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Pathfinder: Kingmaker Builds and Strats Thread

Discussion in 'General RPG Discussion' started by Ruchy, Oct 4, 2018.

  1. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    In the Bite pic? That weapon gives your Natural Attacks +1d6 Sonic and Electricity so that's the small numbers. Bite only gets 1/2 STR bonus but does get free Trip with Cloak. Cloak also adds 1d6 Cold.

    Overall no Power Attack and One-handed weapon plus Inspire Courage wore off. Was building it defensively to see how tanky I could get her. Definitely room to kick up the damage, but was doing 35-45 per attack for five regular attacks anyway. Important thing is that Totem attacks add on to weapon attacks instead of replacing them.
     
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  2. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    It might be a nice, atmospheric weapon. But it is frankly nowhere near the top damage weapons.
    The top ECBs don't really make it to the cream of the crop either... but are much closer. Somewhere around the 6th spot or thereabouts.
     
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  3. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire

    It's also super boring. It's only redeeming quality is that its a+5 Agile weapon. But even if, for some unfathomable reason, you still rely on Agile weapons by endgame, the Bloodhound would be a much better pick. Potentially available much earlier too. Does need Exotic Prof, though.

    Please give up. Scimitars are a pretty bad weapon category overall.
     
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  4. Yosharian Cipher

    Yosharian
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    How are you calculating which weapons are the most damaging, and where can the list be found?
     
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  5. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    No, I don't have mathematical data. Although I'm sure some people have done it. Maybe Autochton from Reddit or some others.
    Should be simple enough.

    I'm going by my experience/feeling.

    IMO top damaging weapons include
    Vanquisher Greataxe
    Blinding Light Estoc
    Redeemer Longsword
    Lion's Claw Falcata
    Ovinrbaane and Graveyard of the Giants Large Bastard Swords

    Just outside the podium there's
    Serpent Prince Fauchard
    Mastery Fauchard - needs the right build to shine
    Bane of the Living Elven Curved Blade
    Clarity Elven Curved Blade - rather niche but great at fighting annoying ghosts
    The End Heavy Flail - good builds should have no issues overcoming DR in this game. Still can be nice sometimes.
    Steelwind Sai - you won't be making big hits with that. But having so many extra attacks (it can also be used with Flurry) on a permanent basis must be decent for characters with significant static damage boosts.

    Honorable mention:
    Destroyer Greataxe - for those record hits
     
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  6. Gaius maximus Arbiter

    Gaius maximus
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    Mobs dont use dispel so mirror is rather game changing.
     
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  7. Ghramunhir Barely Literate

    Ghramunhir
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    Hi guys,

    what would be an good build for the main character? Would be a dual wield str ranger (long sword/axe) a good option?
     
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  8. Yosharian Cipher

    Yosharian
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    I'm not saying you have to pull out a spreadsheet. Looking at Vanquisher for example, why do you rate that weapon so highly? All I'm seeing is 10 bonus damage and Keen, doesn't seem earth-shattering.
     
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  9. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    It's not Keen, its extended crit range. So Imp. Critical works and with it its 17-20/x3. 10 bonus damage stacks with its +5 enchantment and is multiplied on crits. So damage-wise its basically a+15 weapon, with 17-20/x3 crits.

    It's like a normal greataxe +5 is 7-17 damage and Vanquisher is 17-27... with crazy crit potential to boot.
     
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  10. Yosharian Cipher

    Yosharian
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  11. Yosharian Cipher

    Yosharian
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    What the fuck Owlcat.
     
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  12. Yosharian Cipher

    Yosharian
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    What are the Lion's Claw's stats and where is it found?

    Also what do you think is the most effective TWF combo? I theorized that the force damage of Twin Crystals could be very effective, but I wonder now. (I'm talking Agile weapons only, here... although that said, I suppose I can just add Agile to existing weapons using the Crafting mod...)
     
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  13. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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  14. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Lion's Claw is a +3 falcata with Extended crit range 18-20/x3. I guess this puts it about on par with Serpent Prince. Just its one-handed so I put it slightly higher (good for magi). Perhaps I shouldn't, though.

    It requires Varnhold's Lot DLC. Can be bought from merchant later in the base game if you've found it in Varnhold.


    As for best dual wield combo... hmm... that's pretty tough. Perhaps Blinding Light/Redeemer main hand, Steelwind offhand? I think the extra attacks from Steelwind are executed with main hand anyway, so it would be nice if they boosted an actually strong weapon?

    If Fighter with Effortless Dual Wielding, then perhaps dual Longswords. Or Dueling Swords.
    Dual bastards could be nice with Effortless if you also happened to have access to Lead Blades spell - maybe some Fighter/Ranger MC? I guess that's suboptimal and a Slayer is a lot better. Though could work if you want a Freebooter to boost party AB. 10 is a good cutoff level for Freebooter.
     
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  15. Cael Dumbfuck! Dumbfuck

    Cael
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    Something that many DnD players h ave been saying ever since numberfinder:bloatmaker came out.
     
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  16. Yosharian Cipher

    Yosharian
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    What about Longbows and Shortbows?

    Planning on using Steelwind for my main. The TWF build is a Vivi, no room for Fighter levels.
     
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  17. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    I don't remember any noteworthy Shortbows. Note you can get Longbow proficiency for free with Archery Bracers.
    Artisan Mirror Bow Longbow +5 is nice. The clone arrow damage is low and often largely blocked by DR, but eh, I guess you can probably make it work with Clustered Shots.

    Other then that... well... damage wise probably the early Devourer of Metal is top class. All those +2 to +5 bows you find are worse damage-wise, so don't really feel like upgrades. It's accuracy sucks big time, though.

    Also the Mythslayer Heavy X-Bow is pretty cool. Should also grow nicely with size increases, I think.
     
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  18. Kit Walker Totally Not Captain Shrek

    Kit Walker
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    Are you doing to dual wiled as a str build with ranger/slayer or Dex build? If a dex build you must consider the possibility of using arcane protector in off hand.
     
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  19. Yosharian Cipher

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    +3 AC is nice, I guess. I suppose with the Crafting mod I could enchant it up to +5 and add Agile onto it.
     
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  20. Yosharian Cipher

    Yosharian
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    Elemental Punisher seems pretty good? 4d6 elemental damage, Blind on hit..
     
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  21. Kit Walker Totally Not Captain Shrek

    Kit Walker
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    You are going to use sneak attacks, so the best plan is to give it a speed enchant.
     
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  22. Yosharian Cipher

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    Well I only need one weapon with Speed on it, and I could just as easily just cast Haste.
     
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  23. Kit Walker Totally Not Captain Shrek

    Kit Walker
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    Why waste a slot on haste that you can use for party buffs that last long. Haste should be situations, speed is permanent.
     
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  24. Yosharian Cipher

    Yosharian
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    That's fair I guess, but not all my team are equipped with Speed weapons.
     
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