Broseph
Dangerous JB
Well this was bound to happen. I understand business is business, but this is kinda a low blow by Paizo. They built their business on D&D 3E's OGL, then their product line resulted in the demise of D&D4e's publication and the hard reboot to 5e (where all mentions of 4e existing are ignored).
Now with WOTC launching D&D5e, Paizo are announcing theirnew edition revised edition of Pathfinder.
http://paizo.com/products/btpy97vo
I've seen this spiel before. It starts out with one book, and if it is received well via reviews and sales, it translates into a full blown new edition. D&D 3e did this with Book of the 9 Swords (which was a great supplement, and which this eerily looks similar to, in addition to Unearthed Arcana)
This sounds interesting. Components are always woefully underutilized. IMO components should be a way to create new adventures, with the goal of locating components to a powerful, game altering spell a PC wizard could potentially cast. This can be a great way to balance wizards, by using components they can only get via adventuring, and even then the risk can outweigh the gain. The result though should be the ability to cast very powerful spells...until the component runs out.
Now with WOTC launching D&D5e, Paizo are announcing their
Break your chains!
The Pathfinder Roleplaying Game contains numerous rules considered sacred by players and GMs alike. Since the system itself was based upon RPG "technology" already more than 20 years old, "backwards compatibility" often meant sticking with the familiar, even if tradition was filled with cobwebs and decades-old assumptions. Pathfinder Unchained dares to take a fresh look at the system itself, altering some of the fundamentals of the game and giving fresh optional takes on classic rules. Inside this collection of alternate rules and options you'll find completely redesigned versions of the barbarian, monk, rogue, and summoner classes. Delve into a new system for resolving player actions designed to speed play and dispel confusion. Many of the new systems (such as the revised classes) work seamlessly with the existing Pathfinder rules. Even the most staunchly traditionalist player will appreciate the book's math-lite system for on-the-fly monster creation and the new system for generating dynamic magic items that go far beyond a simple +1 to add lore and interest to the campaign. Players will love the book's new resource pool for martial characters, allowing for exciting new tactical options, as well as the robust new system that allows spellcasters to modify their spells with powerful spell components.
This 256 page hardcover addition to the Pathfinder Roleplaying Game is designed to be used by GMs and players that want to change the way their game is played. You can pick and choose the systems you want to change or you can adopt a number of them for a truly new play experience. With Pathfinder Unchained, you can have the game you want to play!
http://paizo.com/products/btpy97vo
I've seen this spiel before. It starts out with one book, and if it is received well via reviews and sales, it translates into a full blown new edition. D&D 3e did this with Book of the 9 Swords (which was a great supplement, and which this eerily looks similar to, in addition to Unearthed Arcana)
as well as the robust new system that allows spellcasters to modify their spells with powerful spell components.
This sounds interesting. Components are always woefully underutilized. IMO components should be a way to create new adventures, with the goal of locating components to a powerful, game altering spell a PC wizard could potentially cast. This can be a great way to balance wizards, by using components they can only get via adventuring, and even then the risk can outweigh the gain. The result though should be the ability to cast very powerful spells...until the component runs out.