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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    :lol:

    (also: fixed)

    Provided you can do that without the binary simplicity and shitty presentation of DA2 then... I guess?

    Bullshit SCO, playing Planescape for the first time you have no idea when there are meaningful differences. I played PS:T the first time with a fighter-type without high mental stats, and there was no indication at all that my stats mattered fuck all except for some failed dexterity rolls to break people's necks. It wasn't until years down the line when I played with a character with high mental stats that I realized what high implication those had had.

    PS:T is the perfect example of the discussion we're having. When you talk with new players of PS:T afterward (which I have done many times as I have recommended the game heartily to bros) they always have a sense of "yeah man, the game was very reactive", when in fact PS:T is rarely reactive in the classic C&C-sense, it's just that it opens up a bunch of stuff depending on the way you go through the dialogue trees. Though people had a sense of this, they didn't know at all, because you won't until you playback. And thinking a game is reactive based on your assumption is just as good as all those people who claim "wow mass effect wow such consequence such reaction" because they larp it into existance.

    Also, when PS:T was best, it was gamist. It told you that you used a dexterity check to attempt neck-breakage, it gave you boni to stats based on your roleplaying choices, and it notified you without error about the short-term consequences of your dialogue choices.
     
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  2. Lhynn Arcane

    Lhynn
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    That is a problem with gamers mentality and not with the game itself, you can educate them at the beggining by showing them how their actions could have an unexpected or all too expected yet still surprising effect on the world. You can make them think outside the box, you can have them trying to manipulate a person trough a dialogue instead of just going the line they think is going to give them the best reward and thinking its all pretty much the same in the end..
     
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  3. Athelas Arcane

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    I'm fairly sure it didn't. It said something along the lines of 'you weren't quick enough, and he slipped out of your grasp', which is the correct way to handle it: giving feedback without exposing the underlying stat mechanics.

    It's mentioned in the character creation screen.
     
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  4. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    RoA and Fallout's character creation screens also told me my skills would matter :troll:
     
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  5. SCO Arcane In My Safe Space

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    first mod i'm gonna install is some crap to remove that [-1 charisma] stupidity, which is probably some lost battle considering the lead designer

    edit: fuck, that won't solve anything because it will still show the option because of butthurt min-maxers that have to know what they're missing, all of the dialog tree leafs will be apparent
     
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  6. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    We briefly interrupt this debate for a dose of more Sawyer: http://forums.obsidian.net/topic/64552-hit-miss-finalizedupdated/page-5#entry1386778

     
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  7. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    I thought there was supposed to be some toggle for this shit?
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    There is, we're just sperging about it out of boredom.
     
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  9. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Ah, of course. The tags should be hidden by default!!1!ELEVEN
    :x
     
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  10. Delterius Prestigious Gentleman Arcane

    Delterius
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    That's always implicit.

    I posed that because, frankly, I had absolutely no issue with pissing of certain characters. Odds are they deserved it. But I do think that the way its presented in NwN2 and DA:O can prevent all kinds of narrative development. If there's one thing I liked in DA2 is how the characters, depending on they see you, gain different abilities -- which is a far cry from how in DA:O they either liked you (and were therefore stronger) or they didn't and nothing happened until a possible betrayal 40 hours down the road.
     
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  11. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Character creation tells you exactly what intelligence does.

    [​IMG]
     
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  12. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I think the idea is that the game should give you feedback on what you stand to gain if you improve a stat over the course of the game. If you see a bunch of [Dexterity] tags next to dialogue options that don't succeed, that tells you that Dexterity is useful and might be worth upgrading.

    And even in games where stats don't change over the course of the game, it gives you information for chargen in your next playthrough.

    Seeing a tag in the game that tells you "See this? You can use this!" is more effective at teaching players how the game really works than a description in chargen. It gives the player additional information on how frequent such stat or skill checks actually are.
     
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  13. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    How much more clear can a game be than "a high intelligence... gives you more dialog options"?

    The failing of PST is that it doesn't say the same for wisdom, even though it unlocks dialog options too.
     
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  14. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    That description tells you nothing of how frequently appearing such dialogue options are. You don't know if it unlocks something new once every two hours, or in every other dialogue.

    And that information is crucial to character development decisions.
     
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  15. SCO Arcane In My Safe Space

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    So this is what it has come to

    There is nothing, nothing wrong with hiding dialog options from the player based on requirements, any requirement, from the most obscure item combination to the most obscure faction choices, to even the humble one way dialog tree path with stat requirements.

    Use your fucking brain to suspect content
     
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  16. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Good point. I'll eat that raw. I certainly detest games that encourage you to keep good relations with all characters, but I think that can also be achieved by keeping relations mutually exclusive or simply making it mechanically impossible. Makes the PC behave more like a babysitter or populist politicians than real people.

    tsk - you speak against blind decision-making and you're a "dirty gamist", eh?
     
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  17. SCO Arcane In My Safe Space

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    You're probably one of those guys that went half insane with the Half-Ogre arcanum quest aren't you Grunker.
     
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  18. Jim the Dinosaur Arcane

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    Only in a gamist system though. If you see "[grab the thief's hand before he takes your gold]" you assume this involves your dexterity, and so you don't need to tag it. Only when you need to take into account considerations whether devs felt dexterity was getting overpowered and needed balancing by involving different stats where common sense says they shouldn't, do you needs tags to show you the way.

    Also, +M
     
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  19. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Uh, well, it's true that physical actions are much easier to clarify without the need for a tag, so perhaps using Dexterity as an example wasn't the best idea.

    Bottom line, the idea, I think, is to tap the player on the shoulder once in a while and remind him that a certain game element is "in play" and still useful. It's like, "Yo, Charisma check here! Charisma is still good! Don't forget about me!"

    I suspect Sawyer is concerned about the issue of players actually "forgetting" that entire game mechanics exist. Like those playtesters for Icewind Dale who somehow didn't recognize that the concept of buffing existed until late in the game. To remedy this, game mechanics needs to be reinforced in various ways throughout the course of the game. Tagging stats and skills is one such reinforcement.
     
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  20. DefJam101 Arcane

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    [Perception] You appear to be suggesting that the game should help the player metagame... as a solution for metagaming. If the game does not include sufficient uses for the Intelligence attribute, that's a problem, but telling the player "you will not use this attribute ever" does not solve that problem.

    edit: +1 storyfag -10 sawyer
     
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  21. Lhynn Arcane

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    Its not blind decision making if you do get hints about what it does, you just gotta think. This whole genre should be about thinking and planning, thats one of the things that make an RPG an RPG.
    To solve the problem of people missing out on a lot of things there should be multiple answers to a single problem that depend on different stats or skills. Not all tho, that would make the whole thing pointless.
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Not really what I meant.
     
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  23. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    Might be part of it, but I still think it's mainly the problem that if you're going the gamey route, you need to explain mechanics more consistently in dialogue checks than if you don't. If strength improves damage for weapons and spells, how do you read its impact in dialogue checks? You certainly can't apply common sense the way you would in the way if strength merely affected the former.
     
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  24. DefJam101 Arcane

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    [Deduction] If your choice of specialization boils down to "What will let me see more content in this playthrough?" you are not roleplaying, sir. This approach may in fact make the game more enjoyable, but only insofar as certain character types are boring to play due to how the game is designed. +1 Sawyer
     
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  25. Athelas Arcane

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    [Diplomacy] Maybe we should start a new thread for this rather than keeping this one off-topic.

    [Intimidate] Those insisting on visible stat checks are no better than Bethesda LARPers.

    [Bluff] I'm Drog's alt.
     
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