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OnLive is sooooooooo awsum

Discussion in 'General Gaming' started by Suchy, Jun 17, 2010.

  1. Suchy Arcane

    Suchy
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    http://www.youtube.com/watch?v=zpFzpF0msrU
    Notice the lag, even though the guy's playing via a local wi-fi.
     
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  2. Dny Educated

    Dny
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  3. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
  4. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    Shit, that's gonna be everywhere in 20 years. People won't have PCs on the desktop, it'll be a PC in a data center streaming the shit out to your home monitor and keyboard setup.
     
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  5. Micmu Magister

    Micmu
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    True.

    ...nor a desktop

    ...nor electricity


    Also, do you get replacement fingers with this iPad shit? :roll:
     
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  6. Overweight Manatee Scholar

    Overweight Manatee
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    The idea that you can stream a game to anything, anywhere and play it is like a nerd dream, but then you remember that no matter what you do it will always be shitty.

    I could see this being used for playing civilization or TBS though.
     
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  7. MapMan Arcane

    MapMan
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  8. racofer Thread Incliner

    racofer
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    [​IMG]
     
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  9. ChristofferC Magister

    ChristofferC
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    The lag is pretty extreme.
     
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  10. Konjad High on potatoes Patron

    Konjad
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    OnLive again? oh, pleaaaaaseeeee...
     
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  11. MetalCraze Arcane

    MetalCraze
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    Did he lost connection just a few meters from the fucking server? Hahaha
    And notice how all that he showed next was just a bunch of pre-recorded game videos (if not the first one, because he actually never showed that he played the game)

    They did. It was supposed to go online everywhere in June, means now. Because they have millions of gaming platforms, every one of them having a licensed M$ OS besides hardware (how will you run a windows game otherwise?) and it's all so financially viable.

    In real world of course they are just getting sponsor's money and will then call it a failed experiment and you will never hear of them again.

    I'm afraid in 20 years nobody will remember about the hoax.
     
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  12. Xi Arcane

    Xi
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    Looks pretty decent actually.

    Publishers port there games to this platform. It is new technology. It doesn't work the same way your desktop does, it is server tech. I linked most of the hardware and software for the server tech in my old post on this technology. And honestly, it ran pretty good. Too bad it won't be available in your area. /shrug
     
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  13. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    Why would it always be shitty? The faster computers get, there's going to come a point where "ZE GRAFFIKS" aren't that intense to produce and the computing power will be available to run several instances of one game on the one machine (think of it as like running a game from the 80's on a PC today - the minimal requirements are laughable). Couple that with faster network speeds, lower delivery costs and no chance of piracy what-so-ever, and you've got every reason in the world for developers to jump on this and never publish a disc again.

    Accept your new future, punks.
     
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  14. Xi Arcane

    Xi
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  15. Cassidy Arcane

    Cassidy
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    Is Xi part of the Onlive team?
     
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  16. Xi Arcane

    Xi
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  17. MetalCraze Arcane

    MetalCraze
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    You can't just run a windows software on a non-windows, non-386 platform without porting it which isn't just pressing a button "compile it for a totally new OS and new hardware".

    Yeah it's capable of running 2-3 average modern games in parallel at best.
    And you want to say it will cost less than 5 bucks a month to run/support/buy/upgrade?
     
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  18. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Hooray for being even further removed from actually owning anything! Isn't it great, loaned money, loaned economy, loaned appartments, furniture, hardware, and now, entertainment too? Woo!
     
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  19. Cassidy Arcane

    Cassidy
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    Loaned freedom in 2050.

    ITZ COMING
     
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  20. Xi Arcane

    Xi
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    You obviously failed to read. You are probably the stupidest poster on the Codex. Seriously, you are fucking dumb. If anyone deserves a dumbfuck tag, it is you.

    This is just the computing side, the graphics would be handled in another rack by another server. You could stack 15-20 of these on top of one another in a server rack, put it in the corner and only take up a small 3x3 space. If you do the math on the the above statement, you'd realize that in a small 3x3 space you could do the computing for probably 5,000 people.

    Each C6100 has 4 Nodes, each node has 2 6-core processors with 192GB of RAM.(Now multiply that times 20, then put 1000 of these in a server farm.)

    http://www.cpubenchmark.net/high_end_cpus.html

    Plus, this is totally scalable. They can install the next version whenever it is released. I don't think you have a clue what you're talking about. ;P

    Edit:

    Also, these aren't running windows 7, they are running something else entirely.

    So basically, the hardware listed above isn't quite the same shit, onlive has the next level of hardware designed specifically for what they are doing. That should give you an idea.
     
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  21. Kingston Arcane

    Kingston
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    The only chance is that customers rebel. With the subscription price, having to buy the games and not actually owning them, and getting spied on and data mined as an a nice extra, it's not too unlikely. People like to own the shit they buy. Onlive is the antithesis to that. There is some hope.
     
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  22. Shannow Waster of Time

    Shannow
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    Yep, I'm already building my bunker and acquiring weapons, munitions and foodstuffs looking forward to it. A Brave New World. I think I'm going to take up a loan and buy OnLive. It'll make me rich, you suckers!
     
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  23. ever Scholar

    ever
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    Skyway is right and Xi is a clown.

    Assuming what Xi says is true and this isn't an -ix or windows based platform then:

    Either a) you get license to part of the win32 kernel and GDI or directX and everything else MS based the game needs (expensive)

    or b) you ask the publishers to port the entire game from win32 to your platform which is humongous task and probably needs more than a little money to get happening, not to mention more than A LOT of talent.

    If you have your own platform someone in the team would have to have made at least some sort of language compiler for it for porting you know, be an option at all. I mean GCC isn't going to compile for you, neither will MSVC or any other compiler for that matter unless that compiler exists natively for your platform and it sure as hell does not if your platform is brand new.

    Furthermore the compiler would probably need to be able to compile C, C++ and C# at the least as these are the languages most used in games today. I think CIV IV uses python for some parts and I'm sure plenty of other games have parts of the program written in some other language. That or have someone on your team who can translate code from one language to another VERY quickly.

    Now aside from the ginormous task of creating a compiler, every single call made to the windows development framework is going to need to be translated to your one. So whereas before you would nicely ask directX or GDI to give you your pixel buffer now you gotta ask whatever equivalent there is for your platform. In other words you gotta have your own mini-OS and all the associated libraries to make development for it possible. If the graphics engine is openGL this will cut some of the work in terms of not going from direct3D to openGL code, but you still have to write an openGL library for your platform.

    Another thing is every single piece of hardware can no longer use standard Linux or windows drivers, but you gotta get the vendors to write them for you or do it yourself.

    So yeah either you get the required tools from MS, or you make a compiler and OS all by yourself and then ask publishers to port the games to that.

    Judging that to port a game from windows to linux (an OS where a myriad of tools already exists to make development possible) or even macOS is already a hard to accomplish task which to most people is not really feasible, I call TREMENDOUS BULLSHIT coming out of everything this "Xi" fellow says.

    As an aside I remember a while ago I was in a discussion with hal900x about LCD vs CRT technology and we were discussing contrast ratios, and Xi came in on my side and started spewing TREMENDOUS BULLSHIT in that thread too. I peacefully withdrew from the discussion out of embarrassment, knowing that anything I said would just sound stupid cause it would be associated with this clown.
     
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  24. Xi Arcane

    Xi
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    I've said it numerous times, publishers have to port their games to Onlive. Duh.... You guys don't think outside of the box at all.

    It's distributed computing. They aren't assigning CPUs to users, they are rendering/processing everything as a giant fucking cluster. It all scales to the demand. All you guys can think of is your desktop setup. That's not even close to what is happening.

    He was arguing that the black levels on a CRT were better, thus making LCD tech shit. I argued the opposite and said that the more vibrant color made LCD better and the blacks were only slightly worse. Then I believe it went on to latency. Which, is utterly a moot point and totally imperceivable to the naked eye.

    Fucking cling to your old ideas. New technologies are worse than the old ones. Fucking ridiculous.
     
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  25. DraQ Prestigious Gentleman Arcane

    DraQ
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    The problem is that bandwidth has been consistently lagging far behind computing power since the beginning, and you don't get to eliminate lag anyway due to light speed restriction (and light is much slower in the fibre than in vacuum).

    In effect, by the time it becomes viable and the server coverage is expanded sufficiently to make lag bearable you will be able to run the very same games on your fucking cellphone - without lag and compression artefacts.

    As a side note, decompressing data is rather resource intensive too, so you'd still need user-side computational power, which could be used to run games smoothly, in high-res, rather than unpacking pixelated, artefact riddled screenshots streamed from some remote server.
     
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