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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Lhynn Arcane

    Lhynn
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    But rogues gonna do spike damage, so theyll be actually be better suited to fight stuff that can resist weak but fast attacks, which is the territory of the fighter.

    Dreaad a warrior is one devoted to the art of war.

    tuluse already mentioned the shotgun wielding rogue.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    "Spike damage" doesn't literally mean one strong attack. Rogues will wear light armor and use light weapons (with low damage) which means their attacks will be even faster than a fighter's.

    I said that fighters hit consistently, I didn't say they were fast.
     
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  3. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    If they do the smart (i.e. simulation-y) thing, then they'll do the crit calculations after determining whether an attack has pierced armor. That way you don't have this problem.
     
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  4. Lhynn Arcane

    Lhynn
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    Then my bad, just sharing my impressions anyway, and super glad to be proven mistaken on any of the negative ones.
     
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  5. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Critting works similarly to DnD, if your to-hit roll is high enough, you crit.
     
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I think that when Josh Sawyer talks about a rogue's "spike damage" what he means is that they do damage very quickly (small amounts every time, but it adds up) and the reason it's a "spike" is because:

    1) Once the target starts fighting back, the rogue is in trouble and has to retreat. Hence the "spike" ends.
    2) The rogue has various special abilities that might increase his chance of hitting temporarily, etc, and once those abilities run out, he doesn't hit as reliably. Ditto.
     
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  7. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    I meant the crit damage calculation, not the crit chance one. Lhynn's problem was that if a rogue is a critting machine, then he'll be better against heavily armored enemies than a fighter, in spite of having a lower base damage. However, if you calculate whether an attack has pierced the opponent's armor before doing the damage multiplying, then the fighter will still be more effective against heavy armor.
     
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  8. Roguey Arcane Sawyerite

    Roguey
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    The idea is that you don't feel like you need to do this while still facing sufficient challenge.

    Some places will have creatures respawn on rest too. :M
     
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  9. Lhynn Arcane

    Lhynn
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    Then josh cant into mmo vocabulary, thats called burst damage.
    Spike damage is a as the name implies, a sudden spike in the damage, usually a single hit that does what a lot of small ones cant.
    Dpsers are the ones that are good at sustained damage, they are usually the ones that win the damage race over time.
     
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  10. Jvegi Arcane

    Jvegi
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    Yhm, ACTUALLY, he was a scoundrel :obviously:
     
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  11. Dreaad Arcane

    Dreaad
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    I hope the first mod to come out removes respawning nonsense.
     
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  12. Roguey Arcane Sawyerite

    Roguey
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    If it makes sense for the area, why would you want to remove it? Play better.
     
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  13. Lhynn Arcane

    Lhynn
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    Its not respawn, think of it as inhabitants of the area just finding you by chance after getting back from picking up flowers and raising their newly born childs and being a day away from retiring into a life of peace.
     
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  14. PlanHex Arcane Patron

    PlanHex
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    No mention of backer portal or prototype in the update makes me :(
     
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  15. Lancehead Liturgist

    Lancehead
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    Maybe it'll be lateral progression.
     
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  16. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    That is actually what he means. I think Infinitron is wrong. The Rogue is simply an MMO-style/4th Edition style Rogue - they do the highest single-target, single-hit damage but they rely on flanking and use of active abilities to boost their damage, having to flank implies the need to re-position, unless the target is disabled. Disables won't last for very long in this game (probs nowhere near as long as IE games), so that will probably be a few hits max, perhaps enough to still down a character.

    One of the things previously mentioned is that a Rogue has an attack that does damage based on amount of missing Stamina (or Health), the lower the value, the higher damage bonus.

    It's definitely a 4E-ism that Rogues and Rangers are the DPS dealers because they were moulded as 'Striker' classes, I've already expressed my distaste to that but so be it I guess. That's just how it is.
     
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  17. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
     
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  18. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
     
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  19. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    [​IMG]

    [​IMG]

     
    Last edited: Sep 18, 2013
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  20. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    And some stuff from Kaz ... they must have only given him a Developer tag recently as he has posts dating all the way back to September 20.

    Re: City sketches
     
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  21. Duraframe300 Arcane

    Duraframe300
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    It's clearly his dream project and may have contacted Obsidian on his own shortly after the Kickstarter. Which may be how the whole relationship started.

    But, its pretty funny that none of us ever searched an user named Kaz after finding out.
     
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  22. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Or before as he did the Sagani portrait which was one of the first pieces of art revealed during Kickstarter updates. The connection there is Polina Hristova - they used to work together for LucasArts on The Clone Wars.
     
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  23. Duraframe300 Arcane

    Duraframe300
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    Yes. After checking the date for him to have done that concept piece in that time (and it was a weekend no less) it would have need to be done beforehand. The Sagani concept came out much earlier than I rememberd it.

    I did imagine that either A: Kaz contacted Polina (Obs) or B: Polina (Obs) contacted Kaz, but under that consideration it's most likely B.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    It doesn't make sense from what we know about PE that the Rogue's standard auto attack does the "highest single-target single-hit damage".

    Special abilities are a different story, of course.
     
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  25. Duraframe300 Arcane

    Duraframe300
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    Last edited: Sep 18, 2013
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