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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Gakkone pretty cool guy eh Patron

    Gakkone
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Any comments hiver?
     
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  2. likaq Arcane

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    I don't think so.
    But if forced to choose I'd pick 3D + iso.
     
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  3. Cosmic Misogynerd Self-Ejected Patron

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    Codex 2013 Divinity: Original Sin
    :lol:
     
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  4. DraQ Prestigious Gentleman Arcane

    DraQ
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    We need PS:T style summon hiver animation.
    Could include footage of RL nuclear tests.
     
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  5. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    [​IMG]

    Brofist farming my way to Learned ... nearly there
     
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  6. Kem0sabe Arcane

    Kem0sabe
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    A lot of these classes sound like a pain in the ass to play in a rtwp system, lot's of micromanaging and positional mechanics.
     
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  7. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    ^ My thoughts exactly. For all the joy I feel that Sawyer focuses on mechanics, I can't help but notice that he doesn't seem to know how easy using stuff was in the IE-games. All this micromanagement is stacking up to be quite worrysome :?
     
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  8. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    which ones ?

    I believe the aim is slightly more required player inputs, though I believe you can build classes as passive as you want.

    Fighter seems pretty much the same except not the highest DPS and the Melee Engagement system thingo (which may end up being cut)

    Rogue kinda seems like a bit of an MMO/4E style rogue, get flanking bonus, hit like a bus

    Paladin, hit stuff and nearby party members get bonuses

    Wizard - same old same old, except probably with an auto attack/at-will (using a wand/staff etc) and Familiar somehow worked into combat. Josh said that Wizards do not require a new input every 6 seconds.

    Ranger - auto attack from range, micro your animal companion

    Monk - I think some people said that some of the mechanics are very similar to World of Warcraft, seems a bit more micro intensive than D&D monks

    Priest - haven't heard too much about them yet

    Cipher - very limited info but sounds like it will be moderate to high micro-management (in RPG terms anyway)

    Barbarian - also pretty limited info but seems like they'll be fairly passive, auto attack stuff for cleave damage

    Chanter - seems like you'll be able to build ranged or melee, don't know about spell casting (probably isn't any except through talents), auto attack stuff and switch chants

    Druid - not really sure yet, but you'll be able to cast spells in spiritshift form.

    My only worry is that combat won't be that lethal from fight to fight, it'll be like moderate encounters and then the risk will come from how many encounters you do in a row. Hopefully if you play a moderate encounter poorly you'll run the risk of having party members get dropT.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    What evidence do you have that Melee Engagement may be cut?
     
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  10. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Josh said if it doesn't end up working (ie. they implement it, it sucks, and after multiple tries it still sucks) they'll cut it. But that goes for a lot of stuff.

    I can potentially see it being a really fucking annoying feature, but hopefully the paper design is good and Steve Weatherly codes it well.
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Oh. Well, that's true for everything.
     
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  12. Wizfall Arbiter

    Wizfall
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    I love BG2 but don't understand how it can be playable without becoming a mess with more than 4 characters.
    Never had more than 4, moreover one of them was a wizard i almost never used for anything, 2 were pure fighters that did not need any micro managing and the last one my fighter/thief/mage.
    It wasn't a problem at all though as the game was easy.
    I'm very curious about how PE will manage the RTwP combat, a big improvement hinted before would be the possibility to maintain and move formation with zone of control so you could protect some of your characters. Would be great if it was coupled with formation command to easily switch between formation and switch character position in the formation.
    That would help a lot to simplify the micro management thing.
     
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  13. Kem0sabe Arcane

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    With all the tinkering needed to build a "good" rtwp system, hasn't been done yet in my opinion, it's a wonder why most crpg developers don't go with turned based, it would cut don't on most of the problems and add a whole bunch of features that would make combat more interesting.
     
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  14. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    On the contrary I never found BG2 too chaotic and it was probably the most fun I've had with combat in any RPG.
     
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  15. 861129 Cipher

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    Fighters and rogues were very dull in the IE games. Use a special ability, if you're lucky, and sic them on the monsters. Then watch them run around in a clusterfuck unburdened by flanking tactics or by penalties for positioning or for turning your back. I'm excited about JOSH's proposed mechanics.
     
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  16. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Slow Motion Will Fix Everything™

    Show Spoiler
    I hope
     
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  17. Xeon Augur

    Xeon
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    I watched Growlanser 2 or 3 a few days ago on Twitch. Does the combat in that game considered slow motion or turned based?

    Edit:
    You can walk freely on the map until someone needs to take action and timer for each action.

    2nd Edit:
    nvm, just watched a video of the combat on youtube and it looks turned based. Timer stops when giving orders.
     
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  18. Kem0sabe Arcane

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    BG2 combat was pretty basic and most encounters were incredibly easy and exploitable. Compare it with the encounters in ToEE and it's clear fights in the later are more fun, with more options and with greater difficulty.

    I guess it's down to preference, both sides have their arguments, personally i will always prefer TB.
     
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  19. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker

    If all characters act simultaneously, then it's phase-based.
     
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  20. Hormalakh Magister

    Hormalakh
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    I'm hoping for it to be like Starcraft + pause. For those who can play at real-time, they should be able to (with hotkeys and everything) and for the rest they should be able to slow down and pause as needed to give inputs to their players.

    most of those rts's you control more than 6 groups of armies and you can give them different actions. i'm excited to see how this works. I just hope they make managing these characters easy by using hotkeys!
     
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  21. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Strategy informer interview with Chris Avellone.

    [​IMG]
     
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  22. Roguey Arcane Sawyerite

    Roguey
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    I disagree. :M

    There's much less variety in ToEE as long as one understands AOOs.
     
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  23. Cosmo Arcane

    Cosmo
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    That's why Avellone should focus on writing and stay away from gameplay (or at least from all that concerns difficulty). That's not news by the way, so no need to act surprised...
     
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  24. Kem0sabe Arcane

    Kem0sabe
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    :hmmm:

    Brutal he says.
     
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  25. Roguey Arcane Sawyerite

    Roguey
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    Maybe he was thinking of Tales of the Sword Coast. :)
     
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