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Path of Exile is a MAJESTIC incline

Discussion in 'MMO(RP)G / Online Discussion' started by raw, Jun 30, 2012.

  1. Doktor Best Arcane

    Doktor Best
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    The biggest problem is the overabundance of screen clearing AOE effects and so much damage in endgame that you can actually oneshot 99,999% of all enemies.

    If enemies lasted longer, a bigger variety of spells would start to matter alot more all of a sudden.


    And to be 100% honest, although people will fling shit at me for saying that, i kinda miss SOME OCCASIONAL use of cooldown based abilities. Or like already mentioned a complete revamp of the vaal gems would also be cool.
     
    Last edited: Apr 10, 2018
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  2. Balor Arcane

    Balor
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    At least make souls persist on area changes or something...
     
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  3. ArchAngel Arcane

    ArchAngel
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    They would have to nerf all vaal skills in that case. What should be done is to allow use of vaal skills always but base their effect on current soul storage.
     
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  4. Balor Arcane

    Balor
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    Well, currently they are of really limited use when you try to fight bosses without lots of adds. Or is that intentional?
     
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  5. SirSingAlot Arbiter

    SirSingAlot
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    in front of my keyboard, obv
    they need to ged rid of those fucking Stat Sticks (especially those Shaper Conversion ones)
     
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  6. T. Reich Arcane

    T. Reich
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    ALL shaped/elder gear was one huge mistake.
     
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  7. T. Reich Arcane

    T. Reich
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    Just wanted to get back to the ole "one button gameplay" argument often thrown at PoE, given the latest Skill Usage Statistics released by GGG. In all the level brackets, in all the league types, there's barely any active skills that are used as main damage dealers - the most-used skills are movement and utility skills.

    Sure, they are in the top mostly because a lot of them are universally shared among many different build types, but these stats show that the playerbase at large recognises the value of various utility skills and uses them actively.
     
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  8. Cyberarmy Love fool Patron

    Cyberarmy
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    Meanwhile we got Poets Pen for even more passive gameplay options. Its kinda fun though.
     
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  9. T. Reich Arcane

    T. Reich
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    It's "junk food" fun. It adds a bit of extra mindless fun, but if you do it 24/7, you're bound to get sick of it.
     
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  10. Hyperion Magister

    Hyperion
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    'Fake' dual wielding is currently the single strongest option for melee gameplay and has completely moved away from their original design philosophy; two-handed combat being the lumbering damage dealer, sword n board the defensive option, and dual wielding falling somewhere in between the two. Stat sticks provide the best of both worlds as they give the 'more' damage and attack speed bonus from dual wielding, an easy 30% block chance when counting the passive tree bonuses, and fucking obscene damage from weapons that normally are vendor trash / trade for 1alc (Princess / Temp Steel) all the way to Shaper Sceptres that can provide you with over 100% 'more' damage PLUS 25 - 35% crit multi, and even a large chunk of accuracy.

    It makes skills like Cleave, Dual Strike, and Lacerate outclassed by skills that have stricter weapon requirements in all facets. Not only do you need to spend double the currency to keep your weapons to up to date, you miss out on adding damage that's essenrially equivalent to 3 more support gems on your main attack.

    I'm hoping they muster up the courage to shit on stat sticking builds by negating all offhand weapon effects for any attack that can't utilize the weapon. I'm not sure if it'll be possible mechanically, but it would certainly beat the other option of making all 'x% physical damage added as y' mods on weapons affect that weapon only, because then you fuck the spell builds that use them as well.

    Once this is done, we can get more fun dual wield skills in the game, because hitting with both weapons at once is one of my favorite things to do in RPGs that allow dual wielding, while simultaneously helping out two-handed weapons look more appealing since their damage should be numero uno again, while being cheaper to gear.
     
    Last edited: Apr 11, 2018
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  11. lukaszek the determinator

    lukaszek
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    wont fix spellcasting...
     
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  12. ArchAngel Arcane

    ArchAngel
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    Self cast spellcasting is fucked anyways unless you are using a physical base spell and converting to elemental. Non physical conversion spells are fucked outside of few fun combinations or use of trigger uniques (like Poet's Pen).
     
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  13. you know what time it is Arcane

    you know what time it is
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    What's with the fucking staggering, not a stun, not a knockback, just some skills seem to stagger momentarily, it's so fucking annoying.
     
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  14. T. Reich Arcane

    T. Reich
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    Gotta be more specific, pal.
     
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  15. Jason Liang Arcane

    Jason Liang
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    I'm a fan of dual wielding
     
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  16. you know what time it is Arcane

    you know what time it is
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    You get hit by a spell or melee attack and it momentarily staggers you, like a mini stun, but no tooltip or animation, except character sort of leaning back for a moment. Can use flasks but nothing else, stops the movement dead as well. It's like 0.3 second long but ultra annoying. Ripped on my totem guy and stun immune jugg due to this. It's not lag either, since you can use flasks.
     
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  17. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    You mean increased, not more, right?

    I'm guessing stat sticks mean you equip say, a sword and a mace, and then use a skill that only works with one of them? Seems reasonable you would not get the as bonus from that.
     
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  18. Reinhardt Arcane

    Reinhardt
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    Sunder.:love:
     
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  19. ArchAngel Arcane

    ArchAngel
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    Added damage is more like MORE damage than Increased Damage because it adds to your base damage than is than Increased by all the Increased modifiers and then by all the More modifiers and by critical multiplier.

    Added Damage kind of works like Damage Taken, it works as More multiplier in combination with More supports but it adds with itself if you got multiple added damage sources (or more Inc Damage Taken sources).
     
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  20. lukaszek the determinator

    lukaszek
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    its actually 'more' and the reason those new sticks are ridiculous.
    Yeah, it is about using skill like reave and holding weapon like mace in offhand. It used to be fine as offhand weapons were limited and unique, like death hand which gave you power charges generation and unholy might... and was quite expensive. It pales in comparison with sticks having 3 different mods with more dmg conversion.
     
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  21. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    And these stat sticks are new?

    I wish PoE was a bit better at explaining its mechanics. I just learned yesterday that if you have a spell that does cold damage, and convert all of it to fire damage, you still benefit fully from both of your +fire dmg% and +cold dmg%. No idea if you also get double benefit from +elemental damage%.

    Now you are implying that dual wielding adds base damage even if the off hand weapon is not used? crazy
     
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  22. lukaszek the determinator

    lukaszek
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    not new. They started to get widely utilized after 1 update that boosted 2wf tree nodes.
    What is new is crazy boost to stats they provide with shaper

    constantly learning calculations with wiki is part of this game charm.

    if you have on stick 50% of physical dmg dealt as extra fire, it is not weapon local modifier. As such it works on any physical dmg you deal, be it reave attack, EK spell or bear trap.
     
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  23. lukaszek the determinator

    lukaszek
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    hey its interesting how many skills are less popular than ice spear
     
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  24. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Men, melting bosses so hard with whispering ice that their health bar keeps resetting because YOURE NOT SUPPOSED TO DO THAT MUCH DAMAGE IN PHASE 1 is mucho fun.

    Linking it to spell cascade and causing the game to go all blurry to try and keep up with the rendering is pretty fun too :M
     
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  25. ArchAngel Arcane

    ArchAngel
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    It goes blurry to keep up with targeted FPS you gave it.
     
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