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Paranoia MMORPG

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
Had a lightbulb moment, then it burned out like in the B&B cartoons.


The PCs are usually given incomprehensible or self-contradicting mission goals, dangerous, faulty or experimental futuristic gizmos as equipment (such as a tactical nuclear grenade marked "Throw Hard!"), as well as contradictory missions from their secret societies. Paranoia missions are typically fatal for the Troubleshooters.

Given the extreme lethality of Paranoia, the episodic/repetitive structure of MMORPG might work for Paranoia. (You keep starting new characters/activating clones. Hey, so we get some permadeath!)

Except there would have to be lots of moving parts/complex dialogue... and the best AI ever. Including a heavy duty parser.

Discussion of Paranoia MMORPG.
 

zenbitz

Scholar
Joined
Feb 2, 2009
Messages
295
Hilarous, but hmmm......

Actually, I think this would work, but no one would play it. You don't really need much in the way of NPC smarts. Just a Computer that gives you cryptic and random missions (hey, I think this might actually be EASY to code), and secret societies that get you to betray your party members....

OK, it would probably not work. But MMORPG would be better than single player!
 

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