Well, fortunately I came in time to read the original, unmolested interview. I was a little amused by the whole VD / v.d.w thing, but didn't think much of it.
Why do you, VD, refuse to acknowledge the point, that it's not interviewing yourself what a minority found "tacky", but just the doing so without mentioning the fact - the solution thus being not removing something but adding something.
However, obviously you're not willing to change it again. It's ok, while your parts made a nice addition to the piece, everyone interested in AOD can learn a lot more by just reading it's forum, anyways.
Now, about the whole
We don't have reviews of Mount & Blade, the last 3-4 Spiderweb games, Lazarus, more outstanding rogue-likes like DF, etc. We don't present you the most outstanding indie developers, show what they did, why and how, etc. I don't blame anyone, obviously, just stating the obvious and showing the direction I'd like to go to.
I love the idea of going in that direction with the codex.
In fact, I think focusing on the indy market is the only real way to stop the codex from further degrading into a meta-forum for lame threads on other boards or being a whining hub, where the guy with the most sarcastic e-dick wins.
It should have become clear by now that the mainstream is not going to deliver what we want out of our games for a long time to come.
With a focus on things like DF, Vogel's games or games like the ones appearing in the indy interview, the codex may gain one thing back that it right now only has for the codexer who's in it for the community - it might gain (back?) actual relevance in the somewhat grander scheme of things.
So, instead of rambling on about how the whole situation compares to what happens with music once big busines has taken over your favorite genre (hint: you may have to start looking at what's coming out of the garages instead of what the big labels throw at you), what I'm trying to say is this:
I fully support the idea of switching the prioritys that indie and mainstream have at the codex at this time. I'd actually be willing to help - unfortunately my english and possibly my understanding of the actual scene and even games may not be as refined as I'd like both of them to be.