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4X Old World - historical 4X strategy by Civ 4 designer (formerly 10 Crowns)

Discussion in 'Strategy and Simulation' started by LESS T_T, Feb 5, 2018.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://www.mohawkgames.com/oldworld/



    https://www.epicgames.com/store/en-US/product/old-world/home

    Show Spoiler
    A new historical 4X strategy by Soren Johnson, the Lead designer of Civilization IV and recently Offworld Trading Company: https://www.starbreeze.com/2018/02/...-signs-mohawk-games-strategy-title-10-crowns/

    Only some pretty pictures for now:

    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Apr 14, 2020
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  2. Jimmious Arcane Patron

    Jimmious
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    Man you are unbelievable. I thought I actually found something relatively fast... but no, there is your topic already. Damn son.
     
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  3. Beowulf Erudite

    Beowulf
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    Too early to tell anything, but maybe, just maybe, this will be what I hoped Sovereignty would be.
     
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  4. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Well, news coming to you when you opt to!
     
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  5. Jimmious Arcane Patron

    Jimmious
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    Take the compliment :P
     
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  6. rashiakas Savant Patron

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    Art director of Civ 5. Why would you advertise that.
     
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  7. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Because it would still be better than Civ VI? :lol:
     
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  8. Karellen Prestigious Gentleman Prophet

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    Not to mention Civilization 4, which wasn't just technically mediocre but on top of that had pretty terrible art direction too. None of the Civilization games really excel at having uniform, well-thought-out aesthetics, but Civ 5 is almost certainly the most competent out of all the Civ games in that regard (though I have a giant soft spot for the Mac version of Civ 1 too, and Civ 4 obviously gets points for having by far the best soundtrack). In any case, one must give credit where it's due, and even if Civ 5 is a middling game all around, the only thing that's really wrong about how it looks is that it's not 2D. There's no shame in having been the art director for it.
     
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  9. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    They should just return to the more-realistic style of II. I think all the cartoonyness takes out of the "historicity" of the game.
    Give two years and a good team, and I would Make Civilization Great Again!
     
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  10. Zboj Lamignat Arcane

    Zboj Lamignat
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    Er, what. Civ V, VI, BE and new XCOM games all look just bad, the tech, the art, the production values all are mediocre at best and horrible at worst. They look extremely bland and often reek of just completely not giving a fuck. Admittedly Civ V is not as bad as VI and XCOM games with their "unofficial mod for The Sims 2" graphics, but that's hardly an achievement. The aesthetics are not freaking 100 miles near AAA $60 titles the supposedly are. Finally, they fail at the most important things in strategy/tactical games: giving clear and easily assessable picture of what is going on. Games with much lower budget put them to shame time after time.
     
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  11. Karellen Prestigious Gentleman Prophet

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  12. The Wall Erudite

    The Wall
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    I really hope this is more historical, mechanically deeper and aesthetically less PG 7+ version of latest Civilizations.
    If it turns out to be exactly that I might actually purchase, play and enjoy it.
     
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  13. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I hope this is a Civilization game where the combat isn't shit for one reason or another (either 1UPT limitation or boring stackspamming).

    What about building army stacks and having a seperate battlemap like Master of Magic, Elemental, MoO2, Total War etc. That would be the best way to do combat in a Civ game, but nobody has made such a game yet.
     
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  14. The Brazilian Slaughter Arcane

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    Honestly, I prefer non-tactical combat in games like Civs and Pdox games, because the focus is on ruling the nation.

    Some people think that something like "Civilization with tactical combat" is Triumph's coming next game.
     
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  15. Space Satan Arcane

    Space Satan
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    Anything that will be a competition to Civilization francize will be welcome. Because stagnation and degeneracy now is so rooted in civ that I doubt it will be possible to save the franchize
     
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  16. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Yeah, FWIW I'd guess Starbreeze will pour some serious money unlike previous challengers.

    I wonder why this is not published by Stardock by the way. Not complaining, just curious. Stardock's Brad Wardell is co-founder of the development studio Mohawk, and the studios has even shared developers with other Stardock family studios. Will this not use Stardock's Oxide engine?
     
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  17. Space Satan Arcane

    Space Satan
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    Anything that Stardock touches turns into shit
     
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  18. Delterius Prestigious Gentleman Arcane

    Delterius
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    I heard the Codex has an opening for newspeople.
     
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  19. flyingjohn Arcane

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    A civ competitor will only succeed if the budget is low enough.
    A high budget will accomplish nothing since firaxis can pour millions into animations and graphics.Master of Orion tried and failed with the typical aaa focus.
    A low budget focused on game play will hurt firaxis the most since this is where they fail,the game play and core systems.
     
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  20. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Agreed.

    Pdox are another group who also need a competitor, hard. At least Pdox still innovates.

    By the way, this could be a good Codex article - Games which became their own (sub)genres. X-COM, Civilization, Fallout...
     
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  21. pakoito Arcane

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  22. Great Deceiver Arcane

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    If developers continue to cater to SJW gaming media and not to their playerbase, the tendency is for combat to have an ever-reduced role, not the opposite. I wouldn't be surprised if these faggot ass gaming media people aren't crying about having to fight other people at all in Civ.Their idea of an ideal strategy game is probably something close to Farmville.

    edit: first search yields expected results:

    http://archive.is/yS4N0 (LOLygon article)

    "Most striking of all is a bold acknowledgement that civilizations can thrive without aggressive military strength and conquest, relying on peaceful achievements to make their mark on history. I’ve written before about how this series bullies players into armed conflict, satisfying the strategy genre’s core principle of conquest. But in Rise and Fall, the emphasis is on nudging the player away from fighting, and towards more creative means to victory."

    Firaxis is a joke. Welcome to the future.

    I can't say I'll miss these new popamole Civs. Between Endless Legend, Endless Space 2 and Age of Wonders 3 (yes, I still play it regularly), I'm set for the forseeable future. Amplitude games certainly ain't perfect, but they're trying to make them better, not cater to fat blue armpit cows and soyboys.
     
    Last edited: Feb 15, 2018
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  23. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Interview with Soren Johnson: https://www.rockpapershotgun.com/2018/04/06/soren-johnson-4x-strategy-interview/

    Sounds like he's thinking about less game-y and less competitive sports-like approach than Civ, inspired by Paradox.

     
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  24. Snorkack Arcane Patron

    Snorkack
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    What? Art direction was pretty much the only thing about C5 that didn't suck.
     
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  25. rashiakas Savant Patron

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    For a consoletard maybe.
     
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