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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Yep.
     
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  2. Rake Arcane

    Rake
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    Sawyer:
     
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  3. Monkeyfinger Augur

    Monkeyfinger
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  4. Kem0sabe Arcane

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    I always had trouble micromanaging backstabbing rogues in rtwp games, i feel like turned based is the ideal format if you want to make positioning essential to combat.
     
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  5. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    positioning works in RTS games though
     
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  6. Space Satan Arcane

    Space Satan
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    Positioning is always weird when it comes to attacks of opportunity, especially when sides comes into play. In BG2 as Assassin your only option was to crawl to main mage and stick your dagger right up his ass and then - run the hell out, showering in healing potions.
    If PE would feature once again mages as they were in BG2 - i.e. main targets that should be taken ASAP, then speed would be useful only if ranged weapons and abilities would suck.
    And we know that firearms' speciality in PE world is fucking up wizards.
     
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  7. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Ok, I promise* to drop the colon subject after this, but I couldn't resist myself.

    J.E.S. himself proves You wrong!

    See? :smug:

    source: http://forums.obsidian.net/topic/60265-please-no-guns/page-2#entry1192544

    Show Spoiler

    *maybe
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
  9. DraQ Prestigious Gentleman Arcane

    DraQ
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    RTS games revolve around bulk quantities of disposable units, though.

    Even if positioning is important they give you generous margin of error.
     
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  10. Branm Learned

    Branm
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    Sounds like they want Temple of Elemental Evil style combat with positioning ....cat see it working in RTwP unless the overall combat speed is significantly slower then in NWN2 for instance.
     
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  11. Starym Educated

    Starym
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    I feel like slow motion will be the new pause, or even the default way to do combat in general in P[STILLNOCOLONMOTHERFUCKER]E. Sounds pretty good to me, especially if they actually allow for a range of speeds instead of just 1 togglable option - you'd only do really easy encounters in real time. At least that's how I hope I'll be playing.
     
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  12. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    Project: Eternity Torment: Tides of Numenera
    I'm kind of curious as to whether the Paladin's auras power level will be set to make each aura generally useful in every situation or if different auras will be fairly weak in some contexts and really strong in others. Basically will there be distinct tactical decision-making around choosing to use particular auras. For example an offensive aura might be useful to quickly take down a single powerful melee enemy with high defenses so you can get to the high-damage ouput mage behind him. Then switch over to move-speed to dash to the mage. Once you are at the mage, you might not need the offensive boost b/c of how squishy he is, so you switch over to a defensive aura to protect the party from the skeleton archers around him.

    The problem is that it seems difficult to have an aura that is powerful in one context but weak/mediocre in another with generic more damage/more defense type attributes. An aura that added a piercing characteristic to your attacks or provided magic specific defenses would be much more interesting.
     
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  13. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Depends on the game, Company of Heroes ... no (especially with Tanks).
     
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  14. DraQ Prestigious Gentleman Arcane

    DraQ
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    Slomo is definitely better than pause in a lot of way. Not having to toggle it all the fucking time being the first.
     
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  15. Horus Arcane

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    So the average price per gamer came down to 56$. I wonder how much they will sell when they released the game.
     
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  16. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
  17. Horus Arcane

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    I was guessing about 15-20 thousand first couple weeks at 60$ and maybe 5-10 thousand in 10$ steam sale. Everyone who was into this genre probably paid already and those who didn't will buy it in first week.
    Comparing this to the Last shitty DMC that sold 1.1 million is little sad.
     
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  18. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    If they show some gameplay footage this weekend that should generate a lot of buzz. There's been quite a few Slacker Backers showing up on the Obsidian forums over the past 6 months as well.
     
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  19. Rake Arcane

    Rake
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    30$-50$ seems reasonable. Lower than 30 won't be because backers must have it cheaper, above 50 would be too much for a no cinematic AAAAAAAAAAAA game. Plus Obsidian doesn't need to sell at 60$ per game to have profit. If i was to quess it would be somewhere in the midle.40-45.
    EDIT: oh, you mean sales. Noone know but i'm strangely optimistic. I believe based on comments in other forums that there are many people who would buy the game but didn't knew or don't care about kickstarter. I believe that it will sale 1M copies, just not at first week like AAA games. Remember, BG2 and PS:T continiue to sell even today.
     
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  20. Gozma Prestigious Gentleman Arcane

    Gozma
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    Yeah, everything he mentions sounds like a micromanagement click nightmare if the game has pause (that thing where he said a paladin gives a bonus to the nearest ally even if they're far away made me cringe at all the eyeball measurements and multiclicks it was going to cause). Taking it full MOBA mouse action game is the only way through, and slow mo is the only way to make that complicated.
     
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  21. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker

    You mean the number of people who will buy the game? That's a gross underestimation. Legend of Grimrock sold hundreds of thousands of copies, dude.
     
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  22. Roguey Arcane Sawyerite

    Roguey
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    He's just keeping up with his formspring and forum posts in Eternity-related threads. I registered on a secret forum to read everything he writes there.
     
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  23. Horus Arcane

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    How much of it was KS backers and how many they sold in first week i wonder. But i guess i underestimated too much so let's just multiply it with 10. We still get 300.000 at most and that's still pretty sad compared to the shit released on consoles.:(
     
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