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Onlive

Xi

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MetalCraze said:
OnHoax. Now to play the games you bought you will have to connect through the EA proprietary modem, yay!

Butthurt much? I think I smell your butthurt from across the globe... Anal rape can do that though, or at least that's what the trannies are saying.
 

BLOBERT

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DON'T PICCK ON HIM BRO HE IS BARELY OVER THAT GAMES LIST THING
 

MetalCraze

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Xi said:
MetalCraze said:
OnHoax. Now to play the games you bought you will have to connect through the EA proprietary modem, yay!

Butthurt much? I think I smell your butthurt from across the globe... Anal rape can do that though, or at least that's what the trannies are saying.

You are trying too hard so it makes your post pretty ironic
 

Pablosdog

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I seriously Onlive will work. There are no servers alive that can handle that amount of packet data on that many servers with high powered cia machines that can see the future and predict wars/cause them.
 

BLOBERT

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YOU SEE BRO SKYWAY IS GONNA CRY AND SHIT AND NOT POST FOR A FEW WEEKS NOW
 

denizsi

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Without getting into the viability argument, here's something that caught my attention in the article skyway linked to:

More than that, OnLive overlord Steve Perlmen has said that the latency introduced by the encoder is 1ms. Think about that; he's saying that the OnLive encoder runs at 1000fps. It's one of the most astonishing claims I've ever heard. It's like Ford saying that the new Fiesta's cruising speed is in excess of the speed of sound. To give some idea of the kind of leap OnLive reckons it is delivering, I consulted one of the world's leading specialists in high-end video encoding, and his response to OnLive's claims included such gems as "Bulls***" and "Hahahahaha!" along with a more measured, "I have the feeling that somebody is not telling the entire story here." This is a man whose know-how has helped YouTube make the jump to HD, and whose software is used in video compression applications around the world.

Is there something I'm missing or perhaps misunderstanding? What's with the 1ms latency = 1000fps connection? Assuming OnLive can sustain 60 fps as advertised, ie. a new frame every 16.6 ms, it should mean OnLive has 16.6 milliseconds to receive and transfer input to the game, wait for the game to update, encode the updated frame and stream it back to the player. If latency introduced by encoder is 1 ms, then doesn't this mean 15.6 ms to do rest of the work or that 1 ms is already covered in the 16.6ms buffer, whence the hell did "1 ms = 1 frame" come now?

However, since 16.6 ms is the time it takes to update game screen, 60 fps might be a farce considering each 16.6 ms between renders is a "dead time" during which you simply have to wait for the image to be rendered and introduce additional latency receiving and transferring player control before and encoding and streaming it after the render update, lowering the effective fps the player will receive, so the actual system running the game would have to run the game at a higher fps to sustain 60 fps to player. So if this whole thing isn't a farce, it might be more likely that games are run at 60 fps and only every frame out of the two is streamed to player at 30 fps to make space for non-rendering operations.

Also, there's something terribly fucked up in that h264 estimation comparison video in the article. Picture quality is too fucked up for h264:
http://www.eurogamer.net/videos/onlive- ... tion-video

Anyway, no self-respecting PC gamer will go for this for his/her favourite games. No modding, no hacking. I guess it might be great for casual play-once-and-forget-forever type of games and some multiplayer games.
 

MetalCraze

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Don't forget that 16 ms ping is impossible unless someone will find a way to transfer the data with a speed faster than that of light. Or place each OnLive cluster in each possible town on Earth (or directly connect your PC to OnLive servers hundreds, if not thousands, kilometers away with an optic fiber) which of course is impossible.
 

denizsi

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I'm not sure what you're saying makes sense (I'm guessing not), but at least 32 ms with 30-45 fps sounds like it would be a very reasonable aim, assuming they have what would need to be massive computer farms.
 

MetalCraze

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What I'm saying is that you are ignoring everything in-between OnLive and end-user's PC which will introduce additional lag. Like your ISP, other ISP's from which your ISP rents that optic fiber line, various routers on the way, etc etc.
Nobody has the money to place a computer farm with thousands of the highest-end computers in each major city all connected to 10G channels and hire (and keep) the service personnel 24/7 around them without charging the end-user hundreds of $$$ a month. It's impossible.

And 30-45 FPS is very slow. Not just because it will be visible on the screen but also because 32ms is not just a ping to a server. It's also a controller lag. And it's a big controller lag. Because the data from your controller will be refreshed only 30-45 times per second (assuming the ping won't be higher)

To give some close real world example... well there is a reason why musicians struggle to get zero latency with their midi-controllers so hard.

I'm just interested what EA/M$/etc. try to achieve with the OnHoax because what they promise is unreal.
 

Big Nose George

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MetalCraze said:
I'm just interested what EA/M$/etc. try to achieve with the OnHoax because what they promise is unreal.

Dumb? Its death to pirates. Software as a service. Customerslavery.
 
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Big Nose George said:
MetalCraze said:
I'm just interested what EA/M$/etc. try to achieve with the OnHoax because what they promise is unreal.

Dumb? Its death to pirates. Software as a service. Customerslavery.

Said companies saw the wow profit margins, saw how every other game imitating wow has had nowhere near the success, then decided to find a way to make every other genre have the same payment method. They aren't putting much money behind it AFAIK, but they are putting on a happy face and telling all their consumers how great a thing it will be. It's how things work, there is no profit for them in saying it won't work because it gains them absolutely nothing, while in the off chance it does somehow work decently they want to be the first ones to be on it. The only thing speaking out against onlive gains is your own smug sense of superiority.
 

Zed

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Do you pronounce it Onliv or Onlahyv?
Pronunciations according to dictionary.com.
I'm guessing lahyv.

Anyway this shit is dumb and if it ever takes off I'll ruin it for people somehow.
 

Zeus

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It's real, guys. I got one.

phantomconsolelg.jpg
 

Xi

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Hi Everyone!

On behalf of the growing OnLive team I would like to wish all of you and your families a happy and safe holiday season. This week marks the start of Winter 2009, and as we are ramping up toward launch next year, we find ourselves looking back on what a momentous year 2009 has been for OnLive, and we have many of you to thank for helping us make so much progress in such a short period of time.

A special thanks goes out to our community of Beta testers–your feedback has been invaluable in shaping the commercial version of the OnLive game service. Beyond testing various connection and bandwidth configurations, your impressions and opinions have aided in the refinement of key features while stimulating interesting conversations around the water cooler regarding all-new ones. Specifically, we appreciate the feedback on our new Friends view which is featured in the graphic that accompanies this post. You can expect more cool and innovative features in the New Year.
 

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