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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    When Sawyer talks about spiking damage, he is referring to burst damage ie. in the post above (which I think is an old quote from around about the narrative update).

    edit: btw just realized we are actually talking about the same thing. I missed one of your posts.

    highest single-target, single-hit damage I believe comes from their 'flanking' bonus, which just means that another character has to be engaging the target. The Rogue can use this bonus via a melee weapon or a range weapon within a certain range (I think they use in game metres?).
     
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  2. Duraframe300 Arcane

    Duraframe300
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    It's actually a new post on SA. (if you mean my post)
     
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  3. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Ah so it is. It's mostly just a repeat of previously stated information bunched all together (examples of diff rogue weapon builds, druids flaming sword, fighters and shields, companion writing later on).
     
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  4. Roguey Arcane Sawyerite

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    Yesssssssssss.

    What a scrub. It can be a toothless area if you have high sneak, dozens of rad-x and radaway, and EMP grenades to handle the boss's turrets. As always it's great to see that Josh doesn't care about making some people miserable.
     
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  5. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Never used auto-pause myself. Pointless lol. Manual all the way.

    Still, I can see why people like it, requires less attention.
     
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  6. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Autopause made more sense in the IE games where you you might "miss a round" and have to wait for six more crucial seconds if you didn't react quickly enough to events.
     
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  7. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    That's not how IE rounds work, is it? IE seems to counts "rounds" for each individual character. If I attack a second later than my opponent, it doesn't delay my actual attacks by 5 seconds, it just means I'm acting behind my opponent.
     
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  8. Lhynn Arcane

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    I think from what youve been telling me that this is what they have in mind


    light weapon/light armor class with lots of "distract" and "dont hit me" kind of skills, very high damage output that falls appart the moment the enemy is facing them, skill based and fun to play, probably at a slower pace on the game, but the basic idea.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    That's what I'm saying. If you fail to provide new input before the end of your character's round, you'll have to wait for the end of the next round before he processes your new orders. The only exception is movement.
     
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  10. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    I never found that an issue *shrug*. Then again I played on 40 FPS.
     
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  11. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    That's not how it works. A spellcaster will begin the casting of a spell exactly when you tell her to, except if she is still affected by spell delay. A fighter will attack the second you ask him to as well, as long as he isn't in a round where he just did it. It doesn't start some sort of "round counter" when you attack and then you don't get to attack if you don't input commands before the next round starts. At least, that's the behaviour I recall. I could be wrong.
     
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  12. Lhynn Arcane

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    Nope, you are right. initiative does count tho, it dictates when your first round starts as soon as you enter in battle mode.
     
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  13. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Well, there you go. What if something new has happened and you want to switch targets?
     
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  14. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Firstly, I'm not arguing for or against pseudo-rounds (I don't see much difference, honestly), I just wanted to point out an error. Secondly, I'm pretty sure switching targets works. Say a warrior has two attacks in a round. You tell him to attack someone. Before he starts the second attack you switch targets. I believe he will attempt the second attack against the new target. Again, I'm not sure though.
     
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  15. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Neither am I.

    Even if that's true, those two attacks happen relatively quickly one after the other so it's hard to get in a new command in between them.

    Here's a good related post on GameFAQS: http://www.gamefaqs.com/boards/258273-baldurs-gate-ii-shadows-of-amn/48285779?page=1

    All I'm saying is, autopause can be helpful if you want to definitely avoid that long delay when something new happens.
     
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  16. Delterius Prestigious Gentleman Arcane

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    Personally I only used auto-pause at the start of combat.
     
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  17. Cyberarmy Love fool Patron

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    Only used it on traps, them fools like to move over them a lot... (and I still couldn't memorizes trap locations :D)
     
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  18. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Start of Combat
    Trap Sighted
    Weapon Unusable

    Stuff like that, for me. I used it more to become aware of something (like a trap) than to trade for my own space-presses.
     
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  19. Delterius Prestigious Gentleman Arcane

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    Oh God, I forgot how much I hated traps in the IE engine.
     
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  20. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I had like every auto-pause option on. Just wait for the game to pause -> do something awesome.
     
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  21. Hormalakh Magister

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    I've asked Sawyer about the damage spike/burst confusion on formspring. let's see if he answers.
     
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  22. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    It's not confusing, but okay.

    Sawyer very active today.

    Here are some topics for discussion, Codex - benefit for using 1H weapons?

    I would also like to know if the ability to wield 1H weapons like a Longsword two handed will be in. Probably not but we'll see.

     
    Last edited: Sep 18, 2013
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  23. Lhynn Arcane

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    Its not that its confusing, its that we dont know if he knows that we think he got it wrong, ergo hes going to ask if he knows what he knows so that we confirm wether he knows or doesnt know.
    you know?
     
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  24. LundB Mistakes were made.

    LundB
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    Since Anthony Davis is now going back to Obsidian, should he retroactively be given the advertising plant tag for this thread?
     
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  25. Jim the Dinosaur Arcane

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    I love how upset Sawyer makes himself over making what I'm pretty sure is the most simulationist approach to armor in any major crpg to date. But as long as he can repeat to himself over and over again "DT and movement limitations have nothing to do with making sense, just fun, just fun, just fun" he'll be fine.
     
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