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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,504
There's a letter in Janush's hideout about a technic league battle with "the Five Disasters." Anyone know what that's about? Is it an obscure reference to something or just a cool side story?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,170
Pillars of Eternity 2: Deadfire
not a bug,you either hold a feast for 1000bp or wait for new events and by succesfully resolving them your rate will go up.
I never got an option for a feast though? Not like I have 1k BP lying around, admittedly

The feast option becomes avilable once you dip below Worried.

Already had that.. twice I think?

Certain events lower the stability if you fail them. Grey Rebellion comes to mind. Too bad I was going back at the Vordekai's Tomb when it resolved... I wasn't going to repeat that...

I've been at Worried for like at least half of my game.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
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Location
Secret Level
the companions in the varnhold's lot dlc are fucking shit.. spell selection is shit, half of them have 'hold animal' which is a worthless fucking spell because the only animals you'd ever want to use it on are magical beasts and it doesn't work on them
Don't take them, they are just premade mercs and have no dialogue anyway.
I'd say so, the first DLC has the tiefling twins, who are IMO one of the better companions, and adds the kineticist class, Varnhold's Lot is decent, maybe a bit short-ish, but the mainpoint is a very fun dungeon, some people liked it less than I did.
I liked the dungeon. There are a few new features for some classes, e.g. extend and enhance potions made my alchemist very happy. :D
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,991
There's a letter in Janush's hideout about a technic league battle with "the Five Disasters." Anyone know what that's about? Is it an obscure reference to something or just a cool side story?
That is a reference to another Paizo module, called Iron Gods I think.
Maybe it is a fun easter egg about characters Owlcat dudes played in that campaign or maybe Iron Gods is next module they plan to turn into a computer game.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,504
There's a letter in Janush's hideout about a technic league battle with "the Five Disasters." Anyone know what that's about? Is it an obscure reference to something or just a cool side story?
That is a reference to another Paizo module, called Iron Gods I think.
Maybe it is a fun easter egg about characters Owlcat dudes played in that campaign or maybe Iron Gods is next module they plan to turn into a computer game.
Nice, thanks. It'd be pretty sweet if they made CRPG out of Iron Gods. I'm a sucker for scifi-fantasy crossovers.
 

Jenkem

その目、だれの目?
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Vatnik
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I completed Varnhold's Lot.. Overall I enjoyed it, especially the dungeon.. I felt the dungeon was good enough length and the monster variety in it was nice. The monster variety in the rest of the DLC was nice too.. My only complaints are that I didn't like is how linear it was, especially when you are travelling.. seeing the map and not being able to travel is irritating. I get why they did it, but still... Another complaint is that the stock companions they give you are kind of shit for anything above normal.

two questions:

1. I finished it and it said that I have unlocked stuff in the main campaign and to seek an audience with Maegar Varn, but didn't ask me which save to export to? Or do I get prompted to load the DLC save when I reload my main campaign? (I've just solved the 3rd curse and waiting for Jamandi to tell me to go to Varnhold..)

2. Was anyone able to finish the errand for freeing the princess or whomever? She mentions a secret room/lab off the library, and I went everywhere on that map and didn't find anything about it...

also it gave me the achievement for beating the game when I finished the DLC :lol:
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,504
two questions:

1. I finished it and it said that I have unlocked stuff in the main campaign and to seek an audience with Maegar Varn, but didn't ask me which save to export to? Or do I get prompted to load the DLC save when I reload my main campaign? (I've just solved the 3rd curse and waiting for Jamandi to tell me to go to Varnhold..)

2. Was anyone able to finish the errand for freeing the princess or whomever? She mentions a secret room/lab off the library, and I went everywhere on that map and didn't find anything about it...

also it gave me the achievement for beating the game when I finished the DLC :lol:

1. It asks when you load your main game, and then remembers that choice from then on. If you wanted to change it you'd have to load an earlier save.

2. On the top of the tower there is a portal, and to the south in the same area there is a 'bloom' section with the portal key. Through the portal is the witch.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,423
Pathfinder: Wrath
I am hoping for Rise of the Runelord next if they are going to make games based on Pazio Adventure Paths

Heck, just make it like Gold Box games and release series of modules for this game
 

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
https://owlcatgames.com/forums/show...uot-New-Class-Features-List&p=39033#post39033
"Varnhold's Lot" New Class Features List
By popular demand, here's a full list of new class features that the "Varnhold's Lot" DLC adds to the game! We're sorry we didn't tell you of this content earlier or more clearly - we've completely forgotten to mention this in the DLCs description. We've updated the info on Steam and elsewhere, and we'll try to do better in the future.

The reasoning behind adding new mechanics to the DLC was simple: many Kickstarter backers, as well as those who've pre-ordered the Imperial Edition, have payed for their Season Passes without knowing what content the DLCs will bring. Since a lot of them are mainly interested in the gameplay and mechanics, delivering a full-price DLC that only adds story content (and in a separate, cut-off campaign at that) would be rather unfair to them. These mechanical bonuses are meant to give gameplay-oriented backers what they paid for - new, extra content they can enjoy.


Fighter

Armed Bravery
The fighter applies his bonus from bravery to all Will saving throws.

Combat Maneuver Defense
When the fighter is wielding weapons from the associated weapon group, his weapon training bonus applies to his CMD against all combat maneuvers attempted against him.

Effortless Dual-Wielding
The fighter treats all one-handed weapons that belong to the associated weapon group as though they were light weapons when determining his penalties on attack rolls for fighting with two weapons.

Fighter’s Reflexes
The fighter applies his weapon training bonus to Reflex saving throws.

Fighter’s Tactics
All of the fighter’s allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. His allies do not receive any bonuses from these feats unless they actually have the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the fighter to receive the listed bonus.

Trained Initiative
As long as he is wielding a weapon from the associated weapon, the fighter applies his weapon training bonus to initiative checks.


Magus

Empowered Magic
The magus can cast three spell per day as if those spells were modified by the Empower Spell feat.
Prerequisite: Magus 6

Maximized Magic
The magus can cast three spell per day as if those spells were modified by the Maximize Spell feat.
Prerequisite: Magus 12

Quickened Magic
The magus can cast three spell per day as if those spells were modified by the Quicken Spell feat.
Prerequisite: Magus 15

Extended Magic
The magus can cast three spell per day as if those spells modified by the Quicken Spell feat.

Reach Magic
The magus can cast three spell per day as if those spells modified by the Quicken Spell feat.


Alchemist

Extend Potion
Any potion that alchemist drinks functions at twice its normal duration, as if affected by an Extend Spell metamagic feat.

Enhance Potion
Any potion that alchemist drinks functions at a caster level equal to his class level.

Feral Wings
Under the effects of mutagen the alchemist gains bat-like wings that give him a +3 dodge bonus to AC against melee attacks and immunity to the effects of difficult terrain.
Prerequisite: Alchemist 6

Nauseating Flesh

The alchemist’s body is suffused with poison. Any creature that bites the alchemist must make a Fortitude saving throw or be nauseated for 1d4 rounds.
Prerequisite: Alchemist 12


Rogue

Blinding Strike

A rogue who selects this talent gains Blinding Critical as a bonus feat, even if she doesn’t meet the prerequisites.
Prerequisite: 15th level

Familiar
A rogue with this talent gains a familiar as the familiar option of the wizard’s arcane bond class feature.
Prerequisite: Advanced talents, major magic talent, minor magic talent

Terrain Mastery
A rogue with this talent gains a favored terrain, as the ranger class feature of the same name, but the bonus does not increase with her level. A rogue can take this ability multiple times, each time applying it to a new terrain.

Firist time I hear about those fighter feats, very interesting.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
I completed Varnhold's Lot.. Overall I enjoyed it, especially the dungeon.. I felt the dungeon was good enough length and the monster variety in it was nice. The monster variety in the rest of the DLC was nice too.. My only complaints are that I didn't like is how linear it was, especially when you are travelling.. seeing the map and not being able to travel is irritating. I get why they did it, but still... Another complaint is that the stock companions they give you are kind of shit for anything above normal.

two questions:

1. I finished it and it said that I have unlocked stuff in the main campaign and to seek an audience with Maegar Varn, but didn't ask me which save to export to? Or do I get prompted to load the DLC save when I reload my main campaign? (I've just solved the 3rd curse and waiting for Jamandi to tell me to go to Varnhold..)

2. Was anyone able to finish the errand for freeing the princess or whomever? She mentions a secret room/lab off the library, and I went everywhere on that map and didn't find anything about it...

also it gave me the achievement for beating the game when I finished the DLC :lol:

did you find any good 2handed stuff,except the +5 oversized bastard sword.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
Another complaint is that the stock companions they give you are kind of shit for anything above normal
Is that a joke?

A dex/cha Scaled Fist, a 20 STR TWF Freebooter and Herald Caller of Erastil with animal companion and high str dex and wis + Wizard Conjurer.

These companions are better than almost any story companion and I used them to beat DLC on Hard.

You think cleric is bad cause he gets hold animal? that same domain allows him to have a pet :lol:
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Another complaint is that the stock companions they give you are kind of shit for anything above normal
Is that a joke?

A dex/cha Scaled Fist, a 20 STR TWF Freebooter and Herald Caller of Erastil with animal companion and high str dex and wis + Wizard Conjurer.

These companions are better than almost any story companion and I used them to beat DLC on Hard.

You think cleric is bad cause he gets hold animal? that same domain allows him to have a pet :lol:
That herald caller doesn't have boon companion, so his elk is paper tissue until you pick the feat, which is two levels away. The ranger is dual-wielding daggers; they should have made her a knife master already, at least then her portrait would fit. And you know what happens with the wizard; at least I was playing a mage myself, so that one wasn't an issue.

I wouldn't mind them if they had any dialogue, even a few quips BG1-style, but they don't.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
Oh noi you need to pick one feat.
She's wielding light weapons because that gives highest AR when TWFing and with STR + freebooter point it doesn't matter what weapon you use. I used cold iron sword and acid dagger, she killed most shit by herself. The Wizard is compensated by obscene amount of scrolls, including level 6+ scrolls you get.
As I said, compared to low level group of valeries in main campaign, these are all very strong companions.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
And because when you get him you're already at better level and have access to buffs and equipment. If you had similar character at level 1 you woudn't find one much better than Amiri. Probably even worse since ranged character can't Flank and suffers -4 to hit against Greased enemies early.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Oh noi you need to pick one feat.
She's wielding light weapons because that gives highest AR when TWFing and with STR + freebooter point it doesn't matter what weapon you use. I used cold iron sword and acid dagger, she killed most shit by herself. The Wizard is compensated by obscene amount of scrolls, including level 6+ scrolls you get.
As I said, compared to low level group of valeries in main campaign, these are all very strong companions.
For which you need to wait two levels.

If you compare them to the main campaign, then considering their starting level you should look at the companions you get at start of chapter 2.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,028
I JUST realized you can keep the AI from spamming Acid Splash by putting Disrupt Undead on autocast. Octavia resorts to her bow now.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
8,887
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I JUST realized you can keep the AI from spamming Acid Splash by putting Disrupt Undead on autocast. Octavia resorts to her bow now.

uhh. why not just remove acid splash from autocast?

The AI will always use it when left alone. ALWAYS.

right click on the icon in the autocast tab to the left of the hotbar, I could have sworn that made Octavia use her bow instead.. I stopped using her though
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,504
I JUST realized you can keep the AI from spamming Acid Splash by putting Disrupt Undead on autocast. Octavia resorts to her bow now.

uhh. why not just remove acid splash from autocast?

The AI will always use it when left alone. ALWAYS.

right click on the icon in the autocast tab to the left of the hotbar, I could have sworn that made Octavia use her bow instead.. I stopped using her though
Nope, she (almost?) always uses acid splash. I haven't tested for sure, but I think whenever touch AC is lower than their normal AC she'll use acid splash (which is almost always).
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,028
Any caster with Acid Splash will attempt to use it because Owlcat haven't managed to make a sensible AI.
 

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