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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Lancehead Liturgist

    Lancehead
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    Not in BG II, the game was a rare case, but P:E might be better off with lesser concentration.

    I don't think the two big cities of P:E will have sparse content, just less than Athkatla.
     
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  2. Jashiin Arcane

    Jashiin
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    They brought us the menu and I was overwhelmed by the choices so I just stopped dining.
    I entered the shoe shop and was overwhelmed by the amount of shoes so I stayed barefoot.
    I walked unto the festival terrain and was overwhelmed by the amount of podia so I went home.
    I entered the zoo and was overwhelmed by the animal diversity so I left.
     
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  3. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    To be fair - and I am not siding with these people, mind you, I like complex games - most of them aren't actually stupid or simple or anything like that. It's just that when they want to relax from their job or from whatever they do - complex or simple - they don't really want to think or waste any time in a game, and just have it get to the point. As video gamers get older, linear, simple games become more popular as they have less time to invest in their hobby.

    Or maybe that's the impression I've gotten from the people I know.
     
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  4. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Yeah, the other day I tried to play Call of Duty, but after the awesome cutscenes the game was in first-person mode, and I hate first person mode, so I stopped playing. I hope the next developer fixes this.

    Seriously, there are many different genres and levels of games, you don't have to make every game for everyone...
     
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  5. Arkeus Arcane

    Arkeus
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    Well, sadly he apparently has been saying there might be a bit less quests than BG2. Or not, depending on what he actually meant.
     
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  6. Jashiin Arcane

    Jashiin
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    Well then 99% of the current AAA shit will suit them nicely. OR they can simply skip all sidequests and stay on the main path. Also most people have no problem waisting hours upon hours watching tv or browsing the things like the codex but suddenly in a game 20 hours of campainging is a chore? Childhood is over, they need new a new hobby if this is happening. They don't like gaming like they used to but can't admit it yet.
     
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  7. Lancehead Liturgist

    Lancehead
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    I'm expecting around 60-80 hours play time. Maybe 100 hours, if we're lucky.
     
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  8. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Fix'ed. Kickstarter game and all that.
     
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  9. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    I don't see any of the people I know waste time watching hours of TV- they're too busy working or working and getting a Master's or working and trying to find time for the family or hiking or gender transition (lol!). Others spend their time dining out and going to the theatre or cinema or reading or, well, working overtime to save up for boats and houses and stuff. They do all that and don't feel like spending a lot of time on getting into a so-called "complex" game - or they don't play video games at all, because they're still for children and nerds in some minds.

    I do feel like you confirmed what I said nicely: if 99% of AAA shit suits them nicely- then that means I must have a good point. Clearly most games are made for these people with little time.

    I can't tell if you're agreeing with me or not. Of course not every game is for everyone. I like complex, lengthy games. Not everyone does. I my experience people like simple to get into games that are accessible. So the games I like are a niche market. But we know all that. What are you saying?

    I don't understand the first half of your post either.
     
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  10. Jashiin Arcane

    Jashiin
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    Well yes, but they are already served. Their demands are not needed to be met in rpg's. Also these games aren't made FOR them. They are made as short as possible to save cost.
     
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  11. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    Nobody gives a damn about our needs. The market goes where the money is. When you have 99% people with little time that like brief AAA games and 1% of people that like complex RPGs a developer will decided to make a popamole 99% RPG 100% of the time, unless he's paid in advance (Kickstarter). It's just good business sense.
     
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  12. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The problem with BG2 isn't that it's too big.

    The problem with BG2 isn't even that Chapter 2 is too big. The chapters don't really matter, it's a kind of open world game in practice.

    The problem is that it starts you off by dumping you in Waukeen's Promenade instead of gradually building up the game's pace the same way BG1 did (from Friendly Arm Inn to Beregost to Nashkel and finally to Baldur's Gate). It kind of works if you see the game as a direct continuation of BG1, but for a standalone product that's just not good storytelling.
     
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  13. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Mind you, Call of Duty 1 and 2 were great competitive FPS games that took a lot of skill. The newer ones have severely tarnished the series, and suffered from the same dumbing down that we see in RPGs today.
     
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  14. Rake Arcane

    Rake
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    I think he meant that P:E is supposed to be a niche game. These people in SA who haven't played BG2 because "too complex, i just want to relax" don't count. Their opinions don't count. This is a game for IE fans. Not the broad audience. Yes, in general people prefer simple games. I don't think that's relevent in this case.
     
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  15. Jashiin Arcane

    Jashiin
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    Well yes. And good business sense is always pro money and detrimental to the product. What I'm disputing is that people do not want to think/waste time playing a game to relax. It's simply there is no alternative given to the short and linear pulp.
     
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  16. Lancehead Liturgist

    Lancehead
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    :lol: Okay, likely I'm too optimistic in my expectations, but I'll be very disappointed if the game didn't have around 40 hours content.
     
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  17. Lilura RPG Codex Dragon Lady

    Lilura
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    Baldur's Gate gave us twenty-five companions, of which none were well-developed (Tiax and Xzar, ftw).
    BG2 gave us seventeen companions, of which some were well-developed (Jaheira, Viconia, Keldorn and Edwin especially).
    Planescape: Torment gave us seven companions, of which four were very well-developed (Morte, Dak'kon, Annah, FFG).

    PE offering eight companions seems not enough (class-based system, but can they be multi-classed?), hopefully this won't mean "deep" Planescapey dialogue, pages and pages of text, kinda over that.

    I prefer the middle-ground of BG2, where you have enough for diversity of role but still fleshed out reasonably well.
     
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  18. Rake Arcane

    Rake
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    Why? There is no need to gradually build the game's pace. And BG was good only after you got into the city.(and that is way more common criticism than Athkatla's content by the way)
    I don't have a problem with P:E having more spread content than BG2, but as a narrative devise dumping you in the middle of things is more interesting than a slow start gradually building up the game's pace.
    And BG1 pace was worse than 2
     
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  19. Lord Andre Arcane

    Lord Andre
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    Chill everybody ! I got this.

    The people that think BG2 city had too much quests and it was confusing are the same retards who think turn-based is too slow and boring.

    Go to gamebanshee, then turn to bg2 walkthrough and browse every district. Count the quests. No single district has more than 4 quests. Waukeen's Promenade has only one, Graveyard only has the buried man and the paladin with a dead child and so on. Besides that you have some companions like Korgan or Jaheira with 1 quest each in the city. And on top of that add 1 quest for the main plot.

    Where is this density ? An average of 3-4 quests per district ? Get the fuck outta' here !

    Retards are confused because most of those quests are not standard <get quest from A, go to B, then back to A, done>

    Instead, BG2 city quests imply A,B,C,D,E zig-zagging across the city with plot twists and shit. e.g. COMPLEX, e.g. Are you retards actually arguing that quests should be simple
    A to B, B to A affairs ? Have you lost what little mind you had ? Fags.
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    PE's system doesn't need multiclassing because the core classes are flexible enough in and of themselves.

    :hmmm:

    I disagree. There's always a need for pacing. By the way, I think you'll find not everybody agrees with you that BG was good only after you got to the city. I've seen people, even here on the Codex, that ragequit the game at that point.
     
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  21. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Oh, it was't aimed at you, but at this:
    "This RPG has too many quests!" is the equivalent of "this linear corridor shooter has too many enemies to shoot!"
     
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  22. Lilura RPG Codex Dragon Lady

    Lilura
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    Do you have a citation for this, I'd like to read up on it.

    Well, Numenera should cover this for the people into that stuff, anyway. I loved PS:T back in the day, but I think BG2 and Fallout 2 had the right amount of dialogue.

    To be fair, Bioware intended the Bhaalspawn saga to be three-part (ToB being the third) and to be taken as a whole.
     
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  23. Rake Arcane

    Rake
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    Not everyone, but then not everyone agrees that BG2 is too complex, or that it has too much content. Also, Athkatla > Baldur's Gate as cities go.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    No. As far as I know, multiclassing hasn't been ruled out, but the way they're describing PE's systems it sounds like won't be a good fit. Roguey can tell you more.

    And not everyone shares in the common Codex idea that the ultimate location for an RPG is "HUGE CITIES WITH TONS OF SIDEQUESTS OMG ITZ HEAVAN".

    Would Fallout have been a better game if started in the Hub, rather than introducing you to the setting gradually via Shady Sands -> Junktown -> Hub?
     
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  25. Rake Arcane

    Rake
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    No, too little. P:T had the right amount of dialog.:obviously:.
     
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