer).
    3. Having to actively play classes is bad how? I don't know if i don't understand this properly or what, but you saying that sawyer "hates" mage duels but at the same time wants people to actually manage their classes more instead of letting their fighters chase around like headless chickens while you focus 90% of your time on your mages makes no sense to me.
    4. As far as i know he actually advocated a lot for small inventory of sorts, at least equiped inventory. Iirc he said that you're very limited BY INVENTORY in how many weapons you carry on you so you can't just have all weapon types on you and just switch to whatever counters your opponents' armor type.
    5. He's never said anything about aggro mechanics in P:E at all, in fact most of what i've seen from him argued against those.

    That's all i can see in your post that's P:E-related and not horribly taken out of context or just shit you're saying cause "he criticizes things I like"
     
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  17. Brotherman Bill Arcane

    Brotherman Bill
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    We don't even know one tenth of the total system and you already make statements on "most of the design decision" :roll:
     
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  18. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    They specifically said they wanted to take the best parts from each IE series and mash them together into, my own words now, a super IE game.

    They've already done the graphical part of it, with high quality 2D + dynamism. Now they just need better mechanics and encounter design than BG2, and a better narrative than PST.

    Good luck Saywer and MCA.
     
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  19. Lancehead Liturgist

    Lancehead
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    No, it's not, I was drawing comparisons on how they are functionally different.

    Stamina and health both are required to keep fighting, but the functional differences make the player manage them differently (long term vs. short term).
    Blunt and slash weapons both do damage, but the functional differences make the player use them differently (enemy and armour type).
     
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  20. Volrath Arcane Patron

    Volrath
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    Doing better encounter design than BG2 is impossible. If he's able to pull that off then Sawyer's a genius and should get his cock sucked by all the doubters here on the Codex.
     
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  21. Lord Andre Arcane

    Lord Andre
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    First of all, "things I like" are the things that come together to form my opinion on a game. For example, I don't like DAO because I don't like: "list of stuff". Or I like Fallout because I like: "list of stuff".
    So it's perfectly relevant for me to refer back to "things I like" when I am speculating about whether I will like an upcoming game or not.

    Second, the old argument "Mechanic X is not evil in itself, it's how it is implemented that counts." True. But. If I have 5 games and all five are bad and all have a list of common elements, then statistics dictate that those elements are probably the cause. Think of smoking causes cancer. They can't prove a direct link between smoking and cancer but the statistical proximity between the two events makes it very likely that smoking indeed may cause cancer. Now replace smoking with cooldowns and you will see what I mean.

    Third, there are some half-valid points in that wall of text. I can't say agree but I accept the possibility that you may be right.
     
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  22. Excidium P. banal

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    What the fuck. :lol:
     
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  23. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    He's right.
     
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  24. Excidium P. banal

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    No he's not. Almost every encounter in BG2 consists of a seemingly random quantity of monsters spawned on the same spot. Except for the EPIC ENCOUNTERS BRO that consist of 4~6 thugs covering the 4 archetypes inside a 20x20 room, Dragons that don't fly and liches with contigency, time stop and insta death spells up their ass.

    Anyone with a monstrous manual on their lap could do the same encounters if not better ones...
     
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  25. uaciaut Savant

    uaciaut
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    That's perfectly fine, but what you're arguing is that Sawyer doesn't like X stuff that you like and that's only relevant if he's implementing said X stuff into P:E. E.g. he's not implementing d&d 4 into the game so i don't give a shit that he likes it and you don't like that he likes it.

    Which game have you played that you deemed bad solely based on the fact that it used cooldowns? I can certainly think of none that were made or broken by that fact. Actually more times than not games are broken by extremely shitty story related aspects first of all and then dumbed down mechanics that aren't necessarily bad on their own but they're developed in such a way that there's a minimal challenge to the player and in that aspect cooldowns work better for making shit more simple for your average dumb joe.

    The fact that they work better for a bad public in games that were bad for a big number of reasons doesn't make necessarily bad. Whether they will be interesting to implement or not depends on the overall duration of normal/trash fights and really long/boss fights and whether you SHOULD get to use ability X more than once in a long fight or not, which sounds perfectly reasonable to me (this is an isolated example of how i think cd's could make some sense if they were implemented).

    By all means, feel free to argue pro or against anything i've said, i'd much rather argue over shit that concerns P:E directly or over shit Sawyer said WILL be in P:E and how i perceive it or you perceive it rather than discuss what type of toilet paper Sawyer will be using next week.
     
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