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Anime Overwatch

Discussion in 'General Gaming' started by Hoaxmetal, Nov 7, 2014.

  1. Tehdagah Arcane

    Tehdagah
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    I wish more people played Natural Selection 2.
     
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  2. TheHeroOfTime Arcane

    TheHeroOfTime
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    Purge cheaters and free to play can't go in the same phrase



    And a battle royale mode is the last thing i expected for CSGO.
     
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  3. luj1 Magister

    luj1
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    Didn't expect it either but it was a good choice

    as for cheaters, they are practically extinct once you have prime status (unlike that guy)
     
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  4. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Haven't met cheater in CS for at least a year, maybe sometimes a smurf or two.
     
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  5. abija Arbiter

    abija
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    No, just NO. This shit drives me crazy. You cannot attribute the failure of QC to anything else but the absolutely SHIT devs (which implies even worse management).
    If a game fails because of X, you shouldn't use it in arguments about Y.

    Seriously, just read the patch notes from their latest "performance patch" that made all the shills and whiteknights wet their pants:
     
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  6. GrainWetski Arcane

    GrainWetski
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    Yeah, everyone should be playing this gay tranny simulator instead because this garbage certainly "deserves" a community.
     
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  7. SkiNNyBane Learned Patron

    SkiNNyBane
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    Grab the Codex by the pussy
    I think people masturbate themselves too much in a sense of "casuals can't appreciate high skill fps". Yes they can. You shitters did, so can anyone. We just need a game with sufficient resources to make arena shooter that doesn't suffer from having no ranked, shit performance, not enough fun modes, maps etc... QC coulda been successful if bethesda didn't try to save money on it by outsourcing it to the vodka engine.
     
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  8. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
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    Even if a game were to check all of those boxes, it would be a failure.
    I doubt QC would have been saved with a different engine. The normalfag audience just has no interest in a game like this, and they aren't the type of people to care about things like shit performance, modes or maps. If things like that were issues, Rainbow Six Siege wouldn't have been a success. The AFPS community has also fixed both the issues of modes and maps back in 90s via modding, but Bethesda is too fucking braindead to implement it.
     
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  9. Generic-Giant-Spider Prophet

    Generic-Giant-Spider
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    Is there a character in Overwatch that's not a sexual deviant, retarded or 90% robot but somehow carries a relationship with a nurse that dresses like an angel?
     
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  10. sullynathan Magister

    sullynathan
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    Six Siege is a "high skilled fps" from a mainstream studio and it's doing fine.
     
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  11. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
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    I don't really agree with this statement. There's not a whole lot of skill involved in the shooting, as all you do is just spray head level. The rest is just map knowledge and knowing where to peek and spam your gadgets.
     
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  12. sullynathan Magister

    sullynathan
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    So.... skill. That's what you do in a shooter.
     
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  13. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
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    I don't happen to believe that map knowledge is a skill, though. Positioning is a skill and aiming is a skill, but map knowledge isn't. All you do in R6S is corner peek and utilize map knowledge to prefire. There is little aiming skill involved within the game.
     
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  14. SkiNNyBane Learned Patron

    SkiNNyBane
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    Grab the Codex by the pussy
    Yea siege is more of a moba/tactical shooter then even ow but a large margin. It is almost entirely not a traditional shooter. Aiming in it is trivial. It is about flushing defense layer by later and eliminating angles until you kill or corner them in a small room basically. That is not to say that it is a bad game.
     
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  15. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
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    I think it's a bad game too, primarily due to poor balancing. Due to how headshots are a one hit kill with any gun and any armour type, the 3 speed operators with the smallest hitboxes that can ADADAD the fastest are always the best and the 2 more shots you can survive to the chest with 3 armour don't matter. This also means that high power, low ROF weapons are practically pointless and there isn't much of a place for them as everyone will move to whatever is the spammiest and has the highest ROF, which is inherently bad design.
     
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  16. sullynathan Magister

    sullynathan
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    I'm not seeing a high skill fps as an fps that relies only on aim

    How much siege did you play?
     
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  17. SkiNNyBane Learned Patron

    SkiNNyBane
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    Grab the Codex by the pussy
    It's not about ONLY aim just that positioning, dodging and aim have to be main skills which in siege they are not.
     
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  18. sullynathan Magister

    sullynathan
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    It's not an arena fps so dodging wouldn't matter. Aim and positioning does though.
     
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  19. abija Arbiter

    abija
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    Overwatch deathmatch (and even quick play, because it's mostly played like tdm anyway) proves you are wrong. And that mode is a joke compared to what a well done afps would be.

    You don't need many maps and having too many modes is usually a terrible thing at start. Performance wise, RS is a lot slower paced and also offers something for that performance loss, it's not just performance loss due to sheer incompetence (perfect example is comparing the audio of the 2 games). There's nothing in QC that makes you say: "it runs like shit but that cool new feature is worth it". Maps are small, number of players small, game runs like shit.

    "Normalfag" audience doesn't USUALLY care about performance but they sure notice aberrant loading times that cut their playtime by 40-50%, or when the game constantly stutters, the terrible netcode and shitty servers. Also in a fast paced game performance affects everything you do (and bonus points to QC devs for not even being able to implement raw mouse input) and the game just FEELS wrong, which they notice.

    The masses brought from last quakecon, also noticed retarded shit like very aggressive bots backfill, with the most terrible bots (can't move, try to shoot through walls and kill themselves with splash, extremely obvious perfect aim) I've seen in a game so far since early bot development in quake mods.
     
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  20. abija Arbiter

    abija
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    Overwatch deathmatch (and even quick play, because it's mostly played like tdm anyway) proves you are wrong. And that mode is a joke compared to what a well done afps would be.

    You don't need many maps and having too many modes is usually a terrible thing at start. Performance wise, RS is a lot slower paced and also offers something for that performance loss, it's not just performance loss due to sheer incompetence (perfect example is comparing the audio of the 2 games). There's nothing in QC that makes you say: "it runs like shit but that cool new feature is worth it". Maps are small, number of players small, game runs like shit.

    "Normalfag" audience doesn't USUALLY care about performance but they sure notice aberrant loading times that cut their playtime by 40-50%, or when the game constantly stutters, the terrible netcode and shitty servers. Also in a fast paced game performance affects everything you do (and bonus points to QC devs for not even being able to implement raw mouse input) and the game just FEELS wrong, which they notice.

    The masses brought from last quakecon, also noticed retarded shit like very aggressive bots backfill, with the most terrible bots (can't move, try to shoot through walls and kill themselves with splash, extremely obvious perfect aim) I've seen in a game so far since early bot development in quake mods.[/QUOTE]

    Well FUCK YOU. (strictly from an afps/quake point of view).
     
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  21. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
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    20-25 hours I think. I got this terrible input lag bug which made me quit the game. Otherwise I would have kept playing for a longer period. I think I played back when the Canadian operators were added to the game.
    I was talking about AFPS in that quote. The normalfag audience cannot handle fast paced shooters where you have to utilize all your weapons to maximum potential to succeed. In OW you have a basic hitscan machine gun, some sort of splash damage weapon like a rocket launcher or grenade launcher or what is practically a railgun in the form of a revolver. You use only one of those at any given time depending on your hero selection, not all of them at once. You don't have LG, rockets and railgun all at once as you do in Quake, where you have to mix all of these to the fullest to be the best.
     
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  22. abija Arbiter

    abija
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    You need to define exactly what you talk about because 90% of typical deathmatch experience in an afps is 5-10s of shooting a weapon then respawning. The faster the game the more frequent the respawn.
    And shit like "The normalfag audience cannot handle fast paced shooters where you have to utilize all your weapons to maximum potential to succeed." is absolutely retarded. It's like saying you need to be able to "recite dota item/ability tooltips on demand while being just woken up in the middle of the night" to succeed.

    In pvp you just need to be better than your opponent (and preferably look/feel good doing it).
     
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  23. sullynathan Magister

    sullynathan
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    Very small play time to say it was inherently bad.
     
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  24. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
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    This argument always comes up. How long do I have to spend to criticize a game?
    This reminds me of that old MS paint comic from /v/ of someone shitting on a plate, the other guy asking why he's shitting on a plate, the plate shitter asking how he knows that it's shit because the other guy hasn't tasted it, he tastes it and says it's shit and then asks him to eat the full plate of shit because he only tasted a little bit and after he eats the full plate the plate shitter says that he wouldn't have eaten it if he didn't like it.

    The issues of the game don't end there either, the fact that you have to either pay 30 bucks yearly or grind for like 250 hours to unlock all the characters is really bullshit for a game that you pay for. They made the original launch operators free apparently which is good and all, but DLC operators are probably meta anyway, so I don't see why it matters. I also think that there isn't much space for ideas left in the game because of how many operators there are now.
     
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  25. sullynathan Magister

    sullynathan
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    Posts like these show you didn't play the game for long.
     
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