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OpenMW: Porting Morrowind to an open source engine

Discussion in 'Bethesda Game Studios' started by deuxhero, Feb 21, 2013.

  1. deuxhero Arcane

    deuxhero
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    https://openmw.org/en/

    Just found out about this. Seems to be coming around rather nicely.

    Hopefully when it's done (sometime after 2020 I guess) someone can mod in good combat. Wouldn't mind Gothic style climbing either.
     
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  2. octavius Prestigious Gentleman Arcane

    octavius
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    Hmm...is it really worth the effort to remake Morrowind?
     
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  3. deuxhero Arcane

    deuxhero
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    Yes.
     
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  4. SCO Arcane In My Safe Space

    SCO
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    Yes, it crashes like a soviet airplane in Afghanistan circa the war.

    Same deal with all of the other game reimplementations, they are all worthwhile.
    People are really fucking shortsighted to consider 'games' as complete products instead of their build-able source. History repeats itself with all of these kickstarters without source.
    Even if you don't care about the 'open source movement' and think that's 'communism' or some other fallacy, you should care about bugs being found and fixed.
     
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  5. DraQ Prestigious Gentleman Arcane

    DraQ
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    Better function, better moddability, better implementation of mechanics, possibility to implement stuff not possible in the original, better stability, better longevity by allowing to adapt the code to evolving platform.

    Ban octavius.
     
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  6. deuxhero Arcane

    deuxhero
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    While it's easy to forget "better optimization" (As Morrowind will run on a toaster now), it would also add that.
     
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  7. Lilura RPG Codex Dragon Lady

    Lilura
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    If only Gothic 2: NotR received as much attention as the far inferior dress-up-dolly Morrowind does...
     
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  8. SCO Arcane In My Safe Space

    SCO
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  9. deuxhero Arcane

    deuxhero
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    NotR is competently coded already.
     
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  10. SCO Arcane In My Safe Space

    SCO
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    If only Gothic 2 had a extensible composable mod system...
    Bethesda is maybe a lousy game company, but they sure had a farsighted engineer in charge of the modding system.
     
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  11. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    That's the truth. No matter the consistent :decline: of Bethesda's games you have to give them half a brofist (well maybe a quarter brofist) for keeping the modability of their games. I'm surprised they've kept that part in considering the DLC craze. It's the one redeeming part of their games.*

    *and really, that's not saying much :P
     
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  12. Lilura RPG Codex Dragon Lady

    Lilura
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    lol I'm staying out of any thread that gives credit to Bethesda for anything. *dimension door*
     
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  13. octavius Prestigious Gentleman Arcane

    octavius
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    That's a rather draqonian punishment for asking an innocent question, isn't it?

    IMO it's not worth it for the stability alone, as MW isn't that buggy and unstable.
    The problems with MW is the design, namely the broken skill system, the broken enchanting system, the broken alchemy system and the static NPCs. If they fix that it will be worth it.
     
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  14. villain of the story Arcane

    villain of the story
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    I love the MW intro. The entire sequence has a poetic and romantic quality full of mystery and promise.
     
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  15. DraQ Prestigious Gentleman Arcane

    DraQ
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    :smug:

    Fixable with low-level access.

    Easily fixed with low level access.

    Easily fixed even without low-level access.

    Not much of a problem, but expanding their abilities to allow them non-scripted movement between cells would be good. The rest is content.
     
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  16. General Maxson Arcane

    General Maxson
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    Well, I'm all for it. Considering setting originality is scarce these days, and will be more so in the future. I'd love "improved" Morrowind, if they really fix all those things you guys said.
     
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  17. BobtheTree Savant

    BobtheTree
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    No. Remakes are mostly worthless updates for graphic whores who can't stand to look at anything that isn't oozing polygons.
     
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    Glad they burned you in FO3.
     
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  19. deuxhero Arcane

    deuxhero
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    Who moved the topic?

    Morrowind was "PC first and foremost in mind", with the Xbox port (which was very clearly the port and not the other way around with the very mouse centric interface) coming after the original and Open MW is most definitely PC only.
     
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  20. DraQ Prestigious Gentleman Arcane

    DraQ
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    Some dumb faggot, I'd wager.
     
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  21. abnaxus Arcane Patron

    abnaxus
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    Wouldn't Bethesda shut this project down?
     
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  22. deuxhero Arcane

    deuxhero
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    It requires the original game to play, though that hasn't stopped some companies.
     
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  23. escom Learned

    escom
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    It sounds fun but... Will they ever finish it? Will anybody make/remake mods for it? I don't think so.
     
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  24. It will probably never see the light of day like 90% of all OSS gaming projects. If Bethesda had actually released their source... then things might be a little better.
     
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  25. sea inXile Entertainment Developer

    sea
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    This project is extremely ambitious and impressive. I'll be happy when it finally gets released. Unfortunately, at the current state it's still kind of unplayable - no AI and I don't think combat has been implemented yet either - and it probably won't be for another few years.
     
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