Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Party Based Classless RPG Suggestions

Discussion in 'General RPG Discussion' started by Slow James, Nov 26, 2014.

  1. Slow James Savant

    Slow James
    Joined:
    Dec 10, 2012
    Messages:
    271
    Location:
    Louisville, KY
    I'm looking for some suggestions from the Codex on RPGs that are party based, but don't have specific classes.

    The party can be one the player creates or one where the companions are recruited, no preference. Combat can be turn based of RTWP, anything besides action. Also, while I know there are some examples like Wasteland 2 or Jagged Alliance, the preferred genre would be typical fantasy, swords and sorcery.

    I'm curious to see if there are many party based games that are truly classless, allow magic as a learned skill without being born a "Mage'" and which don't wind up being completely broken in terms of gameplay or balance.


    Any suggestions?
     
    • Brofist Brofist x 1
    ^ Top  
  2. Cadmus Arcane

    Cadmus
    Joined:
    Dec 28, 2013
    Messages:
    4,103
    well...Divinity:OS?
     
    ^ Top  
  3. Slow James Savant

    Slow James
    Joined:
    Dec 10, 2012
    Messages:
    271
    Location:
    Louisville, KY
    It's been a few months since I fired up Divinity, but didn't that have classes? Flexible classes, don't get me wrong, but classes nonetheless?
     
    ^ Top  
  4. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
    Joined:
    Mar 14, 2012
    Messages:
    1,013
    Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker
    Darklands, of course.
     
    • Brofist Brofist x 1
    ^ Top  
  5. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,197
    Location:
    at a Nowhere near you
    Blackguards are classless in principle, but magic is an exception here, it has to be specified at creation.
    Challenge of the Five Realms - although since skills improve by use you'll waste a ton of reagents trying to teach your warriors magic.
    Magic Candle series doesn't technically have classes, but it has races (and wizards are a race) that put limits to how much you can level certain skills if at all.
    Jeff Vogel's Exile trilogy if you can get it to run. Avernum, its remake, qualifies too but he dumbs down character and magic system with each iteration, so I'd go with Exile.
     
    • Brofist Brofist x 1
    ^ Top  
  6. IncendiaryDevice Self-Ejected Village Idiot

    Self-Ejected
    Joined:
    Nov 3, 2014
    Messages:
    7,407
    I liked the look of this thread title, so I thought I'd drop by.

    But then I found out it's about classlessness.

    What's the angle you're angling for with the whole classlessness thing?
     
    ^ Top  
  7. Pony King Educated

    Pony King
    Joined:
    Mar 30, 2011
    Messages:
    93
    D:OS is classless according to your specified requirement.
    The classes were more build suggestions/automation.
     
    ^ Top  
  8. Slow James Savant

    Slow James
    Joined:
    Dec 10, 2012
    Messages:
    271
    Location:
    Louisville, KY
    We must tear down the class system that oppresses the masses!

    Wait... no... wrong class system.


    The discussion in some of the other threads about magic and it sizes in gaming had me thinking about more systems that could have magic being utilized freely by other class types, essentially. Classes in today's gaming seem to be driven by MMO archetypes that pigeonhole game design into an increasingly stale direction, IMO.

    I was just looking for some suggested examples of games that let you control a party, but also not be slaves to designated roles within that party. If that makes sense.
     
    ^ Top  
  9. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,866,833
    Location:
    In the court of Atomic Rooster
    Beyond Divinity.
    You can choose class on the start, but that's not important. More important is - how you invest your future skillpoints (you can remove them for money and get back these points, then invest in something else) and stat points.
    762mm - no classes for you and your free mercenaries. The one you paid have set specialisations though.
     
    ^ Top  
  10. Slow James Savant

    Slow James
    Joined:
    Dec 10, 2012
    Messages:
    271
    Location:
    Louisville, KY
    Understood. More like TES games and their "classes," which were A) not well designed and B) more of a starter kit to work off of.

    Like I said, it's been a few months since I've fired it up (great game, just dropped off due to something else and not gotten the time to go back yet) and even longer since I went through its character creation, so I appreciate you setting me straight.
     
    ^ Top  
  11. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,197
    Location:
    at a Nowhere near you
    Also (try at your own risk):
    Daemonsgate - while all your characters come pre-made, you can still train them in all skills (attributes are static though, iirc). Magic is satisfyingly original in that it's limited to alchemy, item enchantment and summons. But the game has a ton of weird design decisions, particularly in its combat system and large (think Daggerfall but in overhead view) empty maps.
    Faery Tale Adventure: Halls of the Dead - extremely RPG-lite, but technically qualifies. Character also come pre-made, but all the difference between them comes down to having 2 instead of 1 in a couple of skills (with the maximum being something like a 100) and you can develop them in any way you like. Also, the dialogue system is atrocious.

    Come to think of it, going completely classless in a game with full party creation might be a bit of an overkill. A system like in later Wizardries seems flexible enough for that kind of game.
     
    ^ Top  
  12. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
    Messages:
    13,957
    Location:
    Bjørgvin
    Dragon Wars.

    But as I wrote somewhen else:
     
    ^ Top  
  13. meanwhileInPoland Arcane

    meanwhileInPoland
    Joined:
    Feb 13, 2011
    Messages:
    2,178
    Darklands and Arcanum faggot.
     
    • Brofist Brofist x 1
    ^ Top  
  14. Slow James Savant

    Slow James
    Joined:
    Dec 10, 2012
    Messages:
    271
    Location:
    Louisville, KY
    I've played the shit out of Arcanum, you dickless hairy cunt rag.


    But thanks for the Darklans suggestion, I've overlooked the game in the past but may have to pick it up off GOG now. Cheers.
     
    Last edited: Nov 26, 2014
    ^ Top  
  15. k0syak Savant

    k0syak
    Joined:
    Sep 24, 2013
    Messages:
    313
    Drakensang had a kinda classless system IIRC, have you played them?
     
    • Brofist Brofist x 1
    ^ Top  
  16. meanwhileInPoland Arcane

    meanwhileInPoland
    Joined:
    Feb 13, 2011
    Messages:
    2,178
    If you can stomach Arcanum combat you should be able to play through Darklands custerfuck of RtwP. Also read Manual and Clue Book before you play
    Show Spoiler
    they are both around 120 pages in gog version:troll:
     
    ^ Top  
  17. Slow James Savant

    Slow James
    Joined:
    Dec 10, 2012
    Messages:
    271
    Location:
    Louisville, KY
    No, I had seen it come out, but hadn't taken a look. I'll have to scope it out.
     
    ^ Top  
  18. Pope Amole II Prestigious Gentleman Nerd Commando Game Studios Developer

    Pope Amole II
    Joined:
    Mar 1, 2012
    Messages:
    1,998
    Actually, that's not true - for quite a while, Avernum's RPG system was developing with each iteration. And I'd say that 5 and 6 are the best of the series - yeah, their system might not be the deepest and their worlds might not be the most free, but they have the best encounter design of the series (when it comes to the bossfights, of course - trashmobs are trashmobs; but then, there's probably a hundred of bossfights in each of those so yeah).
     
    ^ Top  
  19. Athelas Arcane

    Athelas
    Joined:
    Jun 24, 2013
    Messages:
    4,502
    I don't think AI-controlled companions count as 'party-based'.

    You don't actually have to pick any of the 'starter kits' in D:OS, you can customize your character from the very beginning in character creation.
     
    Last edited: Nov 26, 2014
    ^ Top  
  20. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,197
    Location:
    at a Nowhere near you
    Character system - maybe, can't remember the details exactly. But magic took a huge hit in the first Avernum, and was made even more dull from the fourth onward.
    Also, "best encounter design of the series" isn't much of an achievement, really.
     
    ^ Top  
  21. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,197
    Location:
    at a Nowhere near you
    It's not classless, it's just that there are trainers that can teach a non-class skill to a character. But due to how leveling up works, he'll still be worse at it than the one who had it at creation. And magic also can't be taught to a non-magic character, IIRC - it's a TDE thing.
    But they're pretty decent party-based RPGs anyway, even if not classless. Especially the second one.
     
    ^ Top  
  22. Lonely Vazdru Pimp my Title

    Lonely Vazdru
    Joined:
    Jan 10, 2007
    Messages:
    6,384
    Location:
    Agen
    Thunderscape.
     
    • Brofist Brofist x 2
    ^ Top  
  23. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
    Joined:
    Feb 28, 2011
    Messages:
    1,689
    Location:
    Chicago, IL, Kwa
    I believe the original Dungeon Siege fits your criteria. It sucks shit though.
     
    • Brofist Brofist x 2
    ^ Top  
  24. SarcasticUndertones Prospernaut

    SarcasticUndertones
    Joined:
    Nov 24, 2014
    Messages:
    472
    I get that people enjoy doing their own thing and hence the clamour for a classless system, but I was raised on D&D 2nd ed and am fairly familiar with both ways of doing it and tbh I prefer strict classes. A lot of the fun I got was from hinder, hobbling the classes to see what would happen. PnP example, I had a brain damaged mage, couldn't remember his own name most of the time DM used to regularly fuck me up and it was a hoot, so I just guess those memories have rolled over and made me enjoy classes in my RPG's.. although admittedly cRPG's certainly don't have the same freedom or options, but that's were my predilections have continued to lie.
     
    ^ Top  
  25. k0syak Savant

    k0syak
    Joined:
    Sep 24, 2013
    Messages:
    313
    Probably got it mixed up with D:OS a bit :)
    Still, pretty good games. Story in the first one is kinda lame - regular EPICHEROIC bullshit, but River of Time is very low-key and enjoyable.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)