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Paradox is the best company ever :love:

varangos

Prospernaut
Dumbfuck
Joined
Mar 27, 2016
Messages
393
παρε φορα πρωτα,για να μου κλασης μια μαντρα αρχιδια ξεκωλιαρη σκοπιανε
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Paradox's corporate site is rather interesting: https://www.paradoxinteractive.com/en/

Game DNA

Paradox-Game-DNA-en-b.png


When Paradox Interactive develops and publishes games we look at a number of factors, ”the Game DNA”, which we believe is crucial for success. The games must have certain characteristics and bring value to Paradox, the players and the developers.

Revenue model

Paradox-Revenue-model-en-b.png


The majority of revenues in Paradox derive from game sales through agreements with digital distributors such as Steam, Appstore and Google Play. In these cases, the consumer payments flow via the distributor, who charges a share of the amount paid by the end user based on industry standards, before the transaction reaches Paradox.

Some sales are also generated on the Paradox website [Paradoxplaza.com], where Paradox instead receives the full amount paid by the consumer. In both cases, Paradox then pays royalties to the developer of the game.

Revenues from game sales can be divided into the following four categories:

One-time payment
The players make a one-time payment when they buy the game for the first time. In this purchase, a number of future upgrades of the game are normally included.

Add-ons
Add-ons include sales of additional content created for already released games. It may be things like new worlds, music, equipment or other upgrades that improve the game experience. In addition to this, Paradox offers related services such as sales of t-shirts, mugs and e-books. The idea behind all these additional products is to supplement and further enhance the gaming experience.

Expansion packs
Expansion packs include sales of new updated versions or extensions of an existing game. Since the games are digitally distributed, the revenue model is highly scalable as the additional cost of developing extra content usually is significantly lower than developing a completely new game.

Licenses
Licenses include licensing the rights of certain brands to third parties that develop new products for the brand.
 

DakaSha II

Prospernaut
Joined
Mar 26, 2016
Messages
209
I was actually thinking about buying EU4 and its dlc since its on sale on humble until i realized that its literally more effort to sit and sift through all the fucking DLC than it is to just torrent the fucking shit. You people are morons.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,954
Speaking of, any way we could get an expert codex opinion of what the best and main dlcs are for this?
 

MilesBeyond

Cipher
Joined
May 15, 2015
Messages
716
Speaking of, any way we could get an expert codex opinion of what the best and main dlcs are for this?

IMHO Art of War and Common Sense are the two must-haves. Art of War is IMHO by far the best DLC, and adds a lot of really cool things to the game. Religious Leagues, Napoleonic Wars, and a few quality of life improvements here and there. Common Sense is also nice, with quite a few domestic improvements, and unfortunately is, AFAIK, rather necessary as the development system doesn't really work without it.

Wealth of Nations is nice. It's not mandatory but if you've got the cash it's worth picking up. El Dorado is in the same boat. It seems to focus mostly on colonial powers, but through things like the more advanced trade system and the custom nation designer, it's pretty worthwhile even if you never touch the new world.

Conquest of Paradise and Res Publica are both fairly specific DLC - if you're not planning to muck around in the new world, or play as a republic, you can safely skip them. If either of those things interests you, though, definitely pick them up.

I haven't tried Cossacks or Mare Nostrum yet. Cossacks is fairly controversial as a result of the estates mechanic and it seems that it would be worthwhile to do some research on that and whether it'd be something you'd enjoy. Mare Nostrum seems like it'd fit into a similar category as Wealth of Nations - cool stuff, but not essential.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Estates were changed notably after launch by patch, on launch they were only another thing to minmax but kind of annoying to because of the randomness involved since 99% of the time the optimal goal was to get loyalty as high as possible for the passive bonuses. The patch made it so that loyalty always decays towards 50%, so now Estates are more useful making some emergency gambit off them (since positive and negative loyalty is temporary in nature now, it actually makes sense to use their active favors now instead of just the passive bonus), using positive Burgher loyalty bonus to nuke your monarch mana to development when the chance arises, and choosing right provinces to hand over to them (though mostly this comes down to giving all flat trade power bonus modifier provinces to Burghers, since that's the only really obvious longterm choice most of the time). So overall, it's more workable now than on launch since you aren't just trying to keep loyalty at 100 all the time.

Aside from the Estates, Cossacks added the ability to change cultures to any adjacent culture or revert to original culture. This obviously makes accepted culture threshold bonuses and accepted cultures in general a LOT more useful since in most cases it's cheaper to convert to neighbouring culture (so ie Sweden has a definate interest in converting everything gained in the East into Finnish culture), and it has neat larping potential. By far the best addition in Cossacks tho was the reworked diplomacy, which added the ability to define your own stance towards non-allies, and gave you and the AI countries the ability to designate their provinces of interest, and alliances now work based off Favors (0-100, 1 per year and additional from war contribution; Call to Arms costs 10 Favors or promise of territorial gains) and Trust (increased through Favors while in an alliance, affects friendly behaviour, important thing is that at over 80 Trust the AI will *not* randomly rival you even if the Alliance is broken so longterm alliances are much easier to manage).

Overall, Cossacks IMO was a good egg.

As for Mare Nostrum, Sailors are basically either something you don't notice because you have so many of them, or indicate that you shouldn't bother with a navy yet. IMO the idea of naval manpower isn't bad in itself, the problem is more in naval warfare being fundamentally too much about decisive battle so Sailor casualties will never become a factor for anyone because you either sit in dock or you blockade the dock the other guy is sitting at. The naval command additions in general suffer from this, since it always boils down to having a bigger number of Big Ships with a better leader so most of the missions like Evasion or Blockade don't come in that handy while the other two are essentially just F&F settings for doomstack fleet at the start of a war before decisive battle or retreat to dock by one side. Barbary raiding mechanic is something I can see modders liking just for the immersion factor (vikings in Extended Timeline for example can use it), but thankfully it's more of a window dressing than something that will constantly grind your gears like CK2 raiders.

Condottieri are a handy way of meddling in other peoples affairs. The last addition is various espionage stuff, but it's nothing earthshattering there. Spies do get a more practical use though because Spy Networks make sieges easier and reduce Aggressive Expansion, but I haven't experimented that much with this.


PS: Also El Dorado isn't really about colonial powers when it comes to its New World content. It's about sacrificing illegal immigrants' hearts to Huitzilopochtli. I'd actually have to stress that the Mesoamerican and Incan Native Americans are probably the first time that a Westernisation/modernisation mechanic has gotten done right from a gameplay balance perspective, since to offset having to deal with a seriously disadvantaged starting position the Nahuatl/Maya/Inca countries will gain some serious bonuses from reforming their religion. Nahuatl have the hardest stick at the start, but their religion will end up giving them +10% Land Morale, -2 Global Unrest, +1 Colonist, +5% Discipline, -20% Stability Cost, +1 Diplomatic Relations, and -0.05 Monthly War Exhaustion by the time they can Westernize, which is a pretty sweet set-up for the rapetrain you need to unleash to secure your neighbourhood.
 
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MoLAoS

Guest
Wow I am way out of the EU4 loop. Last time I played I'd do a specific order of bonuses and land gives so I could get that sweet 200 ADM early on.
 

Executr

Cipher
Joined
Sep 24, 2014
Messages
303
https://www.paradoxplaza.com/news/Grand-success/

Paradox Interactive Announces Grand Successes for Grand Strategy Titles
Sales Milestones Reached for Multiple Games, Free DLC Awarded to Europa Universalis IV Players

STOCKHOLM — June 21, 2016 — Paradox Interactive, a publisher and developer of grand strategy games, today announced that multiple titles from their recent catalogue have reached impressive new milestones for worldwide sales. Three games, all created by the publisher’s internal teams at Paradox Development Studio, have enjoyed highly successful launches and ongoing sales in recent weeks, thanks to Paradox’s dedicated community of players and their ongoing, long-term support for each game in their library.

Hearts of Iron IV, Paradox’s recently released World War II-themed grand strategy game, has sold over 200,000 copies worldwide in less than two weeks after its release, making it the publisher’s fastest-selling historical strategy game to date. Stellaris, the developer’s first sci-fi grand strategy title, has now sold over 500,000 copies worldwide in just over a month since its release in early May. Finally, Europa Universalis IV, Paradox’s iconic world-conquest grand strategy game, has now sold over 1 million copies worldwide, not including sales of expansions and other downloadable content (DLC) for the core game.

“PC gaming is thriving, and we're doing incredibly well in a market that is increasingly competitive" said Fredrik Wester, CEO of Paradox Interactive. “Over the course of our company’s lifetime, we have remained dedicated to creating deep and challenging games for players who want experiences that will last for countless hours. The key to these successes – games that not only sell well at launch, but sell sustainably for years to come – is that we continue to provide ongoing support and development, and remain connected to our community to understand what our players want from their time with our games. The PC platform is ideal for keeping our games updated and supported, thanks to our ability to easily share updates and new expansions – and for our players to share their creative mods.”

To celebrate these milestones, Paradox is offering a new musical add-on for Europa Universalis IV to all players for free for a limited time. Starting today and lasting through July 4, 2016, the new DLC “Fredman’s Epistles” can be downloaded from Steam at no charge, adding a collection of traditional Swedish songs from the 18th century to the game’s soundtrack. The songs, arranged from original works by famed Swedish poet and songwriter Carl Michael Bellman, provide an authentic piece of Swedish culture to Europa Universalis IV, perfect for taking on the world as a Scandinavian superpower. Following the limited free release, Fredman’s Epistles will remain available for 1.99$ from digital retailers.

To further celebrate the one million Europa Universalis IV players the developers will host a special stream on June 21st, 15.00-18.00 CEST, where they will play the oldest available version of the game and talk about its’ development.
Watch it at https://www.twitch.tv/paradoxinteractive
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
What is this new retardness on paradox forum? They deleted the cdkeys for their games and only way now to vist the modding forum is to sync your paradox account with steam.

Anyone knows what info they collect from steam? Do they save the account name?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Paradox announced PDXCON 2017: https://forum.paradoxplaza.com/foru...he-world-to-pdx-con-2017-in-stockholm.986881/

Paradox Interactive, a Stockholm-based publisher and developer of award-winning video games, today announced “PDX CON 2017,” an upcoming convention for their global community of fans and players, which will take place in Stockholm on May 13-14, 2017 at the historical Gamla Riksarkivet at Riddarholmen.

The convention, which has traditionally been restricted to media and developers only, will be open to the public for the first time in 2017. This gathering will feature hands-on gaming with Paradox’s titles, as well as direct interaction with the creators and developers from Paradox and their partner studios. Some of Paradox’s top personalities will lead seminars and panel discussions, sharing their insights into such topics as modding, the development process at Paradox, AI programming and much more.

Details on these events as well as other activities (including parties, special guests and speakers) will be revealed in coming months. Tickets for the convention are on sale now at www.paradoxplaza.com/pdxcon2017.

From Europa Universalis to Cities: Skylines to Stellaris and beyond, Paradox Interactive has expanded its benevolent empire since its founding in 1999. Now employing over 200 people, Paradox has best-selling brands developed both in-house and in cooperation with industry-leading partners.

“2016 has been the year where Paradox has really opened up to the world, and the new PDX CON is the next step in that journey,” said Fredrik Wester, CEO of Paradox Interactive. “We’re opening the convention up so we can meet our biggest fans, share our new announcements with our players first, and see if they can beat me at Hearts of Iron IV! I’ll see you all in Stockholm!”

Limited Early bird tickets are now available at the Paradox Webshop, including two levels of admission with added bonuses for major Paradox fans. www.paradoxplaza.com/pdxcon2017/tickets

I imagine Obsidian developers will be there too, and probably announce something.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
What is this new retardness on paradox forum? They deleted the cdkeys for their games and only way now to vist the modding forum is to sync your paradox account with steam.

Anyone knows what info they collect from steam? Do they save the account name?

So what happens to people with pre-steam games?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Paradox Interactive is excited to throw the doors open to PDXCON for the first time!

Traditionally a press-only affair, this year we are opening the convention for both fans AND press, for a 3-day celebration of all things Paradox.

In order to celebrate the occasion we though to do something a little "different"...We present to you: The Legendary Split:



Already announced for the convention, which will take place in Stockholm over the 12th-14th of May, are a Cosplay competition, special guests from the modding community, a whole wealth of guest speakers, and there's plenty more to come!

No third-party speakers apparently.

Btw, they'll announce new games at GDC (Feb. 27~), including a multiplayer focused RTS. Maybe they'll reveal Tyranny DLC there.
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
So after 200 years of playing, Crusader Kings 2 starts lagging for no reason at all. Game speed drops from great to shit all of a sudden.

Anyone else got this issue?
 

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