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Path of Exile is a MAJESTIC incline

Discussion in 'MMO(RP)G / Online Discussion' started by raw, Jun 30, 2012.

  1. Balor Arcane

    Balor
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    Due to less damage on chain support is simply not is not worth it. Apep rage is sure nice for skele DP (playing it now and having fun), but I had no luck finding it (SFF).
     
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  2. lukaszek the determinator

    lukaszek
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    chain, echo dmg decrease doesnt affect poison dmg.
    Nor conc effect for that matter.

    This is why apep rage is like god sent wand if you want to do poison
     
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  3. Balor Arcane

    Balor
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    Hmm. I guess I really need to RTFM on poison mechanics...
     
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  4. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    What's an apep rage? or a skeleton dp for that matter?

    I'm currently playing frost blades. I have now understood that PoE has at least 3 difficulity settings:
    Easy - Totems
    Medium - Spell
    Hard - Melee

    Almost died to act 5 kitava 4 times, fucker punches for a lot of damage.
     
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  5. Zdzisiu Arcane

    Zdzisiu
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    Apep's rage (a wand) https://pathofexile.gamepedia.com/Apep's_Rage

    Skele dp = Skeleton dark pact =Using skeletons to proc Dark Pact skill gem : https://pathofexile.gamepedia.com/Dark_Pact
     
    • Informative Informative x 1
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  6. ArchAngel Arcane

    ArchAngel
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    Actually is more like
    Very Easy - Totems & Summons
    Easy - Wanders & RF
    Medium - Ranged melee & Ranged non spell
    Hard - self cast ranged spells
    Very Hard - Melee & self cast melee range spells
     
    Last edited: Apr 8, 2018
    • Interesting Interesting x 1
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  7. you know what time it is Arcane

    you know what time it is
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    I finally caved in and traded for some stuff, still RIPd a bunch of times, because I get complacent and forget about some mechanics. I think I went through 7 70+ characters in the last month, fuck's sake.

    Gotta say tho, the builds I enjoyed the most were Frost Blades/Dual Strike Assassin with claws and some sort of crit archer I had that died prior to 60. Running a spell totem build right now, gem swapping for bosses is a little annoying and clearing time is not super (compared to FB that is) but I'm still a few levels away from key uniques so it might get better later on.

    Too bad PoE doesn't have mechanics to support a damn smooth DoT build, akin to WD in D3 (the only good thing about it). I tried a few variations on the theme, but it feels super clunky, not to mention that hybrids fall way off in the late game.
     
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  8. Jason Liang Arcane

    Jason Liang
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    The game mechanics support summoners very well, although they have bad clear speed as well (not as bad as totems though).
     
    • Disagree Disagree x 1
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  9. you know what time it is Arcane

    you know what time it is
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    Yeah but I don't want a summoner, I want a character with multiple DoTs that chain + some moderately useful pets. PoE is a one skill game, well two at best, hence the lack of mechanics to support such a playstyle.
     
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  10. lukaszek the determinator

    lukaszek
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    tbh with you i dont feel very confident with current poison mechanic myself ;p
     
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  11. Jaedar Arcane Patron

    Jaedar
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    After playing glacial cascade totem hierophant, I really don't get the complaint about bad clear speed. The only annoying thing is running back when you hear the sound of good loot.

    Or perhaps I do not understand the clear speed meta.
     
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  12. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    Look at this slow-ass pleb-tier scrub down there, absolutely disgusting.

     
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  13. ArchAngel Arcane

    ArchAngel
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    To be fair both DP and Berserker were nerfed since 3.0 :)
     
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  14. ArchAngel Arcane

    ArchAngel
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    ED + Contagion "chains", you can clear beyond your screen if enemies are close enough to each other.
    If you are SSF, Occultist or Trickster ED works, if you are trade league Indigon Trickster ED works better.
     
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  15. you know what time it is Arcane

    you know what time it is
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    Yep, but I was talking about simulating WD experience which isn't really possible in PoE, that's all. No big deal, plenty of other fun builds to try out. Though my totem feller will probably be my last, for this league at least.
     
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  16. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    That's one of the genuine downsides of PoE. In Torchlight II (not the best ARPG ever, but decent), as an ice wizard or whatever, I remember using a wide variety of different abilities strategically: an ice cage to protect myself or trap enemies, fullscreen ice storm thing, a more concentrated directed ice attack, a damaging ice teleport, and an AoE on-enemy-death life and mana drain.

    To be fair, the potions bar is practically a second ability bar in PoE, so there's that to consider. Still, at the high end, it seems to boil down to teleport-BANG-teleport-teleport-teleport-BANG BANG BANG-teleport-BANG-teleport-teleport-BANG BANG BANG, with maybe some fast running interspersed with teleporting or what-have-you.
     
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  17. ArchAngel Arcane

    ArchAngel
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    There is certainly more that two skills but they are often locked into auras, curses, golems or trigger skills like cwdt.

    And to fair D2 was not much better. PoE is a spiritual successor to D2.
     
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  18. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    Yeah, well, I played a Firestorm/Summoner Witch and there was possibly a bit more to do than other builds, but as I recall many things were hooked into triggers and CWDT, and casting Firestorm was the main activity. The teleport skill is just interspersed with walking, and occasionally resummoning was necessary.

    Having more to do character-wise would be more interesting from a gameplay perspective. This does affect most ARPGs to some extent, mind you.
     
    • Agree Agree x 1
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  19. T. Reich Arcane

    T. Reich
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    That's because most/all active abilities in TL2 have a cooldown, so you're forced to use different skills simply to fill the void of the downtime.
    Plus even if they didn't, the skill leveling system itself doesn't support going all in with a single skill of choice - you'll have plenty of skill points left over. Plus, some skills don't actually get that much better with further investment due to diminishing returns, again forcing you to spread out.
    Most of the secondary active skills you pick this way would be temporary buffs or situational debuffs.

    Meanwhile, PoE supports any level of complexity, entirely depending on a player's playstyle.

    Take an RF build, for example. You can alternate between the two extremes and anything in between:
    * "look ma, no hands!" tier: RF is activated once per map. Auras are precast. The only active skill you use is shield charge, it's used to proc fortify, EE and EO. A modest cwdt set up on top of that.
    * Maximum engagement tier: shield charge to proc fortify and EE, orb of storms to proc EE and EO (and arcane surge for scorching ray), enduring cry to get endurance charges and extra life regen, decoy totem to distract beefy targets, self-cast scorching ray to melt bosses faster, recasting golem occasionally because it dies, vaal lightning trap for more bossing damage, possibly a self-cast curse to get that extra bit of edge. Good luck finding enough gem slots and skill bar slots for all of that.
    Same build, VERY different levels of engagement.

    I could do this thing for a whole variety of build types.
     
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  20. Jaedar Arcane Patron

    Jaedar
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    I tend to agree. Most builds I've played have had a main skill+movement that is more than 90% of your clicks. But you still do tend to have stuff like orb of storms, blood rage, etc that you occasionally click.

    I can agree with Blaine that it would be cool to have more active defensive abilities, or more "ultimates" that you use sparingly to fuck shit up (vaal gems exist, but in practice no one uses them for this purpose).
    Wanding looks pretty cool. Kinetic blast has always looked very interesting to me. Barrage is ultimate vanilla though.
     
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  21. you know what time it is Arcane

    you know what time it is
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    That's exactly the problem though. Besides, what you described is just another push for that higher % (both offensively and defensively), which is fine, since PoE is all about that + theorycrafting + exploding packs + bullet hell. Most of the interactive/utility skills would be kind of useless in PoE anyway since most mobs charge your ass at top speed, start shooting off screen and other such nonsense, there's no real time to strategically start blowing smoke out of your ass, it's easier and faster to just explode them.

    HOWEVER, in some hypothetical perfect ARPG there would be room for both, stat crunching/build fiddling (and subsequent facerolling through the packs) and interactive skillset that actually requires, well skill or at least some sort of finesse and thought.
     
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  22. Jason Liang Arcane

    Jason Liang
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    PoE has very cool skills like Orb of Storms, Frost Wall, Totems, Warcries, etc... but they don't fit the game. Eventually you realize that casting them only slows you down. Click less, go faster.
     
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    • Despair Despair x 1
    • Balanced Balanced x 1
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  23. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    But sometimes you must click more to not die.
     
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  24. Jason Liang Arcane

    Jason Liang
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    you can die less by playing smarter, not slower, but you die when the game decides its time for you to die
     
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  25. lukaszek the determinator

    lukaszek
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    hmm... ggg is revamping trap skills yet again to make me create another trapper













    :negative:
     
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