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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Discussion in 'Owlcat Games' started by Ruchy, Oct 4, 2018.

  1. Andnjord Arcane

    Andnjord
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    Don't you also need to keep one hand free to get your Uncanny Dodge bonus?
     
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  2. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Canny Defense AC. I believe so.
     
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  3. vazha Arbiter

    vazha
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    A very important question: can you effectively spell combat/spell strike with an estoc / bastard sword and at the same time enjoy the benefits of power attack str bonus that you get when you re swinging one handed stuff with both hands?
    Need credible answers. Asking for a build.
     
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  4. Elex Arbiter

    Elex
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    yes look at the half orc magus

    str builds are always better for damage and more feats efficent.

    str builds suffer in defense: worse ac, worse reflex save, more item dependant
     
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  5. vazha Arbiter

    vazha
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    That... changes my plans. you sure? all the benefits? So basically i m wielding a scythe and do all the spell combat without hindrance? That seems very OP.
    Yosharian I summon thee!
     
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  6. Elex Arbiter

    Elex
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    scythe is two handed. you can get the “hold with two hand one handed weapon” from str with all the non light weapons (not work with short sword or daggers for example).
     
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  7. vazha Arbiter

    vazha
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    I know that. Thing is its still a huge boon.
     
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  8. Fedora Master Arcane Patron

    Fedora Master
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    Kingdom management is still bugged and its easy to lose your whole kingdom due to it. Fuck. I broke down and turned on auto management.
    They really need to look at this aspect of the game again. It offers very little reward for all the time it takes up.

    e: This was supposed to go in the other thread.
     
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  9. Elex Arbiter

    Elex
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    well the loading time alone is a good reason for put all on auto.
     
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  10. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    This is wrong. With spell combat turned on, you're never going to wield a one handed weapon with both hands.
     
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  11. vazha Arbiter

    vazha
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    then how come I have almost identical attack/damage output with two handed greataxe and hargulka s mace (without shield)? and I also am doing spell combat damage. Also, crane feats shouldnt be working with a bastard sword according to yer logic but they do. This is puzzling.
     
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  12. Yosharian Cipher

    Yosharian
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    This is why I'm not playing the game. Nothing is working as it should be.
     
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  13. Serus Arcane

    Serus
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    Because pnp rules is one thing and their in-game implementation is another. From what you are saying it seems that in the game you can wield a 1-h weapon with two hands and still use spell combat. Enjoy it while you can because it might (or might not) get patched at some point.
     
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  14. Gregz Arcane

    Gregz
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    Beware, auto is bugged. Put it on easy with invincible kingdom.
     
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  15. Yosharian Cipher

    Yosharian
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    If it doesn't get fixed then it's an absolute joke
     
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  16. hell bovine Arcane

    hell bovine
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    Because the bugs have taken over. Enjoy the ride. :P

    There is a weird bug with Regongar where he will two-hand a one-handed weapon and this will turn spellcombat off, but the icon will show as if spellcombat is still toggled on, even though it's actually not working.
     
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  17. Serus Arcane

    Serus
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    Not more than the ability to take combat trick several times. And it certainly isn't a bigger change balance-wise than the change to how flanking or sneak attack for ranged work. And the latter two aren't even bugs but seem to be conscious design decisions. The combat trick might be as well, can't be certain. Don't get me wrong, I hope stuff like this spell combat stuff get fixed but I wouldn't hold my breath. They might decide to keep it.
     
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  18. vazha Arbiter

    vazha
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    Another question: I've got Dugath's greatsword but am not particularly looking forward to delivering myself 1d6 damage every time I hit an enemy (which is most of the time). Any way to mitigate it?
     
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  19. Andnjord Arcane

    Andnjord
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    Any sort of DR will do. So Adamantine armor, Stoneskin, Angelic Shape, Epic Proportions. It becomes quite easy after a while.
     
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  20. vazha Arbiter

    vazha
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    Really? It says something about negative energy or whatever so I thought normal damage reduction wouldn't go around it
     
    Last edited: Oct 28, 2018
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  21. Yosharian Cipher

    Yosharian
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    The entire concept of Spell Combat is that it's like Two-Weapon Fighting. If you can perform Spell Combat AND maintain Crane Style while not having a hand free... that's not a design decision, that's throwing game balance out of the window.

    Combat Trick being taken more than once should be really easy to fix. I agree that it's a problem as well, it makes quite a few classes basically Fighter+.
     
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  22. Yosharian Cipher

    Yosharian
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    Gee, yet another thing that isn't functioning correctly. DR is not supposed to negate this damage at all.
     
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  23. Andnjord Arcane

    Andnjord
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    Really? Unless your Damage Resistance says that it has an exception against magic it should stop it. Stoneskin for example gives DR against all except adamantine, so I don't see any problem here.
     
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  24. Yosharian Cipher

    Yosharian
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    It's not supposed to work that way.
     
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  25. Andnjord Arcane

    Andnjord
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    ...So how is it supposed to work? Never played Pathfinder before, so I'm just going on from what the game tells me. In-game it is consistent at least.
     
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