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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Hormalakh Magister

    Hormalakh
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    honestly, there are so many bits of information everywhere (and mechanics are probably shifting and changing) that sometimes i'll forget a specific mechanics' workings.

    Thanks though.
     
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  2. Lhynn Arcane

    Lhynn
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    Sounds like rogues are going to be sins, like fighters are going to be tanks, like wizards are going to be sorcerers, like monks are going to be hexers. Im probably wrong, but thats the impression i got from what sawyer said.
     
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  3. Arkeus Arcane

    Arkeus
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  4. mondblut Arcane

    mondblut
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    I thought that was Torment which was supposed to be a JRPG where every character is an unique snowflake with unique abilities and unique equipment?
     
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  5. Hormalakh Magister

    Hormalakh
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    every class is a unique snowflake in combat as a category. but they all play similarly in terms of the range of combat abilities allowed them, to an extent. so 11 totally unique snowflakes + or - a few talents, attributes, abilties, etc to distinguish them even further.

    at least that's the way I see it.
     
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  6. Lhynn Arcane

    Lhynn
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    It actually kinda bothers me, but heh, its ok i guess, back to 2nd ed. which was so much better than 3rd or 4th... I still hate the idea of a rogue doing more damage than a fucking warrior or a monk relying on getting hit :retarded:
     
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  7. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    The rogue is not a DnD rogue. The rogue is a fighter who specializes in targeting an opponents' weak spots and avoiding being hit. The warrior is a fighter who specializes in defense and getting as many hits as possible.
     
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  8. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    ^ x10
     
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  9. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    Confirming that Arcanum is one of the best cRPGs ever, since it allows that (complete quest, kill quest giver for XP, raise as zombie servant). If it only had non-shit combat... Sigh.
     
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  10. Lhynn Arcane

    Lhynn
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    And here i thought that a rogue was a sneaky type of character, its essence is in not being where the big stupid fighters are swinging stuff, that and being a walking plot hook for the party on a city. They should just rename it to something like swashbuckler or assassin, or maybe wow-rogue, that will make you go "ahhhh i see" instead of "uh?" when you read the class role after reading its name.
    Also, how the fuck do you out-damage a claymore to the forehead?:cmcc: Unless rogues get to use shotguns i dont see that happening.
     
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  11. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    It's okay, I never finished IWD2 either, and probably never will. Partly due to its horrible UI (the party feels less "tangible" and more distant than in any other IE game), but mostly because of the atrocious content. I would also say I enjoyed the combat too (for most part), but that will not save a game from abandonment.
     
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  12. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    I haven't finished IWD2 either although it's a bitch to get working properly and the flickering cursor is annoying.
     
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  13. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Sounds like the power curve will be pretty flat
     
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  14. mondblut Arcane

    mondblut
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    In 2013, fighters do not use claymores. They dual-wield two shields, and their skills and feats mostly revolve around screaming "hit me! hit me more, baby! i was a bad boy! your father is a hamster!" at the enemies.
     
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  15. Liston Savant

    Liston
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    So you are basically advocating for one hit kill with all weapons from the begging of the game? Also game developer is a stupid job title, all you need is software engineers, artists and historians with knowledge of the medieval combat techniques to make a perfect RPG.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Didn't they rename them from "Thief" to "Rogue" precisely for this reason?
     
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  17. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Wake me up when the majority of naysayers in this thread has found something more interesting than "omg that's not realistic" to use as a basis for their arguments.
     
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  18. Lhynn Arcane

    Lhynn
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    In my ideal arr pee gee:
    A warrior should be damage(your maul)+defense(your plate)+debuff(your techniques with your weapon)+buff(tactical shouts).
    A rouge should be damage(positional)+evasion(relies on luck and agility to keep damage to 0, if he gets hit its over, this could be achieved by a fast regen evasion pool)+distraction/debuff(tricks with items, poisons, etc)
    A mage should be the bookworm that wields the power to control(crows control spells)+direct damage(no rolls, just suck or suck)+buff/debuff

    And you should be able to choose where your toon will excel within his range, while being good at the rest. Everything else should be a hybrid of these classes

    Like Martial Artists ( M o n k sounds retarded and brings some connotations that should really not be associated with it from a role playing standpoint). A perfect hybrid between a fighter and a rogue.

    Now having said that im going to just wait till people from obsidian, inxile and winter wolves shower me with job offers.

    Infinitron a rogue can be a bum, or a thug, neither of which should have profesional training and knowledge of human anatomy to a degree that would allow them to do more damage with a scalpel than a mountain with a buster sword. It simply does not fit in.
    Grunker The problem isnt that its not realistic, the problem is that it does not feel right and we at the codex care about that kind of shit, unless you somehow missed the point of this whole forum, like you often do with your rants.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    No clerics in your world, huh?

    I think the idea is that rogues are making critical stabs, while the fighter's huge claymore hits more consistently but is easier to blunt/parry, because it's so big.
     
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  20. Roguey Arcane Sawyerite

    Roguey
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    Wrong on all counts.
     
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  21. Lhynn Arcane

    Lhynn
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    If that was the case then rogues would be precision damage, which would be pretty fucking useless against a golem or a slime, like it was on 3E. No, i think they are going in a direction where rogues simply do more damage because thats their role.
    Plus you said it yourself, warriors are going to have lots of attacks apparently. Besides, if parrys were the factor, then positional damage should be increased exponentially (from the sides or from behind).
     
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  22. imweasel Guest

    imweasel
    So I can't backtrack (a rather short distance) to a camp as much as I want and rest to full health in PE? If I missed something, then please correct me.
     
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  23. Dreaad Arcane

    Dreaad
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    Also correct me if I am wrong but a 'warrior' can also be a bum or a thug... I'm pretty sure the class distinction (at least in this case) is not meant as a profession, more of a descriptor in how said individual chooses to go about killing people.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Project Eternity will do this too.

    Two words: Damage Threshold.
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Hyperbole makes all arguments stupid.

    Han Solo was a rogue. He used a ranged weapon and was just as deadly as anyone.
     
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