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Pathfinder: Kingmaker Builds and Strats Thread

Discussion in 'General RPG Discussion' started by Ruchy, Oct 4, 2018.

  1. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Yes, you can use Dex for damage with an Elven Curved Blade. And no, it's not worth it. If you plan to hold your weapon in both hands, go for Strength to get the 150% damage bonus from Str. This won't work with Dex.

    And sure, a Strength based Vivisectionist works exceptionally well.
     
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  2. Fluent Arcane Possibly Retarded The Real Fanboy

    Fluent
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    I couldn't watch her do that to her own daughter, bruh. It was too much. But she was the best waifu. I wish there was an option for her to become your undead bride with an undead kingdom and you yourself turning undead. :bounce:
     
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  3. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    if you do go fir dex; better to go fir a 1h light finessabe weapon and weapon finesse + slashing/fencing grace.

    2 level dips in archeologist bard or regular barbarian will provide you with uncanny dodge + luck bonus of archeologist / rage bonus of barb.

    you can then go for either 1h and crane style, wing, riposte/combat expertise route.
    that with sweet self buff spells and sneak attacks of vivisectionist (int based spell slots) and duelist canny defense (int to dodge armor class) can make a decent non-squishy dodge tank with some damage potential. archeologist bard dip for uncanny dodge preffered as rage gives penalty to AC. course be lawful and add 1 lvl monk dip if you want cha to ac; but ur main stats are dex and int and since u wont get grand mutagen with the dips, +dex mutagen gives -wis i suppose. so you could go for 1 level scaled fist dip for the later +cha items dont go to waste. most munchkin would be if you go for sword saint instead of vivisectionist. sword saint int to ac class feature stacks with duelist. BTW, for duelist class features to work with slashing weapons (kukri/dueling sword comes to mind); you need slashing grace. it does not work with rogue's finesse training last time i checked. if u do go rogue for finesse training/ duelist go for 1h piercing weapon like rapier or something.

    4 rogue dip for finesse training works fine if u dip in knife master for the extra sneak attack damage or go 2 barb for uncanny fodge and rage bonus; go full two weapon fighting feats and pirhana strike for max damage. still lose grand mutagen so honestly 20 vicisectionist is better from damage point of view.
     
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  4. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    Fucking larpers.
     
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  5. Daidre Educated

    Daidre
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    I am also for going with strength for Elven Curved Blade. Not only getting 1.5 stat bonus is not possible with DEX, Power Attack analogue Piranha Strike also do not give 1.5 bonus for 2-handing. Of course, you can have 13 STR for Power Attack even on DEX char, but imho not worth it.

    Main difference with DEX route is AC, but in P:K for the second half of game all enemies have such a high AB that I see no point in balancing AC and offense on damagers - without specialized build with all proper dips and monk robes or good old shield you'll still be hit more often than not. I do not say that AC for them is completely neglectable but Improved Invis and other buffs a much easier way to protect fragile melee in the rare cases when they are hit.

    With STR as main stat mix between Vivi and two-hander specialist fighter will work nicely, only without delusions about his tanking abilities.
     
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  6. Seari Erudite

    Seari
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    You can make a tanky character by 2 handing a 1 handed weapon and getting 1.5 STR bonus while utilizing crane wing. Of course you need to stack some other sources of AC as well.
     
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  7. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    My Str based two handed Fauchard biting & tripping Vivisectionist has 60 buffed AC before Defensive Fighting, Wings or Combat Expertise. So it's possible. Of course, I did dip Monk.
     
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  8. Daidre Educated

    Daidre
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    What I try to say that even one high AC char is more than you need in 90% cases on Hard and Unfair. Wasting feats and class levels so all your party damagers had high AC is counterproductive. And full crane wing is 3-4 feats.
     
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  9. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    So I skipped Crane Wing and Riposte. They are not supposed to work with your offhand occupied anyway.

    I meant melee dodge bonus from actual wings/EA mod that provides spells with similar effects.
     
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  10. Gaius maximus Scholar

    Gaius maximus
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    my theory crafted twitcher is 3 lvls rogue for the dex to dmg,2-4 alc for mutagens and self bufs and the rest prob continue with alc or fighter.maybe add a lvl of monk for the crane style extra ac and -2 to hit when defensive fighting/wis to ac,though the wis to ac wont work well with the mutagen.focus on crits for the elven edgy blade.this char is for varnholds by the way.
    though its better to have an alc party member to cast on you shield/barkskin etc since he will eventually be higher lvl and the bufs will last much longer,you loose the mutagen then of course.
     
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  11. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Why would the monk wis to AC not work with Mutagen? And why would you loose the Mutagen when buffed?

    My argument against Finesse wielding of an ECB, is that you're not gaining the 150% damage Stat modifier, nor shield defenses, nor getting extra offhand attacks.
     
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  12. Gaius maximus Scholar

    Gaius maximus
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    i meant you get a decrease of wis with the dex mutagen,didnt say i loose the mutagen when buffed but when im not an alc myself.
     
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  13. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Well it's just a -1 modifier. In the main game you eventually have +4 from the items alone (don't know about Varnholds Lot).
     
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  14. Incendax Savant

    Incendax
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    Definitely. Once you've got some summoned distractions on the board, and have 1-2 tanks (depending on preference), I had no problem running the rest of my people with crap AC. Like barely above 20 as a pure coincidence.

    I actually dislike Thug Frighten because it increases the chance your back liners get attacked.
     
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  15. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    I can't quite agree with that. It mostly works when there are generally melee opponents. But on my last play session in Pittax palace (on hard) I had to constantly hide my 24 AC Linzi behind corners, avoiding LoS with enemies, or they would instantly turn her into a pincushion (and what's worse, make her disappear). Same deal before that in some encounters with some Ferocious undead archers.

    As I understand the final enemies have ranged capability as well (not that high armor necessarily protects then).
     
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  16. Daidre Educated

    Daidre
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    And that is a main reason why there is not much sense to build even one super AC char - endgame is full of archers, touch attacks and casters that target anyone but him. Lowest AC/HP is especially attractive and trying to get everyone into "solid AC" territory is mostly waste of feats an spell slots. My only tank-paladin on first run was so "attractive" that he spent all House swinging 2-hander at mostly full HP. Hard CC/Summons/trickster-level damage is all more useful then godly AC in last 2 chapters and not all this cool earlier when stinking cloud/bard song/bunch of skeletons will perform better. They will tank 3 raging Owlbears in the swamp on lvl 6-7 but any character trying to do this will be completely destroyed no matter how good his build is.
     
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  17. Technomancer Literate

    Technomancer
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    The latest DLC added this to fighter:

    Effortless Dual-Wielding
    The fighter treats all one-handed weapons that belong to the associated weapon group as though they were light weapons when determining his penalties on attack rolls for fighting with two weapons.

    Can anyone suggest dual wield build with this talent in mind? I know that knife rogue is better. What weapons would you use? There is this club "grim finale" that you can find twice in the game, what about double bastard swords?
     
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  18. Daidre Educated

    Daidre
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    Scimitars and Dueling Swords come to mind, both of them have a top tier weapon for main hand like Thundering Claw or Bloodhound and something decent for off-hand, especially scimitars with couple of +4 - +5 Holy. Rapiers and Estocs qualify too, but there are difficulties with finding even one that is really good.
     
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  19. santino27 Magister

    santino27
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    Agreed. With dueling swords, I'd still splash into rogue 4 so you could run a dex build and use finesse training. The only problem with doing so previously was that dueling swords aren't light so you're stuck with a different (presumably non-finessed, although agile weapons muddy the waters a bit) offhand weapon or taking a larger penalty to attack. This lets you actually dual wield dueling swords and get the benefits of finesse training without incurring the offhand to-hit penalty.
     
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  20. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Or dual wield legendary proportion'ed Bastard Swords, which deal 3d8 base damage.
    Should be 4d8 if you can also get Lead Blades.
     
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  21. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    How many fighter levels do you need to pick that feat?
     
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  22. Cael Dumbfuck! Dumbfuck

    Cael
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    ALL of them, of course! Duh!

    Show Spoiler
    :happytrollboy:
     
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  23. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    According to the rules should be 9 (second Weapon Training unlocks Advanced options).
     
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  24. Haplo Arbiter Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    If you mostly care about critical hits, I suppose the dual x3 kukuris are strictly better. And you don't even need fighter levels to dual them!
     
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  25. Daidre Educated

    Daidre
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    But you'll never find anything better than a last set of Nok's kukuris as your weapon and they are boring +4 +2d6 cold/fire. When Thundering Claw of Bear God is very cool. Not stealing weapons from heroic goblin if you intend to use him in the party is plus too.
    And it is easy to lose them completely if you kill/kick out (blasphemy!) Nok-Nok or not fight enemy who drops them due to RP choice.
     
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