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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Discussion in 'Owlcat Games' started by Ruchy, Oct 4, 2018.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    4d6 rounds of daze, fortitude halves for guaranteed 2d6 rounds CC, that sound also plenty powerful
     
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  2. ArchAngel Arcane

    ArchAngel
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    Daze is already too powerful as it removes your actions. Shaken should have been used at best.
     
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  3. Yosharian Cipher

    Yosharian
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    The solution is don't put the fucking spell in the game.
     
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  4. moraes Arcane Patron

    moraes
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    Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
    If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
     
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  5. Shadenuat Arcane

    Shadenuat
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    Stun 1 round, if Fortitude > Shaken sounds (getit. sounds.) reasonable to me

    Thing is though, anything which is good Fortitude CC is a hard counter for endgame enemies and Fey in general. They all have naturally high Will and Reflex but that is their major weakness.

    Also Shout seems to ignore MR completely.
     
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  6. Shadenuat Arcane

    Shadenuat
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    No man come on. It basically find group of enemies: do the thing > murder

    Friendly fire, come on lol, same for prismatic spray or whatever. set your dudes ai off with a click and Stop, buff haste and run around disabling anything > click ai on and drink tea.
     
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  7. panda Savant

    panda
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    Well, technically fucking Linzi can cast it maximized 3 times at lvl16, so it is not that limited. And you can remove stun from your grunts with heal.
    This spell is "lol i win" button right now.
     
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  8. Shadenuat Arcane

    Shadenuat
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    My Evoker can do it a lot better than Linzi, hohoho
    oh, and Linzi,

    Show Spoiler
    don't be too happy about Linzi and don't rely on her too much
     
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  9. Luckmann Arcane Zionist Agent

    Luckmann
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    So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Focusing on mirroring the PnP on principle is retarded.
     
    Last edited: Oct 24, 2018
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  10. Cael Dumbfuck! Dumbfuck

    Cael
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    Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.
     
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  11. ArchAngel Arcane

    ArchAngel
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    Being stunned is very powerful debuff, just one round is usually enough to murder that target with your party. Also the spell still has big AoE and does sonic damage that basically nobody has resistance against.
     
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  12. Lawntoilet Learned Patron

    Lawntoilet
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    The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.
     
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  13. hell bovine Arcane

    hell bovine
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    Hm, what about the thundercaller bard then? They get an aoe sonic stun as their song at level 3. It's one round only and offers a fortitude save, but bards get an awful lot of performances.
     
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  14. Elex Arbiter

    Elex
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    and lower level difficulty is comically easy even with non optimized party.

    when the baron and the NPC have some level and you know what feat select you start to outclass any enemy even at normal. no need to use strange build or multiclassing NPC or use mercenaries.

    low levels are a little challenge, because party lack resource and a random crit can destroy even a warrior, but the end result is simple "i actually use the potion/wands instead of stacking them until the end of the game"
     
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  15. Deadman Arcane Patron

    Deadman
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    Pathfinder: Kingmaker
    Game being comically easy with standart pnp rules is the consequences of lack of permadeath and human person controlling monsters.
     
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  16. Luckmann Arcane Zionist Agent

    Luckmann
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    Two things:
    1. 'Faithful' does not mean carbon-copied in any way. Especially when there's a change of medium, the objective of staying faithful to something has little to do with recreation and everything to do with interpretation.
    2. When?
     
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  17. Lawntoilet Learned Patron

    Lawntoilet
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    I agree, but Cael keeps harping about stat bloat being "unfaithful to PnP." The PnP stats are there and are accessible to you. It's the same as the Steam reviewers complaining about how hard the early levels are instead of just changing the difficulty.
     
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  18. Ziggy Learned

    Ziggy
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    the original pnp path is made for party of four with 20 point buy, not party of six with 25 point buy and more, that can also savescum
     
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  19. J1M Arcane

    J1M
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    Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
     
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  20. Serus Arcane

    Serus
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    You have a point about savescumming but I'm not sure about that other part. I would suspect that the devs have increased amount of enemies to match increased size of party and assumed size of 6 by default. There are general rules for that in pnp already and I would assume some additional pointers in this particular pnp campaign - suggestions for adjusting difficulty to different party sizes.
    In addition you probably aren't playing 6 characters with 25 point buy. Your main character is 25 point buy but the mercs have 20 point buy and they are the only one you can customize fully. Even most recruited NPCs are 20 point buy surprisingly enough. Linzi, Amiri, Harrim, Jubilost, Tristiania, and funnily enough Nok-Nok are all 20 points. The others on the other hand are over 25 but the fact that they're not fully customizable negates some or all of this advantage. Especially in case of Valerie.
    The most important difference is that the original pnp path is made for party that faces enemies led by human intelligence in the person of a DM.
     
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  21. Serus Arcane

    Serus
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    "Bug" means something unintended. There is a possibility this was intended considering that the original effect of the spell wouldn't make sense. I'm not fully convinced myself either way. Might have been intentional or not. Either way, it would be best it it was toned down quite a bit.
     
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  22. J1M Arcane

    J1M
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    Unless you have a developer quote stating it was intended, it is clearly a bug. Not clear on why this basic truth is hurting your feelings so much that you feel obligated to embarrass yourself by pretending otherwise.
     
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  23. Luckmann Arcane Zionist Agent

    Luckmann
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    If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.
     
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  24. J1M Arcane

    J1M
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    It is very obvious that the bug is "developer entered the wrong status effect" which is why it doesn't have a save.

    "Literally nothing" :lol:
     
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  25. Luckmann Arcane Zionist Agent

    Luckmann
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    "Entered the wrong status effect".

    You really are this fucking retarded, aren't you?
     
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