Sharpedge
Prophet
- Joined
- Sep 14, 2018
- Messages
- 1,061
Gearing is all really a balancing act. My approach to doing it is the following:I took a look at that PoB, allocated some skill points into life and looked at the net result, sitting at ~4k hp and 1k es. I guess if you are feeling comfortable with that its ok, but I don't personally like playing characters that are that glassy.So carnal armour then? I'm thinking a 80c evasion/ es chestpiece + atziri steps. PoB gives me almost 60% chance to avoid physical damage entirely.
Should I be scaling mana for MoM too?
Btw, is that chestpiece decent for an ES heavy build? I crafted it myself as an "investment" of sorts.
My recommendations are:
- Roll your flasks. Easy improvement to make which doesn't cost much to do and gives a decent improvement. You will want a quicksilver flask of adrenaline most likely, the others you will probably want immunities on (freeze, bleed, curses, etc) which can be crafted on in the menagerie.
- Consider acquiring better jewels. You can get life and 1 damage mod really cheaply, life and 2 damage mods depends on how efficient you are at searching. If you throw life into its own search term and then all the damage mods into another you should be able to find something good for a reasonable price, here is an example (which does not cover all jewel mods for arc, but you get some idea) https://www.pathofexile.com/trade/search/Metamorph/X3GLEJduP. You can find a list of all the jewel mods over here https://poedb.tw/us/mod.php.
- Until you have a lot of currency, I recommend treating the 6 link chest piece as an item that has effectively no stats, but has 6 links and then balance your stats around that. As it currently is I think you are a bit beyond that stage so you can probably include your chest piece in your stat balancing, as said above, loreweave is probably a good go to.
- I would mess around with your skill links a bit in Path of Building, I think with some adjustments to your links it is possible to increase your damage.
- It may be worth looking into even a 5 link tremor rod (which you can force with a jeweler's touch for max 12c). Mines detonating twice is a big deal.
1 - Already done by the time you replied. My flasks were all garbage, true. That's because I'm lazy and looking into flasks is boring.
2 - Ty for the search, I fucking suck at using the engines. Bought 2 jewels 85c total.
3 - True, but I already bought a little luxury chestpiece, see above. Also, read my thoughts bellow.
4 - I'm using the Poe.Ninja heatmap feature to make my build. Not following any specific guide. I started out with Zizaran's but ditched it once I realized he doesn't even consider going for acrobatics. Acrobatics OP, yo, someday ppl will realize this. As soon as I got my acro my sabo went from dying all the time like a bitch to being almost as tanky as my lvl 90 + several exalts gladiator. It's insane. Specially now with all the one-shots. Armor and life won't save you from a 99999999999999999999999999999999999999999999999999999999 damage hit, but a 43% chance to dodge will!
5 - Too expensive. Wanna keep my budget tight for now. I already blew 2 E on the chestpiece, but DAMN, that thing is a beauty!
Since you're so forthcoming with tips, I would like to ask about gearing strategy. I looked and looked but found ZERO guides as to where should I look for my stats. Here's what I found out by experience so far (btw, I know about poedb!):
- Chestpieces should be treated as glorified tabula. Only rich people should want serious stats from their chests. I feel like 2E for that chestpiece I linked was a really good price.
- Amulets are the starting point for missing stats, since so many amulets have stat granting implicits. With stats covered, we look into life, mana, damage and res, in that order.
- Helmets: the expensive thing is having the proper enchantment. I found that helmets and gloves are great places to look for primary stats you might be missing. For instance, look at this beauty:
51 dex, life, maxed out evasion on the slot AND 48% res and it only set me back a meager 10c. Gloves are gr8!
- Influenced mods are always expensive, unless coupled with other really bad rolls. So I don't plan my upgrades around them.
- Resistances are tricky and my main question. How do you balance it all out? I'm currently overcapping pretty hard and I know res is always a suffix so...what gear piece should do the heavy lifting when it comes to res? What other suffixes should I look for once res is no longer a concern? It's a real puzzle right now, because even tho I'm overcapped, removing ANY gear piece results in no longer hitting the cap!
- Boots, helmet and gloves can be tweaked towards maximum defenses with minimal losses to desirable enchantments, right?
- "Belt slot" might as well be called "Stygian slot" as a vyse + jewel trumps any alternative. Ofc, that choice comes with a heafty price tag attached and is more of a lvl 90+ luxury. Meanwhile, life, str and ES belts work just fine
- Open suffixes are better than open prefixes. Crafting life on gear is kinda bad, an actual life prefix delivers WAY more, whereas resistances are much more forgiving. You can craft +35% res or +20 ele + chaos res easy peasy. So, again: open suffix > open prefix.
- If the build I am planning out requires specific unique items (for example, low life using shavs, or a whispering ice build needing a whispering ice) I acquire those items first. Keep in mind if you are planning a build around these types of items, the bare minimum requirement to build it is being able to acquire it.
- If you have a lot of currency, then look into damage mods on gear. Specific slots (the amulet for example) are very good at providing damage mods.
- Get at least 1 6 link. If its the start of the league and I have no tabula, this goes as far as running blood aqueducts until I have enough humility cards for a tabula.
- If you do not have much currency, just look for items with life and resistances on all remaining slots. This part may take a while if you want to be cost efficient.
After this, it then becomes a gradual game of upgrading 1 or 2 (usually 2) items at a time. This can be as simple as looking for a weapon with a higher base damage, or looking into acquiring items with influenced mods. As you pointed out, its usually very difficult to acquire a good item with an influenced mod, so my usual approach is to overcompensate on life+resistances on other items, so you can have a less good item with the influenced mod. An example of a delve exclusive mod which may be good for your character is -x% lightning resistance for nearby enemies which is locked into the helmet slot. Usually, if you are looking at an endgame character, the belt and the rings will do most of the heavy lifting with 1 or 2 resistances on other items. It is usually very easy to either make or buy a belt with very high (100%+ total) resistances and 90+ life, so they are the best slot for dumping those stats. Not only that, but they are also very easy to fossil craft, if you want damage mods to top them off. Amulets have very good damage modifiers and of coarse, there are some very powerful helmet enchantments. Regardless of what boots you are using, you almost always want movement speed on your boots so that is 1 guaranteed fixed mod slot. In terms of the value of the open prefix vs the open suffix it depends on what you are trying to do. Usually prefixes are more powerful for offensive stats and suffixes are more powerful for defensive stats. Having an open suffix does allow you to multi mod an item though, but if you plan to do that, the item needs to be worth spending 2ex on. Something which is very often overlooked is jewels. If using a jewel with life and resistances allows you to open up a very powerful offensive mod on say an amulet (for example +1 level to active intelligence gems on a spell caster), then it is very likely a worthwhile trade off to make. Chest pieces later on do not need to be a glorified tabula depending on the build. A 6 link bow will cost you as much as a tabula and you can roll decent mods on 1 fairly cheaply if your build relies heavily on gem levels (for example, poison arrow). That varies from build to build though.
If you are planning on trading a lot, then here is something you can keep in mind for building a character. Almost anything that is priced in the 1-10c range, is probably cheaper to buy than to craft. Anything in the 2-20ex range, you should at least consider possibly crafting as it might be cheaper to make and anything more expensive then that, you should reconsider using in your build because it is not only unnecessary for content completion, but is also going to be very difficult to craft (and obviously set you back a lot if you are buying it).