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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Better then nothing, oracle is in other mod and witch is like sorc, right?
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I guess I was mistaken, House at the Edge of Time wasn't the final place.

World Merger seems interesting but casters seems fucked in it, spells are sealed or something so no casting, and there seems to be very limited time so no resting unless have to, hope I get my spells back soon, otherwise might need to replace my party with melee party members or something.

I thought if you complete a companion's quest then they are safe but I guess not? all of the companions were safe except for Linzi which I honestly thought she was safe as well because of the bit about the comic like journal when she died but she seems to be really dead or something or might end up like Jaethal maybe.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
I guess I was mistaken, House at the Edge of Time wasn't the final place.

World Merger seems interesting but casters seems fucked in it, spells are sealed or something so no casting, and there seems to be very limited time so no resting unless have to, hope I get my spells back soon, otherwise might need to replace my party with melee party members or something.

I thought if you complete a companion's quest then they are safe but I guess not? all of the companions were safe except for Linzi which I honestly thought she was safe as well because of the bit about the comic like journal when she died but she seems to be really dead or something or might end up like Jaethal maybe.
Linzi is gone no matter what.
As for last chapter, melee are also fucked, read the curse description. Your melee will be rolling 1 all the time
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1629653127996215375

Enhanced Edition open beta! - May 25, 2019 - Part 2
25 MAY @ 4:22PM - WOODEN_DRAGON

This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Items
  • The mace "Sovereign" didn't provide stackable bonuses. Resolution: fixed.
  • The vendor at Rushlight Festival had an incorrect type of shield. Resolution: fixed.
  • The gloves "Ultimate Grip" listed incorrect spell and caster levels. Resoltuion: fixed.
  • The "Robe of False Death" didn't show a magical aura in inventory. Resolution: fixed.
  • The priest of Erastil in Varnhold didn't have anything to sell. Resolution: fixed.
  • The "Gloves of Dueling" granted incorrect bonus to CMD. Resolution: fixed.
  • The "Necrotic Heavy Mace +2" had an incorrect sheath model. Resolution: fixed.
  • The bonus from "Professor's Hat" was listed as "Unknown Key". Resolution: fixed.
  • The "Furious Bardiche +2" had an incorrect price. Resolution: fixed.
  • The "Gloves of Elvenkind" gave an incorrect type of bonus. Resolution: fixed.
  • The "Absolver's Cloak" had a typo in the description. Resolution: fixed.
  • The "Downfall" bow had an incorrect price. Resolution: fixed.
  • The "Dark Acolyte's Robe" had an incorect description. Resolution: fixed.
  • A most unusual travelling merchant has been spotted wandering across the Stolen lands.
  • The "Ring of Radiant Arrows" had a typo. Resolution: fixed.
  • The "Greater Ring of Balance" had a typo in the description. Resolution: fixed.
  • The "Forest Knight's Bracers" could have granted a permanent buff. Resolution: now in the end of fight or when unequipping, the buff is removed. If your character already has a permanent buff from these bracers, just unequip and equip them.
  • Hearty Meal had a typo in the description. Resolution: fixed.
  • Some weapons didn't have properly working Mithral, Cold Iron and Adamantine Enchantments. Resolution: fixed.

User Interfaces
  • New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
  • New: you can now buy BP from the kingdom management interface.
  • New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
  • New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
  • New: camping banter can now be seen and heard when resting on the global map.
  • New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
  • New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
  • New: in the inventory, you can now make a character's backpack or hat invisible.
  • New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
  • New: location notifications on the Global Map now show what was the new thing that happened there.
  • New: different events on the Global Map now show different wooden figurines.
  • In the inventory, the character doll wouldn't display the FX corresponding to the off-hand weapon being used. Resolution: fixed.
  • Scrolling to the end of the saved games list and deleting one would make some of the UI elements disappear. Resolution: fixed.
  • The "Death's Door" icon could stay on a character's portrait even after the condition was actually removed. Resolution: fixed.
  • Splitting item stacks could lead to incorrect item numbers being displayed. Resolution: fixed.
  • Fixed the numbers displaying the weight and cost in the tooltips of items.
  • Fixed mistakes in displaying enemies' immunities in the Inspect window.
  • Switching from one ability to the other in the level-up window didn't change the relevant description. Resolution: fixed.

Audio
  • The Throne Hall ambience started twice when switching to it from the Kingdom Management mode. Resolution: fixed
  • Some magic effects played annoying sounds when leaving a location. Resolution: fixed.
  • Characters could erupt in battle cries even when unconscious. Resolution: nerfed. Too imbalanced.

Misc
  • New: added new types of different random encounters on the Global Map.
  • Some of the kingdom artisans had incorrect visuals. Resolution: fixed.
  • The "Death Ward" spell had the wrong description in Russian. Resolution: fixed.
  • Added a red eye FX to Vordakai. You'll be able to see it after leaving and re-entering the area.
  • Fixed the flags near the tribune in the stone capital of Lawful Neutral alignment.
  • When using stealth, some of the swords could turn upside down. Resolution: fixed.
  • Some players still had troubles with flying skeletons in the Sharp Fangs Tribal Camp. Resolution: fixed them.
  • Some of the events connected to Valerie's romance could happen even if the main character cannot have a romance with her. Resolution: Fixed.
  • Improved detalization in the main square of the unupgraded (wooden) capital.
  • Improved visuals of the vendors in regional settlements.
  • Improved visuals of the "Wererat Lair" area.
  • Added ambient animations to bards in Littletown.
  • Added an animation for coronation.
  • Added ragdoll to mobs.
  • Sometimes, characters wouldn't sheathe their weapons after a combat. Resoultion: fixed.

System
  • Fixed Last Azlanti saves sometimes getting overwritten when starting a new campaign in Last Azlanti mode.
  • Music and sound is no longer stopped when the game is in the background.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Enhanced Edition open beta! - May 25, 2019 - Part 1
25 MAY @ 4:22PM - WOODEN_DRAGON
Dear pathfinders,

We are happy to inform that the Beta of the Enhanced Edition is available for everyone!

Just to remind you:

  • all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
  • you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to the right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.


This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.

Please note: Unfortunately, for now, the mercenaries recruitment is not working properly. We are working on the problem solution.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Highlights:
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • New: added new types of different random encounters on the Global Map.
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
  • New: you can now buy BP from the kingdom management interface.
  • New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
  • New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
  • New: camping banter can now be seen and heard when resting on the global map.
  • New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
  • New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
  • New: in the inventory, you can now make a character's backpack or hat invisible.
  • New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
  • New: location notifications on the Global Map now show what was the new thing that happened there.
  • New: different events on the Global Map now show different wooden figurines.

Areas
  • In the capital, the names for buidlings built in memory of Kesten Garess (the guard house) and Jhod Kavken (the clinic) have been swapped around. Resolution: fixed.
  • The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
  • At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
  • After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
  • When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
  • Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
  • One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
  • At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
  • Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
  • In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: Fixed.
  • Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
  • During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: Fixed.
  • A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
  • A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
  • Added a missing map inscription at the "Womb of Lamashtu" area.
  • In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: Fixed.
  • In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
  • The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
  • In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
  • At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
  • If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
  • From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
  • Fixed weather settings in the "Rotten Cave" area.
  • Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
  • Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.

Quests
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
  • During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
  • When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
  • In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
  • It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
  • It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
  • In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
  • In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
  • In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
  • In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
  • The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
  • The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: Fixed.
  • The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: Fixed.
  • In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
  • In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: Fixed.
  • Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
  • Increased the difficulty of the Diplomacy check in the tavern in Littletown.
  • The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
  • After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
  • After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
  • The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
  • The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
  • In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
  • In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: Fixed.
  • The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
  • Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
  • Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
  • It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
  • It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
  • No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
  • In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete Linzi's quest "A Bard's Calling". Resolution: fixed.

Kingdom
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
  • Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
  • While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
  • Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
  • In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
  • Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
  • It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.

Classes & Mechanics
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • Tristian lacked a second domain. Resolution: Fixed. Tristian now should have the Healing domain as second domain.
  • Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: Fixed.
  • The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
  • The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
  • The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
  • The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
  • Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
  • Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
  • Traps that used Disple Magic didn't work. Resolution: fixed.
  • Seize the Moment did not work. Resolution: Fixed.
  • Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
  • Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: Fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
  • Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: Fixed.
  • Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
  • A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.
 
Last edited by a moderator:

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
Tristian lacked a second domain. Resolution: Fixed. Tristian now should have the Healing domain as second domain.
94c.jpg
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1629653127993440057

The Developers’ Diary: Revealing Some Tasty Features of the Enhanced Edition
24 MAY @ 10:05PM - WOODEN_DRAGON

Dear Pathfinders! We decided to revive the beautiful Dev Diary genre, which means that something really big and cool is coming! And you already know perfectly well what it is – in the nearest future we will release the epic Enhanced Edition of “Pathfinder: Kingmaker”. Numerous features shall be added to the game, which we’ve been working on during the last months. Yes, that’s right – while you’re sleeping, the devs are not only fixing bugs and making DLCs, but also carefully gathering all your feedback (both that which you left during the surveys, and also from all the forums, threads, comment sections and boards). We’ve been everywhere, trying to learn what we need to do so that PF: KM may become even better for you. We’ve analyzed all the feedback and added everything we could. Now, in these Diaries, we are going to tell you what we came up with. So, let’s jump right into it!

Hack of all trades

Sometimes, you just can’t decide whether you want a character who is good at dealing with traps, or if you want a good damage dealer.
And in some cases, even if you choose to go down the damage route, you can’t decide if you want to wield a bow, two daggers or a two-handed axe.
Well, there is an answer to all this: the Slayer.
The slayer takes lots of skill points, sneak attack and talents of a rogue, battle capabilities of a ranger, adds his own unique abilities, all to become one of the best martial universalists in Pathfinder.
His unique ability, Study Target, allows him to spend some time to study the enemy, learning his weak points, and make more effective attacks against the target. If you don’t want to spend time - that’s okay, as the first time you deal sneak attack damage to the target, you study it automatically. Easy, right?
All of these features make him a great asset for dealing with enemies of all types (including the mechanical ones), but sometimes you want something a bit different.
His archetypes change some of the abilities to give you different flavored opportunities.
The Vanguard is a master of tactics who can share his own battle prowess with his teammates, allowing them to use his teamwork feats.
The Deliverer is the slayer in service of a God who excels at eliminating heretics while refusing to die in the process.
The Spawn Slayer is the best choice for killing big enemies - the bigger, the better.
So, pick a slayer, and he’ll overcome any hurdle you meet on your journey!
At least, while it doesn’t require fancy magic...

Become a Swordlord

You can't hide an awl in a sack, especially if your awl is a sword. As you may already know, we are introducing a new prestige class to the game, one that just should be here – the Swordlord. This class seems like the most logical choice for the game, as the Swordlords have an active role in the main plot. It’s the Swordlords’ leader Jamandi Aldori’s mansion where the prologue of the game takes place. And after that, the Aldori Swordlords act as one of the main political forces and a neighbor of your newly established barony, which you should reckon with. The Aldori Swordlords is a society of the strongest warriors, who dedicated themselves to the mastering the art of the sword. What makes this class special?
The prestige class has four main mechanical features. Firstly, a Swordlord specializes in fighting with a dueling sword held in one hand while the other remains free. This combat style grants him an opportunity to add 1,5 Dexterity bonus to damage just like a strong character adds 1,5 Strength bonus to damage with two-handed weapons. This is huge, as there are nearly no other ways to get such a feature.
The second feature is the skillful intimidation. When a Swordlord makes a critical hit or performs some combat maneuvers, he or she can demoralize the opponent, not requiring any extra action for that. This intimidation is much more potent than a usual one. Also, it negates some of the opponent's bonuses (for example, Morale bonuses).
The third feature – when an opponent makes a successful attack, a Swordlord can adapt to the opponent’s combat style and receive a bonus to the AC by making a successful perception roll.
Last but not least, the Swordlords are better at defending. Using a dueling sword, they can reduce the damage from a critical hit to that of a normal one. Also, they get less penalties for Fighting Defensively and Combat Expertise.

Off With the Hat!

We know that not all of you liked the basic class outfits. Some don’t want their character to be carrying their backpack permanently, the others don’t like how the Inquisitor’s hat looks. There have already been mods made by independent authors that allow players to hide some parts of the outfit, but actually the task is more tricky than it seems. The truth is that the game initially didn’t include such an opportunity at the deep technical level.This means that implementing such a function could lead to some unexpected bugs and unpleasant breakage of the characters’ visual appearance, so we needed some time to make everything properly. Now this option will be available in the game officially, so that you may turn off some of the visual elements to make your character look the way you want him or her to look.



Gotta Catch ‘em All

One of the important aspects of the game that adds color and opens up the world for the player is the Storyteller and his tales. This is one of those features that may be more interesting to players who prefer the lore to the fights. However, the difficulty is that in order to listen to one of his stories, you first need to bring the wise old elf all the pieces of the ancient artifact in question. You can also keep some of the restored artifacts for yourself, to get some advantages and bonuses for your adventure. The pieces can be lying literally anywhere, and far too many players found it too difficult to collect them all. We decided to make the goal a bit more reachable. Now, while searching for the required fragments you won’t need to try to remember everything or write things down on a piece of paper. From now on, you will be able to see the name of the location where the item was found right in that item’s description tooltip. Moreover, this feature will be added to all the items, so, if need be, you would always be able to look where the item was found or which vendor sold it to you.

The Teamwork

In Enhanced Edition, you will also find some new useful interface elements, which may help you plan and balance your party during level up. If you are one of those players who take builds seriously, carefully distribute the points and spend time to maintain your party, you will definitely like this addition. Now, while picking up new skills, spells or features during level up, you will always see a tooltip, which would give you a hint on which team members already have this skill, spell, common or team feature. Previously, you needed to remember all this, search the spellbook, and now this information would just pop-up before your eyes.



Unexpected Doomsday

Don’t you forget your companions! If you won’t address their quests and needs for too long a time, they could just be offended. Or it would be simply too late to solve the problem.
New reminders for the companion quests that can be failed soon would be added to the game. This function was already presented for the main quests, to remind the player about serious issues, that need your immediate attention. Now you will also see how your companions’ mood, whose quests you are ignoring, is going down. The reminder will come to you as a kingdom event which happens when just a third of the time given to complete the quest is left. If it popped up – means it’s time to hurry up! Don’t neglect them, for the failure of a companion quest can affect the whole story. By the way, just as in a real life, the quest starts when a companion comes to you with a problem (a relevant kingdom event), not when you pick the quest.
We shall also add new, more transparent reminders for the main quests’ timers. Two months before the failure of the main quest you will see a countdown in your journal, with a message that will clearly tell you that the time is running out.
We hope this will make the game more comfortable to play, and now you won’t miss any important events.

What Will Tomorrow Bring?

In this Diary we’ve only started to introduce you to new and interesting features, which you waited for, which you asked for and which, as we hope, will make the game more comfortable and more fun. But this is far from everything we’ve got! Soon we will start an open beta, so you will be able to try out some of the new features and options. More tasty features are to come, so wait for more new diaries and please tell us in comments – which features are you expecting?

Yours faithfully,
Owlcats.

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1629653127996198299

Enhanced Edition open beta! - May 25, 2019 - Part 1
25 MAY @ 4:22PM - WOODEN_DRAGON

Dear pathfinders,

We are happy to inform that the Beta of the Enhanced Edition is available for everyone!

Just to remind you:
  • all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
  • you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to the right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.


This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.

Please note: Unfortunately, for now, the mercenaries recruitment is not working properly. We are working on the problem solution.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Highlights:
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • New: added new types of different random encounters on the Global Map.
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
  • New: you can now buy BP from the kingdom management interface.
  • New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
  • New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
  • New: camping banter can now be seen and heard when resting on the global map.
  • New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
  • New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
  • New: in the inventory, you can now make a character's backpack or hat invisible.
  • New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
  • New: location notifications on the Global Map now show what was the new thing that happened there.
  • New: different events on the Global Map now show different wooden figurines.

Areas
  • In the capital, the names for buidlings built in memory of Kesten Garess (the guard house) and Jhod Kavken (the clinic) have been swapped around. Resolution: fixed.
  • The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
  • At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
  • After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
  • When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
  • Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
  • One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
  • At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
  • Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
  • In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: Fixed.
  • Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
  • During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: Fixed.
  • A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
  • A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
  • Added a missing map inscription at the "Womb of Lamashtu" area.
  • In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: Fixed.
  • In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
  • The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
  • In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
  • At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
  • If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
  • From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
  • Fixed weather settings in the "Rotten Cave" area.
  • Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
  • Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.

Quests
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
  • During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
  • When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
  • In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
  • It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
  • It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
  • In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
  • In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
  • In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
  • In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
  • The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
  • The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: Fixed.
  • The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: Fixed.
  • In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
  • In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: Fixed.
  • Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
  • Increased the difficulty of the Diplomacy check in the tavern in Littletown.
  • The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
  • After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
  • After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
  • The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
  • The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
  • In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
  • In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: Fixed.
  • The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
  • Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
  • Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
  • It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
  • It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
  • No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
  • In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete Linzi's quest "A Bard's Calling". Resolution: fixed.

Kingdom
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
  • Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
  • While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
  • Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
  • In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
  • Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
  • It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.

Classes & Mechanics
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • Tristian lacked a second domain. Resolution: Fixed. Tristian now should have the Healing domain as second domain.
  • Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: Fixed.
  • The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
  • The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
  • The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
  • The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
  • Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
  • Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
  • Traps that used Disple Magic didn't work. Resolution: fixed.
  • Seize the Moment did not work. Resolution: Fixed.
  • Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
  • Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: Fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
  • Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: Fixed.
  • Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
  • A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.

(To read the rest of the patch notes please open the Part 2)
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Teamwork

In Enhanced Edition, you will also find some new useful interface elements, which may help you plan and balance your party during level up. If you are one of those players who take builds seriously, carefully distribute the points and spend time to maintain your party, you will definitely like this addition. Now, while picking up new skills, spells or features during level up, you will always see a tooltip, which would give you a hint on which team members already have this skill, spell, common or team feature. Previously, you needed to remember all this, search the spellbook, and now this information would just pop-up before your eyes.


^This is a cool feature. Other developers of future isometric RPGs (or even not just isometric) should take note.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
896
Now, while picking up new skills, spells or features during level up, you will always see a tooltip, which would give you a hint on which team members already have this skill, spell, common or team feature. Previously, you needed to remember all this, search the spellbook, and now this information would just pop-up before your eyes.
Good to know they're actually improving stuff based on survey feedback. I brought this very point up multiple times in the surveys.
 
Last edited:

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.

:bounce::bounce::bounce:

Might see more of the OP weapons this way.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Hope they make resting also automatically heals ability drains as well if a cleric has spells of it. A lot of times I rested in the capital since it only takes 8 hours but it didn't seem like my druid or Tristian healed any of the affected party members when both had restorations.
 

a cut of domestic sheep prime

Guest
So are load times, especially for the kingdom management stuff a thing that will be enhanced or...?
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,965
Anyone here generate their own party or at least a couple of other characters? The companions are mostly crap classes, not even a pure wizard! I want to have both a Magus and a Wizard so I'll have to generate it manually via the guild, but will I lose out on any NPC backstory/quest if i do this?
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
From what I have seen yesterday after epic loading of 18 GB patch current state is... very beta.
Would not recommend it to anyone remotely bugophobic.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
It looks like they decided to add official respec to the game. I wonder how much it allows to change for companions.
kvOvRY5.jpg
I was kinda afraid that Slayer will inherit Ranger's furry boots but this... :oops: is not a case.
8yfQYPQ.jpg

Good thing build starts as Eldritch Archer.
 
Last edited:

Deleted Member 16721

Guest
So does anyone know if a previous save will work with the EE version? I'm in Chapter 5 and would like to continue with the EE. And damn this game is great, Owlcat are instant legends for it!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
So does anyone know if a previous save will work with the EE version? I'm in Chapter 5 and would like to continue with the EE. And damn this game is great, Owlcat are instant legends for it!
Devs said old saves should work normally.
 
Self-Ejected

ZodoZ

Self-Ejected
Patron
Joined
Nov 6, 2013
Messages
798
Shadorwun: Hong Kong
Anyone here generate their own party or at least a couple of other characters? The companions are mostly crap classes, not even a pure wizard! I want to have both a Magus and a Wizard so I'll have to generate it manually via the guild, but will I lose out on any NPC backstory/quest if i do this?
Not that I have noticed. I have all mercenary party for most of the time. When an NPC brings up a personal quest you can add them to your party and go to their quest location (like Amiri or Valerie). You can optimize companions by multi-classing (like Harrim to druid/Amiri to 2 handed weapon fighter, etc.) or just leave them as is and play on lower difficulty setting. Ekundayo could save a sub-optimal companion only party. He becomes so powerful with Devouver of Metal. Buff his (and any other pets) with mage armor and heroism, set him on auto-pilot and just watch the carnage from a distance.
The "only" situation I can see a player failing at this game due to character choice is having their main as something that can't complete solo quests. Even then there is an item that can solve many problem encounters with 0% risk.
The Heart of Ira
With Heart of Ira equipped in encounters like the Scythe tree, the ambush encounter...these encounters can be rendered trivial. IF I was playing an evil campaign this item has the potential of decimating otherwise frustrating encounters-
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I read a comment on YT saying if you are playing with exp for active party only, you get a project to level up lower level party members to your current level, is that true?
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,037
Steve gets a Kidney but I don't even get a tag.
Why is everyone saying the smilodon is the best pet? I haven't used it yet, but the wolf in comparison to the bear is a monster. Pretty much trips everything, setting them up for attacks of opportunity and sneaks attacks...
 

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