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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. AN4RCHID Arcane

    AN4RCHID
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    I'm sure that abomination of a UI is just a functional placeholder for gameplay testing. Fucking better be.
     
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  2. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Of course it is. The positioning of the elements in the UI however might be the frame for the actual UI, just missing artwork + button coding.
     
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  3. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Yeah, well anyway this week's update might be where we get to see the new version. Their routine has been 2 updates, 1 week break, 2 updates, 1 week break so we'll likely get an update this week and then there'll be a break probably.
     
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  4. AN4RCHID Arcane

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    I doubt it, why would they leave that huge chunk in the right-hand corner? Why would the combat log take up so much space, but the portraits be so tiny? I'd guess that one has the button scripting, and is being used for combat/inventory testing while they design the real UI.
     
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  5. 861129 Cipher

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    The fan UI that Sawyer said their revised version would look was shaped like this and had small portraits. Why? Dunno.
     
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  6. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    [​IMG]

    Kaz did the Defiance Bay concept and that UI predates the first version.
     
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  7. 861129 Cipher

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    hahah, well. :oops: Sawyer did also say:

    which caused me to think they'd adopted the left-aligned positioning; hopefully he meant the aesthetic rather than the layout.
     
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  8. Cursed Platypus Unwanted

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    That hole in the center is useless. Just make an UI that occupy the whole bottom.
     
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  9. Sensuki Arcane Cuck

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    I agree wholeheartedly, the UI should be centered or cover the whole bottom of the screen. But heh, because of a vocal minority on the Obsidian forums it looks like their intended direction is different. We'll see soon enough.
     
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  10. Sensuki Arcane Cuck

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    Maybe ... Maybe Not ... Top location could be where this egg is.

    [​IMG]

    [​IMG]
     
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  11. DalekFlay Arcane Patron

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    I certainly am in the minimal UI camp. No reason to have it all on screen now when a simple pop-up or hover-over will do.

    I wish every game could be like Dead Space and have no UI at all.
     
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  12. Rake Arcane

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    :killit:
     
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  13. Sensuki Arcane Cuck

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    You will be able to toggle the UI off btw.
     
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  14. J_C One Bit Studio Patron Developer

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    I still think this UI looks good, and I'd be happy with it in the final game. Of course I also liked the UI of IWD2, so whatever...
     
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  15. Sensuki Arcane Cuck

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    UI discussion has been and gone, Obsidian are making a more minimal iteration on that design due to qq'ing from some people (but not that many). I am a bit concerned about where they intend to go with the UI but I will reserve judgement until I see v2.
     
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  16. Diablo169 Arcane

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    Is a fully customizable UI still not a possibility? If they can do it on Wasteland 2 I don't see why Obsidian cant do the same with Eternity.
     
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  17. Arkeus Arcane

    Arkeus
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    Pretty sure it will be customizable, it's just that the 'default' UI needs to be worked on, as that's the one the immense majority of players will use.
     
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  18. codexian reject Arbiter

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    Wasteland 2
    [​IMG]

    I like this mockup.

    It is essential to be able to stop and analyse combat/conversation log to get precise info occasionally, but I don't need it most of the time and having it toggle able and on the side is ok.
    Maybe an option to make it an extension of the main bar in the centre would be nice too, though.

    Combat log runs too fast in RtwP game, when you hit multiple enemies with AoE it flush, or when you are interested mostly if you were succesful at damaging a boss, it is hard to spot his line when it scrolls constantly.
    Tiny numbers and icons floating over the heads in addition to log, give less precise but much more direct and sufficient most of the time feedback, it also better visualises which exactly enemies get affected, by AoE for example, etc.

    I guess that inventory/character/spellbook windows would pop up over the bar, leaving most of the gameplay area visible all the time, you could play combat with spellbook open for example.
    Portraits are big, hate the tiny ones, it looks aesthetically pleasing overall and doesn't waste space. I would only change buttons for map/journal etc, for a bit larger ones with icons.
     
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  19. Tigranes Prestigious Gentleman Arcane

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    Is the Codex still talking about that 'UI' in the Avellone presentation? Like people don't see that and immediately understand that will have zero correspondence to the actual UI? o_O

    As the games incline, the Codex declines...
     
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  20. codexian reject Arbiter

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    Wasteland 2
    This mockup was mentioned on the previous page as direction Obsidian is heading currently according to Sawyers post and criticised.
    I like it though, so I wanted to share why. It has nothing to do with MCA presentation.
     
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  21. Crooked Bee (no longer) a wide-wandering bee Patron

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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    I dunno if you can blame people for that, really. It is the latest presentation on/of the game, after all, so it's only natural for people to see it as indicative of what the game looks like at the moment.
     
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  22. Sensuki Arcane Cuck

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    The size of the elements isn't to bad but I'd prefer if they were combined in the center of the screen rather than having this gap in the middle.

    Having the combat log way over there to the right is a pain in the ass too, as someone who looks at it quite often during combat it's in the part of the screen you look at the least
     
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  23. Tigranes Prestigious Gentleman Arcane

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    No, because one look at that 'UI' would tell anyone that it's a placeholder with no thought given to actual UI design. Then you consider the UI mockups they did have and it's even clearer. It's just lacking in common sense to think this would represent Obsidian's latest, concrete direction on PE UI.
     
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  24. Crooked Bee (no longer) a wide-wandering bee Patron

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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Placeholder? Yes. "Zero correspondence," though? I disagree -- I think it's pretty reasonable for anyone to assume it may represent the direction Obsidian's going with the UI, at the very least.

    Also I don't see what's so decline-ish about discussing and criticizing what's being presented, mock-up or not.
     
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  25. Surf Solar cannot into womynz

    Surf Solar
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    :what:


    This looks so beautiful...
     
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