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Incline Official codex Star Trek Online topic :salute:

Discussion in 'MMO(RP)G / Online Discussion' started by anus_pounder, Oct 28, 2011.

  1. MadMaxHellfire Arcane

    MadMaxHellfire
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    don't care, you're going to have at least one of those anyway, to cut time between dropping out of full impulse and being battle ready.

    tac if beamboat, sci if carrier.

    the answer is inside of you. but it's the wrong one.
     
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  2. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Scis aren't worth donkey dick on Carriers (to benefit from Conservation of Energy, you need a pure sciboat, which Carriers are not). Engineers are the best for Carriers due to being able to enhance the tanking capability of the ship so it can function as a pseudo-cruiser, and to maintain high power levels across the board.
     
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  3. Stokowski Arcane

    Stokowski
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    Am I? Engineering Console slots are kind of precious, and aren't turn+armor devices the priority?
    EDIT: Just realised Advanced Armor Consoles optionally have +PowerTransferRate. Heh.

    Still, that jogged the brain so I now remember my other dumbass question: Is turning rate capped? (ie, should I save up for 1 or 2 Advanced RCS Consoles?)
     
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  4. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    If you time it right (as in you let your inertia carry you into combat range instead of Full Impulsing right into combat; this is particularly easy for bigass Cruisers which can also power slide from cuttingg Full Impulse), you have no need for more than basic 3-6 skill level in Driver Coil (peanuts in terms of XP, good for unlocking more valuable tiers) and the usual maximum EPS skill level.

    Say guys, did our Mine have EPS consoles? Never checked, just wondering.
     
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  5. Norfleet Moderator

    Norfleet
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    No, the mine does not have EPS consoles, but it has EPSated Armor.

    Beamblasters don't need to turn much.

    THere is no cap on turn rate, other than your willingness to burn slots for limited return.

    Be advised that anyone caught wasting provisions on the INFERIOR consoles instead of the real XIIs, will be flogged and have their store access taken away. Provisions ain't cheap and garbage costs the same provision as the real deal, which you will end up having to get ANYWAY eventually, since trash is trash.
     
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  6. Stokowski Arcane

    Stokowski
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    This is for my FedTactSteamboatCannoneer, but I take the point(s).

    From some completely unofficial testing it seems throwing resources @ Turning Rate is kinda stupid because Aux Power rate matters more on a fundamental level. (Shit, I never would have guessed Aux Power = Turning Juice, but there you go.)

    And there are dimishing returns(*) on Armor stacking, so, hmmm ... lots to think about re: those Engi Console slots.

    Thanks for the replies.

    (*)Might not be the technically correct term but you know what I mean, dammit.
     
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  7. MadMaxHellfire Arcane

    MadMaxHellfire
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    my sci officer on a 0 wep power carrier usually ends 3rd on crystalline entity because it lacks area damage.
     
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  8. Norfleet Moderator

    Norfleet
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    Aux Power does dick for turn rate, that hasn't been true for about a bajillion years. The only reason Aux Power seems to affect YOUR turn rate is because of Aux2Damp.
     
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  9. Davidshky Scholar

    Davidshky
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  10. Drakron Arcane

    Drakron
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    A lot of things, makes ET not being "why do I even have this?"
    ... and hopely stops PvPers to bitch about subnuke ...
     
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  11. Vaarna_Aarne Notorious Internet Vandal Patron

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    Well, is Science Team going to replace TSS everywhere and everywhere?
     
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  12. MadMaxHellfire Arcane

    MadMaxHellfire
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    quite a big change...
    good, because i haven't changed builds since beta.
     
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  13. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
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    You mean "bitch about the only ability that actually enables you to kill one of those cannonscortfags once in a blue moon"?
     
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  14. Subject37 Educated

    Subject37
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    That was my first thought. ET now may actually be worth taking now.

    Nice to see they've also finally fixed the issue with KDF costume slots, which has been sitting in their "known bugs" list since as long as I can remember.
     
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  15. Drakron Arcane

    Drakron
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    This isnt 2012 anymore.
     
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  16. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
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    Then why are they still bitching about it? :smug:
     
    Last edited: Mar 4, 2014
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  17. Drakron Arcane

    Drakron
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    They arent or rather they are talking about the main flaw of A2B that is no Aux so you cannot really heal using a A2B build, with this ET can be used for heals, another issue is a ceratin DOFF.

    Escorts been dead for a quite a while now, even before Warbirds.

    The main damage to PvPers is you cannot really fuck people over using subnuke as a prelude to decloak alpha by removing the target buffs anbd screw their CO since they can just ST but still this was only if they keep TT running and lacked ST.
     
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  18. Norfleet Moderator

    Norfleet
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    ET isn't all it's cracked up to be. ET1 ain't really all that spectacular, and ET3 would push out one of your other core skills. In fact, the only ATB boat that really gains the ability to hurl ET3 with impunity are things like...well, the Gal-X. Otherwise you're giving up your DEM + Marion, or your RSP, so that you can be a better...healer...in DPS Online.
     
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  19. Vaarna_Aarne Notorious Internet Vandal Patron

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    So what about ST?
     
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  20. Norfleet Moderator

    Norfleet
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    Most non-Sci ships are even more restricted in terms of what to slot in their even more limited Science slots. Science Team offers a bigger flash heal than TSS, but does nothing to improve your shield resistances, so the effective heal offered can actually be somewhat less. Trading your TSS for Science Team may actually make you squishier.

    Players of Science in PvP are up in arms over the prospect of offensive science clears becoming increasingly widespread. I can see how in the short run, this could be bad, but in the long run, calls to boost science may become more practical in light of the fact that practical counters now exist, which may ultimately result in better Science.
     
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  21. Vaarna_Aarne Notorious Internet Vandal Patron

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    Agreed on that. With Subnuke now brought down a notch, there's more imperative to bring all the other Science powers up a notch.
     
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  22. Norfleet Moderator

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    Subnuke isn't affected at all by this. When you subnuke someone, they lose all their powers. The CD debuff is just icing on the cake, one that you don't care particularly much about.
     
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  23. MadMaxHellfire Arcane

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    the point is that without the shared cooldown everyone and his dog always have a sci/eng team ready to fire and to restore disabled subsystems.
    a poweful buff in pve, a powerful nerf to sci in pvp.
     
    Last edited: Mar 5, 2014
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  24. Norfleet Moderator

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    Apparently there's more coming down the pipe for Sci, though. The devs have apparently considered this issue.
     
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  25. Vaarna_Aarne Notorious Internet Vandal Patron

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    Well, what I'd figure is that Sensor Scan gets a big uptime increase either through duration and/or cooldown improvements, and they'll probably have to do some changes to Scattering Field too. Photonic Fleet seems to somewhat work these days, though it's pathetically easy to counter-act by almost anything with AoE capability.
     
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